Search results for the phrase «Map Free The Zils»: 36 matches

MOD
1.2K
189
0
0
14 Apr 2022 at 14:56

Map "On the water" version 1.0 for SpinTires (v03.03.16)

- 1 garage (open);
- 1 refueling station;
- 1 sawmill;
- 1 slot for machines.

NEWS
9.4K
0
0
22 Oct 2025 at 12:21

New UAZ in SpinTires

Pavel Zagrebelny (the lead developer of SpinTires) shared a screenshot of the new 3D model of the UAZ and its addons.
This gives confidence that the game's development has not been stopped. We are waiting for the next update.

MATERIAL
304
110
0
0
22 Oct 2025 at 14:46

Static Objects from the "Shadow of Chernobyl" Map v0.04 for SpinTires (v03.03.16)

A few objects themed around the game "S.T.A.L.K.E.R." for map makers.

The pack includes:
- Cordon: buildings for the checkpoint, railway bridge (intact and destroyed), railway tunnel, bus stop
- Agroindustrial complex buildings (in pieces), including the famous mural from the DK "Energetik," a smokestack, short staircase
- Dark Valley: unfinished building
- Military warehouses: barrack, hangar, water tower, bridge support, bridge beam
- Red Forest: derrick (Forester’s house), reserve fence (2 pcs)
- Yantar: brick fence, scientists’ bunker, factory workshops (large and small)
- Additionally: two-story brick Khrushchyovka, garage, administrative building, posters for the parade ground (3 pcs)
- Textures of asphalt, asphalt road, as well as construction debris, markings – solid and dashed lines, military parade ground, default two-lane road but with brighter white markings.

Some objects are better slightly rescaled, although they were created in real metric meters and have plausible sizes. Also, the object centers (from where the axes grow) got misplaced during conversion from Max (but usually remained within the object, so it’s not a big deal).

The archive includes a nano-map to drive around and see some objects in their natural habitat.

MATERIAL
202
87
0
0
22 Oct 2025 at 13:40

Indian Pass Map Reworks version 1.0 for SpinTires (v03.03.16)

Do not confuse with the default refs, these are the refs of the “Indian Pass” map.
For curiosity, you can check out the refs of the old and new editor.
It took me from 30 minutes to 3 hours per ref.

MOD
1.3K
148
0
0
5 Apr 2022 at 13:56

Camera from the cockpit version 1 for SpinTires (v2014)

Camera from the cockpit.
On all cars, a camera is installed from the cab, instead of the roof.
The first trial version.

MATERIAL
340
132
0
0
22 Oct 2025 at 15:55

Map Editor Object "Gas Station Columns" version 1.0 for SpinTires (v03.03.16)

Made from the standard "gas station" object

Installation: copy the folders to C:\Program Files (x86)\Steam\steamapps\common\Spintires Combine Tools\Media
or to the location where you have the map editor installed

MATERIAL
168
79
0
0
22 Oct 2025 at 13:46

X-Files Objects for Mapmakers version 1.0 for SpinTires (v03.03.16)

I was cleaning up disks from junk and came across rips from the game Truckers.
The set includes an asphalt roller, horse transporter, cattle transporter, combine harvester, tractor, excavator, bprans, and cows.
I think map makers will find it useful.
Textures are included in the set.

MOD
UPDATE
287
72
0
0
8 Dec 2025 at 11:37

Kamaz 44108-91910-10 version 1 for SpinTires (v2024)

Test description

MOD
1.1K
232
0
0
5 Apr 2022 at 14:29

MAN F2000 19414 Tandem and trailers version 1.0 for SpinTires (v2014)

A truck with a trailer for Spin Tires. There are animations of suspension, cab, mudguards and addons. The mod has four addons and trailers. The passability is average. Copy textures to the Texturescache archive or drop a folder with textures into the media folder. Copy sounds to Media/sounds/engine with replacement.

Model, Man textures: unknown.
Model, trawl textures: MX270.
Body model: Werkstattleiter.
Wheels: ETS 2.

MATERIAL
1K 
169
0
0
11 Apr 2022 at 12:27

Mod manager Generic Mod Enabler v2.6.0 for SpinTires

A convenient mod manager that will allow you to add/remove one or several mods at once.

Installation: unpack the archive into the folder with the game.

How to use: 1. Run a JSGME.exe, the folder for mods can be left by default (MODS). 2. In this folder (MODS), move a mod or several mods (each mod in its own folder). 3. From the left panel of the program, move the mods to the right panel. 4. Mods in the game!

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