Search results for the phrase «Pavelli low bed trailer»: 27 matches

MATERIAL
262
111
0
0
22 Oct 2025 at 14:49

Save for Eastern Express Map version 1,0 for Euro Truck Simulator 2 (v1.25-1.27)

Save for the Eastern Express map (standalone), but it can also work with the default map.
Map explored: 0.47%
Level 162
Money: 249,222,796 euro
Two small garages, without trucks and drivers. Kyiv and Zhytomyr.
One SCANIA dealership.
All driver skills unlocked.
No personal truck.
Enjoy.

MOD
UPDATE
265
137
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8 Dec 2025 at 10:32

Pegaso Troner version 07.02.24 for Euro Truck Simulator 2 (v1.49.x)

- Updated for 1.49.
- Autonomous;
- Sold at Iveco;
- Own interior;
- Own sound;
- Lightmask;
- Improvements from previous versions;
- Fixed headlights;
- Added front and door badges;
- Right mirror fixed;
- Fixed front wheels;
- Added Spain flag (DLC National Window Flags);
- Ability to create custom skins;
- Minor bugs fixed.

Update: EloyGomezEnRuta

MOD
UPDATE
729
415
0
0
7 Dec 2025 at 10:42

Mercedes-Benz W212 E63 AMG version 4.7 for Euro Truck Simulator 2 (v1.49.x)

Updated for 1.49.
- Autonomous;
- Sold in the mod showroom;
- Interior;
- Lightmask;
- Template.

Additional mods for trailers, passengers
- Caravan trailer ownership for 1.32-1.49;
- Trailer ownership for 1.32-1.49;
- Trailer pack for passenger cars;
- Passenger mod for passenger cars.

Authors: Azorax Modding, LeafeonGold, and update by Nimit, sounds by Slav Jerry (Slavthailand)

MOD
949
180
0
0
24 May 2022 at 13:59

Trailer Container House version 1.0 for Euro Truck Simulator 2 (v1.30.x)

This mod adds a new trailer with its cargo "Container House" for the "Special Transport" DLC.

- The trailer is autonomous;
- Cargo weight: 25,000 tons.

Special Transport DLC required.

Authors: SCS, SASq.

MOD
UPDATE
1.2K
302
0
0
12 Jul 2022 at 14:16

VAZ-2108 version 07.07.22 for Euro Truck Simulator 2 (v1.44.x, 1.45.x)

- Added turn signals on the wings;
- Added metallic color;
- Fixed wipers now clean the glass as it should;
- Manageability improved;
- Added a dog to the panel;
- Added a sticker on the rear window;
- Added glass animation in the interior, but only on the driver's side.
Maud adds VAZ-2108 "eight"

- Autonomous;
- Sold in the mod shop;
- Qualitative model;
- Own wheels;
- 2 types of tires;
- 2 types of disks;
- You can put tuning optics and paint in metallic.

Author: Danya Shevchuk
Update for 1.44: st_alena_94.

MOD
851
214
0
0
15 May 2022 at 20:00

Legendary Music version 1.0 for Euro Truck Simulator 2 (v1.27.x)

Collection of popular tracks from the game German Truck Simulator by SCS Software

MOD
UPDATE
495
263
0
0
8 Dec 2025 at 9:41

Scania 143m version 6.2 for Euro Truck Simulator 2 (v1.53.x)

- Updated for 1.53.
- Autonomous;
- Cabin (several options);
- Sound;
- Lots of tuning;
- Support for all DLC as a separate addon;
- Included in agency orders;
- New interiors added;
- New steering wheel added.

Authors: Ekualizer, TSM Poland, Anaheim, EED123, Sheryo, Antonio62
Fmod sounds R.J. Productions, Mjtemdark, tincho
Update for 1.49: Antonio62

MOD
801
172
0
0
22 May 2022 at 12:00

Tatra Phoenix & WinterService + ALL DLC´s ready v5.0 for Euro Truck Simulator 2 (v1.26)

Tatra Phoenix + all DLC + winter shelters.

- Own chassis;
- Own tuning;
- Own cargoes;
- Own salon.

MOD
933
163
0
0
12 Sep 2022 at 13:53

Renault Symbol 1.5 DcI version 1.0 for Euro Truck Simulator 2 (v1.25, - 1.27х)

- Standalone;
- Own interior;
- Own animations;
- Own wheels;
- Lightmask;
- Small tuning.

Authors: BurakTuna24 , Mehmet Ali Bayat , Mert Kerem Belen

MATERIAL
369
142
0
0
22 Oct 2025 at 15:42

TEDIT version 6.7.1 for Euro Truck Simulator 2 (v1.30.x)

This version supports multi-trailers (double, triple, etc.). How to build, load, and unload them - see the video "Multiply trailers - build, load, unload.mp4". When loading cargo into a trailer, the cargo weight is distributed evenly between the trailer and its dolly (leading trailer), but only if the leader has no jobs!

Now each cargo has COG coefficients (file cog.txt). If the program detects the absence of COG for the cargo, the default COG (0, 0.4444, 0) will be used. You can manually change the COG of each cargo in the program (in the "Bases cargoes" window).

Now in the "Hotkeys config" window, key codes are represented by names instead of numeric codes.

Now it is possible to cancel the selected job by pressing the [Delete] key in the job list.

Now when selling a trailer, prices from the trailers.txt file are taken into account.

Utilities updated.
The Mods folder contains mods necessary for the full functioning of the program:
- tedit_notebook_ats.scs - modified notebook for American Truck Simulator
- tedit_notebook_ets.scs - modified notebook for Euro Truck Simulator 2
- tedit_opengates_ats.scs - open gates for ATS 1.6+
- tedit_opengates_ets.scs - open gates for ETS2 1.27+
- tedit_system_font.scs - modified font for the console (for ATS and ETS2).
Place the required files into the "mod" folder.

The Plugins folder contains plugins necessary for the full functioning of the program. These plugins are needed for interaction with the program directly from the game. Plugins are available in two versions - for x86 and x64. Copy the entire "bin" folder into the folder where the game is installed: ...\Euro Truck Simulator 2\ or ...\American Truck Simulator\.

The Tools folder contains utilities for automatically creating files required for TEDIT operation: alias files, dispatcher_cargoes.txt, special_cargoes.txt, and tedit.ini. See the readme files for details.

Most help (tips) can be read directly in the program by pressing F1 and moving the mouse pointer over any program elements. There are also some video helps in the Videos folder.


Notes:
The gps.txt files contain coordinates of all default bases for ETS2 v1.30.1.19s and ATS v1.29.1.17s, with all DLCs!
By default, the hotkey to call the dispatcher from the game is F12, and to get the last 5 messages - the "right Windows" key!

Useful information:
Hidden text
When launched, the program automatically decodes the save, opens it, and saves a copy in the file game.sii.bak.

When closing, the program DOES NOT save the save! To save, you need to press the "Save game.sii" button.

"Open" trailers mean trailers whose cargo is visually visible to the user (log carrier, low loader, tipper, container carrier, car carrier, etc.). Accordingly, in "closed" trailers, cargo is not visually visible (Krone Profiliner, Schmitz Universal, etc.).

The second part of the alias filename is taken from the language selected in the game. If the alias file is not found, English is used by default (aliases_en_gb.txt). If you forcibly specify the parameter aliases_filename= in the program config, that file will be used.

Each time the program starts, it analyzes the save and replenishes the cargo list for companies (files companies_in.txt, companies_out.txt). If you do not want the program to do this (for example, when creating exclusively your own logistics), set the collect_on_start parameter in the program config to "0".

Now when unloading, the distance of the trailer from the unloading base coordinates is taken into account. If it is farther than 300 meters, you will not be able to unload. This is adjustable in the config by the max_unloading_distance parameter (default is 300).

You can also adjust the probability of a suspended job appearing (when the dispatcher says "Coordinates will be sent later..."). This is controlled by the suspended_prob= parameter. Default is 0.5.

Installation:
1. In the main game config, the parameter g_save_format must be "2"!
2. Copy the entire "TEDIT" folder somewhere on your computer.
3. Delete all old TEDIT utilities, mods, and plugins.
4. Copy the new TEDIT utilities, mods, and plugins into their folders.

WARNING!
If the game successfully loads the plugin, a message "Detected request to use additional SDK features" will appear when starting the game. If this message does not appear, it means the game failed to load the plugin.

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