Search results for the phrase «Autodrive route network for the Hof Bergmann map»: 200 matches

MOD
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8 Dec 2022 at 23:24

Map "Tamron" version 1.0.0.1 for Farming Simulator 2022 (v1.8.2.0)

Welcome to the TAMRON map. There are new crops on the map, such as alfalfa, rye and triticale.

- 77 fields of different sizes;
- 36 areas overgrown with grass;
- 71 plots with forests.

There are 3 sites on the map for the installation of your factories.

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UPDATE
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7 Apr 2023 at 16:24

Map "Hagenstedt" version 1.0.1.0 for Farming Simulator 2022

A new save is not required.

- Added new products from Platinum Expansion (at the docks, at the port);
- Now you can store bale and straw in default sheds;
- Fixed a bug with the sale of lime;
- Other improvements and fixes.
- 43 fields;
- BGA;
- Points for the placement of various building;
- New placeable objects.

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1.3K
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19 Apr 2023 at 23:45

Map "Riverside 22" version 1.4.5.0 for Farming Simulator 2022

- Fixed a bug with points of sale for contracts.
Standard 2x map.

- 77 fields;
- 5 active farms;
- Pens for animals;
- 1 sawmill;
- Forest;
- Plenty of storage space for equipment;
- Custom soil map;
- Collectibles;
- Much more.

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14 Apr 2022 at 21:52

Map «Flamboyant» version 1.0.0.0 for Farming Simulator 2022

- 73 small and large fields with missions;
- 4 points of sale of grain, potatoes and beets;
- Sugar cane mill;
- Point of sale of bales;
- Sawmill for the sale of wood and wood chips;
- Dairy plants for the sale of milk;
- Eggs can be sold in a restaurant;
- To buy limestone, you need to take a trailer to a limestone distributor;
- Gas station;
- BGA for working with silage;
- A farm with a silo for grain storage, a house for overnight accommodation, a pasture for cows and a chicken coop, as well as sheds for cars;
- All the land with houses, retail outlets and the like can be bought.

MOD
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17 Sep 2022 at 15:58

Map "Goldcresy Valley Edit by AGC" version 2.0.0.0 for Farming Simulator 2022 (v1.2.x)

- Train system installed;
- Trigger for the train system;
- Installed small farms (outlets);
- Barn replaced;
- Built-in fountain (source of water);
- Established point of sale of trains;
- Collectibles installed (120x cheese);
- Silos;
- Adjusted floating objects;
- Fixed log error;
- Flags removed;
- Faucet installed (only for decoration).

Authors: Giants, Dreamzy Modding, AK6070, VertexDezign, Niggels, Lancyboi, Stiffmeist79, Iconik, Team IWMM, FSPTMODDING, 810Modz/LewisModz, SidoxGamer, DN, OmaTana, Piesel, FedAction (FedMods), FSPTMODDING, Agrar Modding, Peterzimmi.

MOD
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14 Apr 2022 at 14:43

Map «SHPK Novobiinsky» version 1.0.0.0 for Farming Simulator 2022 (v1.3x)

The map was created based on the real terrain of the Vavozhsky district of the Udmurt Republic.

- Map size: 4096x4096, that is 3 times larger than the standard;
- There are 64 plots on the map;
- Cultures: standard;
- Points of sale: elevator, vegetable store, village store, spinning mill, biogas, sawmill, canteen, Magnet, village elevator;
- Car traffic.

Authors: Konstantin P., FS22: Vyciokazz.

MOD
289
29
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14 Apr 2022 at 16:14

Electric cart ET-2012 for pallet transportation v1.0 for Farming Simulator 2022 (v1.1.0.2)

Electric cart ET-2012 for the pallets transportation.

- Electric motor power: 5 hp, 3.9 kW;
- Maximum speed: 18 km/h.

MOD
179
22
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19 Apr 2023 at 23:17

Tanks for UAN version 1.0.0.0 for Farming Simulator 2022 (v1.9.0.0)

- Price: from 10000 €;
- Choice of design;
- Choice of wheels;
- Color selection;
- Installation of additional weights (for the front tank).

MOD
UPDATE
3K 
769
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12 Jun 2023 at 16:51

CoursePlay version 7.2.1.4 for Farming Simulator 2022 (v1.9x)

- Fixed a bug where the harvester slowed down by the remaining 1.5% to smooth out the harvester's stop;
- Added progress showing fill level in % since launch;
- Fixed a bug due to which the loader did not lower the bucket when working with silage;
- Changed the help menu for working with bales;
- Fixed other issues, including one that caused an error when working with bales.
Courseplay allows you to generate field courses with additional features, for example: headlands. It also enables the usage of balers and foragewagons, that can be send on the same course, as a mower or harvester from before.

Another big feature is the collecting or wraping of bales on the field. New with this iteration of CP is the vine fieldwork. Fieldwork courses can be setup in multitool mode, which allows the use of up to 5 driver working in a convoy on the same field.

It's also possible to have the combine unload in a trailer on/near the field automatically. Custom fieldborders can be assigned for courseplay to use, for example: in case of a meadow, which isn't recognised as a normal field. Lastly cp has a interface for Autodrive, which allows for refilling of a seeder at a nearby silo or unloading a foragewagon and so on.

Official github page.

MOD
UPDATE
537
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23 Apr 2023 at 11:15

MaizePlus version 1.1.2.0 for Farming Simulator 2022 (v1.9x)

- Fixed bug with mower;
- Added support for silage additives;
- Optional foil colors.
MaizePlus is a global Mod with various changes and additions. The main focus is on the making of silage and feeding.

Amongst other things this Mod adds the differentiation between grass-silage and maize-silage as well as other silage-types:
- grass-silage
- maize-silage
- ccm and ccm-silage
- brewers grain and brewers grain silage
- beetcut and beetcut silage
- wholecrop silage

You can also add potatocut to grass-silage and beetcut to maize-silage. Luprosil can be added to CCM-silage.

In addition to that you can make grass-silage in bales of course, but also maize-silage and whole crop silage can also be made.
For that the chopped maize or fresh whole crop needs to be baled and wrapped, this works globally on all balers and wrappers that use default bale sizes.

Bunkersilos have also been extended with a little feature, you can store and cover potatos and sugarbeet in them, of course without compacting and fermenting them.


Another addition that comes with this Mod are changes to the drying steps/stages for grass. There are now 4 different stages of grass:
- wet grass (mowed without conditioner)
- conditioned grass (mowed with conditioner or wet grass tedded 1x)
- semidry grass (+1 tedding)
- hay (+1 tedding)
The stage of which the tedder tedds to can be set with a key-binding, thus you can select which stage the tedder should output no matter the input. Therefor people who don't want to tedd multiple times can simply set it to the final or desired step.
This system is also implemented into mowers where you can select whether the mower has a conditioner or not. If you want to play realistically you can select the "conditioner" feature only for mowers that have a conditioner.
But if you don't want those extra steps in hay/silage production you can simply skip the wet step this way also.
That means that you decide if you want to play like vanilla/basegame or the more detailed version, and how detailed/many steps you want.
Of course that is globally present in all mowers and tedders.

A little additional feature for mowers is the ability to mow grains into whole crop windrows, those can then be baled or collected with a forage wagon and driven to a bunker silo.


Another part of this mod is the extension and adjustment of the feeding system.

Not only the new silage types and related bale-types are added to the feeding, this mod also adds a bunch of branded new feeds into the store:
- roughage by Hartog, NATUREgreen and Eifel-Heu
- power-feed, mineral-feed and feed-suppliments by deuka (single sacks, pallets, bigBags and placeable buying stations)
- molasses (IBC container)
- CCM-silage in bales
- filtered water (IBC container)
- water (IBC container)
- clover-hay and clover-silage in bales
- alfalfa-hay and alfalfa-silage in bales
- carrots (in pallet-boxes)
- potatos (in pallet-boxes)
- beetcut and potatocut (placeable buying station)


Additionally MaizePlus adds the ability to switch between multiple recipes for the mixed rations in the mixer wagons. Of course this works via key-binding and is globally added to all mixer-wagons.
Aside the vanilla recipe this mod adds 4 new recipes for cows and 1 recipe for vanilla pig food.
Not only the components for feeding but also the amount animals eat is adjusted with this mod.
Both the recipes and the amount animals eat can be adjusted individually in an XML file within the MaizePlus_animalFoodAdditions.zip. For more info about that please refer to the PDF file.

Another little feature that comes with MaizePlus is the ability for Straw-blowers to not only dissolve straw-bales but also hay, silage and other bales, of course again globally for all strawblowers.


Now to the vehicles that come with MaizePlus:
- Stade ZW4010 CCM Mill:
This Mill is used to mill maize to CCM, it can also mill grain to graingrist

- MAN TGS18.500 4x4 in Stade livery:
For example to pull or power the Stade Mill

- MAN TGS18.500 4x4 with MK-Silo Trailer in deuka livery: (thanks to Kastor)
Ideal for transporting deuka feeds in bulk

- Grassland-subsoiler:
This can be used to subsoil grassland. It removes the need to plough and adds a fertilizer stage. The grassland does not get plowed/damaged.

- Small cutter-roll 3m:
Cutter-roll functions from basegame


And lastly the placeables added by this mod:
+ deuka buying station (small and big buying station)
+ Small and big deuka storage silo
+ Brewers grain buying station
+ Beetcut buying station
+ 3 smaller bunker silos


You can find a detailed explanation for everything here: README



Permissions for Textures or other Content of MaizePlus can only be optained through Farming Agency.

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