Search results for the phrase «Pashka, Geologists, and the Homeless Map»: 15 matches

MOD
1.2K
208
0
0
14 Apr 2022 at 14:56

Map "On the water" version 1.0 for SpinTires (v03.03.16)

- 1 garage (open);
- 1 refueling station;
- 1 sawmill;
- 1 slot for machines.

MOD
928
100
0
0
13 Apr 2022 at 11:54

Map «Crawl» version 1 for SpinTires (v03.03.16)

A beautiful and interesting map for the trial. There are 1 garage and two gas stations on the map.

MOD
1.3K
223
0
0
4 Apr 2022 at 15:26

Man Titan Crane ltm 1160 version 2.0 for SpinTires (v2014)

Fully working crane Titan Crane ltm 1160. You can open doors and windows, flashing lights work.

Replaces both Zil-130 and Maz-7310.

MOD
986
128
0
0
9 May 2022 at 15:53

KrAZ 255 V1 "Crocodile" version 1.0 for SpinTires (v2014)

In addition to suspension animation, there is an animation of exhaust pipes, 7 of its own and 10 standard addons, 3 sets of wheels.

MATERIAL
362
116
0
0
22 Oct 2025 at 15:01

New Tires Tweak version 2.0 for SpinTires (v03.03.16)

A set of 4 wheel kits. You can assign them to your vehicles yourself (instructions are included in the archive).
The corrected version of the wheels interacts with mud much better, but is still not perfect. The author plans to continue improving them.

This an update to the first set of tires I made. Fixed some issues with deflation, alignment, and mud showing properly. Still these guys are not a 100% but are better then the fist editions. I will continue to improve and provide more options over time.

New issues: Mud collects strangely on treads, but they return to normal when mud comes off or you go through water.

As always will take any help that some can offer.

Enjoy and Happy Mudding, Bigdubz420

NEWS
9.5K
0
0
22 Oct 2025 at 12:21

New UAZ in SpinTires

Pavel Zagrebelny (the lead developer of SpinTires) shared a screenshot of the new 3D model of the UAZ and its addons.
This gives confidence that the game's development has not been stopped. We are waiting for the next update.

MATERIAL
204
99
0
0
22 Oct 2025 at 13:46

X-Files Objects for Mapmakers version 1.0 for SpinTires (v03.03.16)

I was cleaning up disks from junk and came across rips from the game Truckers.
The set includes an asphalt roller, horse transporter, cattle transporter, combine harvester, tractor, excavator, bprans, and cows.
I think map makers will find it useful.
Textures are included in the set.

MATERIAL
357
126
0
0
22 Oct 2025 at 15:58

YaMZ-238 Turbo Kamaz Engine Sound version 1 for SpinTires (v03.03.16)

It is specified separately in the truck's xml.

MATERIAL
336
124
0
0
22 Oct 2025 at 15:13

Spin Tires - Updater version 1.4.0 for SpinTires (v03.03.16)

Updater functions:
- Car characteristic editor.
- Ability to make a backup (Buckup) of SpinTires Saves/Settings.
- Ability to monitor update releases.
- Ability to launch the game through the updater.

Editor functions:
- Suspension.
- Suspension-2.
- Front wheel steering angle.
- Max wheel steering angle.
- Steering speed.
- All-wheel drive On/Off.
- Fuel tank capacity.
- Vehicle weight.
- Maximum damage.

Installation:
1. Unpack the .exe file into the game folder.
2. Run and select the functions you need.

To edit the source, you need Cheat Engine 6.5.

MATERIAL
355
119
0
0
22 Oct 2025 at 14:46

Static Objects from the "Shadow of Chernobyl" Map v0.04 for SpinTires (v03.03.16)

A few objects themed around the game "S.T.A.L.K.E.R." for map makers.

The pack includes:
- Cordon: buildings for the checkpoint, railway bridge (intact and destroyed), railway tunnel, bus stop
- Agroindustrial complex buildings (in pieces), including the famous mural from the DK "Energetik," a smokestack, short staircase
- Dark Valley: unfinished building
- Military warehouses: barrack, hangar, water tower, bridge support, bridge beam
- Red Forest: derrick (Forester’s house), reserve fence (2 pcs)
- Yantar: brick fence, scientists’ bunker, factory workshops (large and small)
- Additionally: two-story brick Khrushchyovka, garage, administrative building, posters for the parade ground (3 pcs)
- Textures of asphalt, asphalt road, as well as construction debris, markings – solid and dashed lines, military parade ground, default two-lane road but with brighter white markings.

Some objects are better slightly rescaled, although they were created in real metric meters and have plausible sizes. Also, the object centers (from where the axes grow) got misplaced during conversion from Max (but usually remained within the object, so it’s not a big deal).

The archive includes a nano-map to drive around and see some objects in their natural habitat.

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