Search results for the phrase «Map Source Files Based on 2014»: 10 matches

MOD
906
173
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8 Apr 2022 at 12:52

John Deere Gator version beta 31.10.17 for Spintires: MudRunner (v26.10.17)

- 4 own addons;
- Custom/own cargo;
- Animations of the suspension.

MATERIAL
277
109
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22 Oct 2025 at 13:49

Additional Folders for Mod Installation version 1.1 for Spintires: MudRunner (v29.01.18)

A mod for control freaks or just those who love order and putting everything in its place.
After installing the mod, clear the cache with mandatory deletion of the Config.xml file, but specifically in the CACHE, not in the game folder. The files in the cache that need to be deleted are shown in the third screenshot.
Additional folders for mods. Mods can be placed in any of the suggested folders, taking folder priority into account.
Separate folders are offered for each type of mod.
The folders have different priorities. This is done intentionally. The highest priority is given to the Media_test and Media_level_test folders so that when testing a new mod, any issues are immediately visible if they exist. Then I suggest moving the tested mod to the Media folder if you liked the mod and it has no issues. After media test and media level test, the priority goes to Media_deffolt; this folder is needed if you tinker with default trucks and addons. Next priority is the Media folder, where I place already verified and liked mods for permanent use. Then the priority goes to Media_level, which is slightly lower than Media, because maps sometimes have built-in trucks and to prevent them from overriding higher-priority mods, the maps have slightly lower priority. Next is the Media_trailers folder, for trailers, if you need it, of course. The lowest priority is the Media_tracked_vehicles folder, which is for tracked vehicles. Although it makes sense to test this equipment first by placing it in Media_test, even after successful testing I place all tracked vehicles in Media_tracked_vehicles because they are still the most prone to various bugs and issues, so this folder has the lowest priority. And all these folders, naturally, have higher priority than Media.zip.

The video for the mod, as friends said, is quite old news, but it shows how you can create the folders you need yourself.

MOD
UPDATE
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27 Aug 2022 at 18:22

MAN TBT.HX60 version 31.08.18 for Spintires: MudRunner (v25.02.21)

- Added a second truck with a different wheel option;
- Added semi-trailer (4 loading points, 4 garage points);
- Correction of minor bugs.
There are 2 versions of trucks in the pack. Differences in the form of wheels. T.B.T HX.66_1 has:

- 1 own + 12 standard addons;
- Various animations;
- Own cargo.

T.B.T HX.66_2 has:

- 1 own + 9 standard addons;
- Various animations;
- Own cargo.

Author of model, animation and textures: VOTO.1979
Refinement and sounds: thombuggy

MOD
856
179
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0
10 Apr 2022 at 17:28

Map «Forestry» version 17.08.19 for Spintires: MudRunner (v14.08.19)

- 1 garage;
- 1 refueling station;
- 1 loading point;
- 2 sawmills
- 3 points of exploration.

MOD
636
128
1
0
8 Apr 2022 at 17:00

KamAZ Mongo "Evakuator" x2 version 01.11.17 for Spintires: MudRunner (v26.10.17)

- 6 custom addons + default;
- Custom sounds;
- View from the cabin.

MATERIAL
297
129
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0
22 Oct 2025 at 14:02

Objects from the Estonia - Pirita-Kose Map v1.0 for Spintires: MudRunner (v07.11.17)

A pack of objects for the MudRunner editor from the “Estonia - Pirita-Kose” map.

The archive contains all objects used on the map, except for road signs.

MATERIAL
216
83
0
0
22 Oct 2025 at 13:20

LevelEditor.exe version 1.5.0 for Spintires: MudRunner

Map editor with the ability to convert maps to the new version of the game MudRunner 18/03/06.
If the map does not open after conversion, you need to reselect all the vehicles.

Tested on "Blackwater Canyon" - everything works.
The archive contains two versions: 32-bit and 64-bit.

NEWS
3.1K
0
0
22 Oct 2025 at 11:08

March Update News: Workshop Maps, Future DLC, and MudRunner USA Information

The time has come for the developers to share news about MudRunner.

As we already know, public beta testing of Steam Workshop map support has been launched for PC players. This version also includes an updated editor.

Depending on how successful this testing goes, the developers plan to release an update for the stable PC version of the game. Please make sure you try the test version; your feedback is very valuable!

You can find out how to access the public beta here.

There is more news concerning the long-term development of the game.

The developers are very pleased with how players received the "Valley" DLC! It was the first expansion for Spintires: MudRunner, and it added not only a new map but also three new vehicles.

The developers are very happy that this content resonated with the community, and they are currently working on a similar expansion, which they plan to show us next month or a little later. The update will be available on PC, PS4, and Xbox One. More details will be shared soon.

As we already know, work is underway on MudRunner USA (working title), and the developers are still aiming to release this project this year.

Obviously, MudRunner USA is being developed for the USA and will be set in America, where a huge part of the Spintires community is located, so the developers want to showcase the most popular local vehicles in this version of the game.

The developers continue to explore options for adding mods to the console versions of Spintires: MudRunner and thank modders for their contribution in helping make Spintires: MudRunner a better game, but, as always—there are no concrete plans for implementing mods right now. Most likely, mods for the console versions of Spintires: MudRunner will be implemented as DLC.

Finally, work on the Spintires: MudRunner version for Nintendo Switch is still ongoing. No details yet, but they promise to share more in the future.

Source

NEWS
3.8K
0
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22 Oct 2025 at 10:44

Best Map 2018 - Voting: Group 5

Hello, friends!

As part of the contest from Mr.BoS and STMods.ru for the best map of 2018, we are launching a vote – in the first stage, we will choose the best map in each group. There will be 5 such groups. Then, in a separate vote, we will select the best of the best!

This vote will last one week. After it ends, we will start voting for the next group, and so on.

Maps that make it to the final vote will be made publicly available without author attribution during the voting period, so voters can try out each map before voting.

In the final fifth group, 4 maps also participated; we invite you to get acquainted with them through the stream recordings and choose the best one:



#bestMap2018

NEWS
7.4K
0
0
22 Oct 2025 at 10:43

Best Map 2018 - Voting: Final

Hello, friends!

As part of the contest from Mr.BoS and STMods.ru for the best map of 2018, after the qualifying rounds (group 1, group 2, group 3, group 4, group 5) we have 5 finalists.

This voting will continue until the evening of Saturday, June 23. The announcement of results was scheduled for June 24 has been postponed to June 25.







#bestMap2018

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