For Farming Simulator 19, the developers made many improvements to the engine (GIANTS Engine), and the result is impressive. Many changes, especially in the so-called post-processing. High Dynamic Range (HDR) rendering allows displaying the full spectrum of colors simultaneously, the addition of Bloom makes light emission more realistic, thanks to SSAO all objects in the game now cast their own shadows, which will look realistic thanks to the new light scattering technique. The sun in the new dynamic sky now serves as a light source, and the clouds, which are now voxel-based 3D objects, reflect light incredibly realistically.
Finally, the game developers also made some improvements to surface textures. Various surfaces now not only look much more realistic but also react differently to light falling on them and reflect light more or less strongly depending on the material.
There were many technical terms here, but we are more interested in seeing with our own eyes how it looks as a result. Therefore, the developers show us the first two screenshots comparing FS17 and FS19.
The screenshots were taken at the same time of day, in the same place. The Estancia Lapacho mod is used, which will be included in FS17 Platinum Edition and FS19.
The developers note that it is still in a very early Alpha phase, so not all FS19 screenshots are final. Some changes will follow in further development.
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