Search results for the phrase «Storage Of Bales And Pallets»: 359 matches

MOD
UPDATE
481
61
0
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30 Oct 2022 at 1:29

AD route network for Agricultural land map v1.0.1 for Farming Simulator 2022 (v1.7.1.0)

- Adapted to the new map version 1.0.7;
- Added routes:
- Water loading;
- Points of purchase of seeds and fertilizers;
- Parking at the BGA.
AD route network for the map Agricultural_land v1.0.0.

- Routes are laid 100%;
- All fields are connected (except vegetable gardens);
- All productions are connected (installed on the map);
- An orchard is connected;
- 24 parking spaces at the base;
- All points of sale;
- Two railway transfer stations;
- Two points of purchase of seeds and fertilizers.

Drop AutoDrive_config.xml along the path "computer/documents/My Games/FarmingSimulator2022/savegame(X)". Have a nice game everyone!

P.S. For parking, you need two sheds, one default from the game, the second increased by 8 places for combines with headers on the tail (located in another folder of this archive, there is also a description of how to install it in the right place).

MOD
113
10
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15 May 2023 at 17:54

Pallet And Bale Storage version 1.0.0.0 for Farming Simulator 2022

- Price: $10,000;
- Maintenance: $15/day;
- Capacity: 750 bales or pallets.

MOD
UPDATE
494
56
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0
1 May 2022 at 18:33

Bale Storage version 1.0.2.6 for Farming Simulator 2022

- Because of the bug, the object could be placed on other objects. This point is fixed.
Storage for hay, straw, grass, wood chips, cotton. Can be stored in the form of bales.

- Price: $50,000;
- Upkeep: $40/day.

MOD
UPDATE
2.3K
589
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0
14 May 2023 at 20:16

Pallet Autoload Specialization version 1.10.0.0 for Farming Simulator 2022 (v1.9x)

- Fixes and improvements.
Basic script for using mods with autoloading. Currently only standard euro pallets, liquid tanks, FIBC pallets, square and round bales and cotton round bales are supported.

Usage:

- Move next to the pallets and then use R to load the pallets;
- But make sure you choose the right type of pallets;
- The pallets are then placed on the loading bay as if they were loaded by hand;
- Before moving, secure the pallets with straps, otherwise they will slip off;
- You can choose the side of unloading.

MOD
543
43
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0
23 Apr 2022 at 13:24

Pallet Limit version 1.1 for Farming Simulator 2022

Increases the limit of bales to 2000 and pallets to 500.

MOD
UPDATE
552
135
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0
23 Apr 2023 at 11:15

MaizePlus version 1.1.2.0 for Farming Simulator 2022 (v1.9x)

- Fixed bug with mower;
- Added support for silage additives;
- Optional foil colors.
MaizePlus is a global Mod with various changes and additions. The main focus is on the making of silage and feeding.

Amongst other things this Mod adds the differentiation between grass-silage and maize-silage as well as other silage-types:
- grass-silage
- maize-silage
- ccm and ccm-silage
- brewers grain and brewers grain silage
- beetcut and beetcut silage
- wholecrop silage

You can also add potatocut to grass-silage and beetcut to maize-silage. Luprosil can be added to CCM-silage.

In addition to that you can make grass-silage in bales of course, but also maize-silage and whole crop silage can also be made.
For that the chopped maize or fresh whole crop needs to be baled and wrapped, this works globally on all balers and wrappers that use default bale sizes.

Bunkersilos have also been extended with a little feature, you can store and cover potatos and sugarbeet in them, of course without compacting and fermenting them.


Another addition that comes with this Mod are changes to the drying steps/stages for grass. There are now 4 different stages of grass:
- wet grass (mowed without conditioner)
- conditioned grass (mowed with conditioner or wet grass tedded 1x)
- semidry grass (+1 tedding)
- hay (+1 tedding)
The stage of which the tedder tedds to can be set with a key-binding, thus you can select which stage the tedder should output no matter the input. Therefor people who don't want to tedd multiple times can simply set it to the final or desired step.
This system is also implemented into mowers where you can select whether the mower has a conditioner or not. If you want to play realistically you can select the "conditioner" feature only for mowers that have a conditioner.
But if you don't want those extra steps in hay/silage production you can simply skip the wet step this way also.
That means that you decide if you want to play like vanilla/basegame or the more detailed version, and how detailed/many steps you want.
Of course that is globally present in all mowers and tedders.

A little additional feature for mowers is the ability to mow grains into whole crop windrows, those can then be baled or collected with a forage wagon and driven to a bunker silo.


Another part of this mod is the extension and adjustment of the feeding system.

Not only the new silage types and related bale-types are added to the feeding, this mod also adds a bunch of branded new feeds into the store:
- roughage by Hartog, NATUREgreen and Eifel-Heu
- power-feed, mineral-feed and feed-suppliments by deuka (single sacks, pallets, bigBags and placeable buying stations)
- molasses (IBC container)
- CCM-silage in bales
- filtered water (IBC container)
- water (IBC container)
- clover-hay and clover-silage in bales
- alfalfa-hay and alfalfa-silage in bales
- carrots (in pallet-boxes)
- potatos (in pallet-boxes)
- beetcut and potatocut (placeable buying station)


Additionally MaizePlus adds the ability to switch between multiple recipes for the mixed rations in the mixer wagons. Of course this works via key-binding and is globally added to all mixer-wagons.
Aside the vanilla recipe this mod adds 4 new recipes for cows and 1 recipe for vanilla pig food.
Not only the components for feeding but also the amount animals eat is adjusted with this mod.
Both the recipes and the amount animals eat can be adjusted individually in an XML file within the MaizePlus_animalFoodAdditions.zip. For more info about that please refer to the PDF file.

Another little feature that comes with MaizePlus is the ability for Straw-blowers to not only dissolve straw-bales but also hay, silage and other bales, of course again globally for all strawblowers.


Now to the vehicles that come with MaizePlus:
- Stade ZW4010 CCM Mill:
This Mill is used to mill maize to CCM, it can also mill grain to graingrist

- MAN TGS18.500 4x4 in Stade livery:
For example to pull or power the Stade Mill

- MAN TGS18.500 4x4 with MK-Silo Trailer in deuka livery: (thanks to Kastor)
Ideal for transporting deuka feeds in bulk

- Grassland-subsoiler:
This can be used to subsoil grassland. It removes the need to plough and adds a fertilizer stage. The grassland does not get plowed/damaged.

- Small cutter-roll 3m:
Cutter-roll functions from basegame


And lastly the placeables added by this mod:
+ deuka buying station (small and big buying station)
+ Small and big deuka storage silo
+ Brewers grain buying station
+ Beetcut buying station
+ 3 smaller bunker silos


You can find a detailed explanation for everything here: README



Permissions for Textures or other Content of MaizePlus can only be optained through Farming Agency.

MOD
183
33
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30 Sep 2022 at 0:04

Workshop And Storage version 1.0.0.0 for Farming Simulator 2022

Storage for equipment and workshop.

- Price: $10,000;
- Maintenance: $10/day;
- The light turns on at night.

MOD
UPDATE
457
61
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0
17 Jan 2023 at 19:02

Power Tools version 1.3.0.0 for Farming Simulator 2022 (v1.8.2.0)

- The last command to create objects/products can be repeated using a hot key (experimental feature).
With the Power Tools you have quick and easy access to some "quality of life" features. Especially useful if you are a modder or do mod reviews.

Using a single key/button (configurable, default F12) you activate the Power Tools menu. From there you can quikly navigate to the different functions without the need for a mouse or navigating through multiple menus.

Main features:

- Add/remove money to your farm
- Fill vehicle - supports vehicles with multiple tanks/storage units and accepts any filltype supported by the vehicle *
- Spawn any type of pallet (including production materials like sugar and clothes) *
- Spawn any type of bale - supports round/square, all sizes and all types (straw, silage, cotton etc) *
- Spawn tree logs - currently only supports birch, spruce and pine (in a limited number of lengths) *
- Quickly save the current game, ether via hotkey or the menu *
- Quickly exit current game and go to the main menu (or restart the savegame, see below)
- Toggle "Flight mode" (then use J to activate flight mode and Q/E to ascend/descend in the air)
- Toggle HUD/interface on/off
- Toggle "Super strength" mode

IMPORTANT: Features marked with an asterisk (*) isn't available on dedicated servers, only in singleplayer and self-hosted multiplayer.

NOTES:

- To reset your money (or set to a specific amount) use '=' as a prefix, e.g. '=100' would set your bank account to 100
- If you choose the "Exit to menu" option when also have started the game with the '-restart -autoStartSavegameId 1' startup flags, the game will automagically restart your savegame
- You also have the console command 'ee' to exit the game (to main menu)
- Many of the features requires that you have admin access (to prevent cheating in multiplayer) - in single player everyone is admin though :)
- Filling vehicles, saving the game and spawning bales/pallets/trees currently only work if you are the host of the game (i.e. single player or self-hosted multiplayer) and does not work on dedicated servers

MOD
167
29
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11 Apr 2022 at 18:01

Bale Count System version 1.0.0.0 for Farming Simulator 2022

Script counts the number of bales created and dropped by the baler.

MOD
173
32
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1 May 2022 at 22:53

House Of Coffee version 1.0.0.0 for Farming Simulator 2022

Production of 10 coffee brands: Delta, Maxwell, Lavazza, Carte noir, Kenko, Hispano, Jacobs, Gevalia, Nescafe, Segafredo. Production requires caffeine and pallets.

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