Alaska Map version 1.0 for Spintires: MudRunner (v25.02.21)

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Views128
Downloads54
Comments0
Uploaded By
Published3 April 2022 at 12:00
Last Updated 29 September 2025 at 11:58
Version: 1.0 Download (433 MB)
from ModsFire
Download (433 MB)
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How to install the mod
Alaska Map version 1.0 for Spintires: MudRunner (v25.02.21)Alaska Map version 1.0 for Spintires: MudRunner (v25.02.21)Alaska Map version 1.0 for Spintires: MudRunner (v25.02.21)Alaska Map version 1.0 for Spintires: MudRunner (v25.02.21)Alaska Map version 1.0 for Spintires: MudRunner (v25.02.21)

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Maps

Description

Hello, friends! I made this map for my stream, but decided to upload it here! Description:

- Manual log loading (random): 2;
- Manual log loading (normal): 2;
- Refueling: 1;
- Sawmills: 9;
- Scout points: 8;
- Garage (closed): 1;
- Kraz - 260 (unlocked): 2 (at the sawmills across the river);
- Loading station: 1.

Tips for playing and more information:

1) Some roads have worse traction than dirt, sometimes you need to leave the road on inclines;
2) Logs for bridge repairs are at the sawmills (the Fox is resting nearby);
3) No mud (a couple of puddles at the loading station);
4) The winch will be your best friend;
5) There are places where you can cut the route and get there faster (forest dwellers will point out the spot);
6) First of all, you should have a truck with a manipulator for repairing crossings;
7) All scout points are on roads, so unlocking them will be easy.
8) Pull the ship with the winch and drive onto the deck (but only in winch mode, no throttle);
9) When crossing the river, attach the truck with the SHIP winch in winch mode, not throttle;
10) You can drive onto the ship with a barge (tested by me, there is a video on how to do it);
11) You can get to the gas station and back through the ship with a large fuel semi-trailer (tested).

For ships: near the garage, the bridge is asymmetrical, you need to position the ship’s deck + repair the bridge and reach the refueling station. Trucks will need to be transported across the river to the sawmill; try to park evenly on the deck. I haven’t tried with a trailer, but it probably won’t end well. There is a fairway in the middle of the river (no current). Also, the current has been removed at the docks because it pushes the ship and complicates mooring (a big shoutout to the ship modder, great idea!). I slightly changed the ship parameters because they didn’t move at all (you can adjust the characteristics yourself in the XML).

Good luck to everyone!
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