Search results for the phrase «#12»: 78 matches

MOD
UPDATE
254
161
0
0
8 Dec 2025 at 11:36

International 9800 Eagle version 02.03.24 for American Truck Simulator (v1.49.x)

- Fixed materials;
- Some fixes in the scripting;
- Some fixes in the cabin glass;
- Some fixes in engine characteristics;
- Fixed some headlights;
- Added missing horn sounds;
- Added some colors;
- Added opening windows;
- Added some interior accessories;
- Added several skins;
- Added front pillars;
- Added a fairing on the cabin;
- Added missing wheel splashes;
- The SiS'L pack is required to have all the interior accessories available.
- Autonomous;
- Mod dealer;
- Single cabin;
- 2 chassis (6x2 and 6x4);
- Custom interior;
- Custom sound;
- Registered in the gallery and orders;
- Paintable;
- Support for the SISL Mega Pack (required);
- New slots for cabin accessories;
- New lights;
- Custom license plates.


Authors: CyrusTheVirus, Blinkman, SoftLab NSK, Ventures, Joe, Slava1, Kriechbaum, SCS

MOD
713
140
0
0
11 Jun 2022 at 14:10

GMC Brigadier Zapato version 1.0 for American Truck Simulator (v1.29.x, 1.30.x)

- Standalone;
- Sold in Kenworth;
- 3 cabins;
- 4 chassis;
- Own interior;
- Own sounds;
- Engines;
- Tuning.

MOD
725
191
0
0
12 Sep 2022 at 16:59

Reform Metrac G5 X version 07.12.16 for Farming Simulator 2017 (v1.3)

-Price, €: 36540;
- Tractor maintenance, €/day: 24;
- Maximum speed, km/h: 35;
- Capacity of the fuel tank, l: 85;
- Leaves traces;
- Dynamic exhaust.

Authors: Orntbauer, Suedtirolerbauer

MOD
750
158
0
0
22 Aug 2022 at 19:28

Skoda-LIAZ 150 version 16.02.17 for Farming Simulator 2017 (v1.3.1)

- Price, €: 138000;
- Car maintenance, €/day: 85;
- Engine power, hp: 295;
- The capacity of the fuel tank, l: 1210.

MOD
UPDATE
2.1K
545
0
0
11 Jan 2023 at 17:39

All Unlocked version 11.11.22 for Euro Truck Simulator 2 (v1.46.x)

- Updated for 1.46.
A mod that allows you to buy all parts from the earliest level. Unlocks all standard parts, including cabs, chassis, engines, paint jobs, interiors, and other truck parts. Compatibility:

- All SCS trucks;
- All SCS trailers;
- All DLC SCS.

Does not work with trucks and trailers from mods.

MOD
1.8K
217
0
0
7 Apr 2022 at 14:30

Map «Desert Highway» version 2021.12.26 for BeamNG.drive (v0.24)

- More than 80 miles of manually created roads;
- Manually created relief;
- Road signs;
- Unique objects (hangars, bridges);
- Off-road areas;
- Hill climb sites;
- Ambient sounds and lights.

And other goodies! Enjoy exploring!

MOD
691
144
0
0
3 Jul 2022 at 20:41

Peterbilt 567 version 1.0 for American Truck Simulator (v1.29.x, 1.30.x)

- Standalone;
- Car showroom Peterbilt;
- 1 cabin;
- 1 chassis;
- 4 engines;
- 8 transmissions;
- 1 interior;
- No tuning (only numbers and wheels can be changed);
- Interior tuning (only the steering wheel can be changed, you must have the DLC Steering Creations Pack).

MOD
UPDATE
1.3K
285
0
0
27 Aug 2022 at 18:16

Map "Village" version 26.08.22 for SpinTires (v03.03.16)

- Fixed logs loading.
On the map:

- 1 garage;
- 1 refueling;
- 1 felling;
- 2 loading points;
- 4 sawmills;
- 9 reconnaissance points;
- 6 starting slots.

Map size: 1x1 km.

MATERIAL
347
134
0
0
22 Oct 2025 at 15:42

TEDIT version 6.7.1 for Euro Truck Simulator 2 (v1.30.x)

This version supports multi-trailers (double, triple, etc.). How to build, load, and unload them - see the video "Multiply trailers - build, load, unload.mp4". When loading cargo into a trailer, the cargo weight is distributed evenly between the trailer and its dolly (leading trailer), but only if the leader has no jobs!

Now each cargo has COG coefficients (file cog.txt). If the program detects the absence of COG for the cargo, the default COG (0, 0.4444, 0) will be used. You can manually change the COG of each cargo in the program (in the "Bases cargoes" window).

Now in the "Hotkeys config" window, key codes are represented by names instead of numeric codes.

Now it is possible to cancel the selected job by pressing the [Delete] key in the job list.

Now when selling a trailer, prices from the trailers.txt file are taken into account.

Utilities updated.
The Mods folder contains mods necessary for the full functioning of the program:
- tedit_notebook_ats.scs - modified notebook for American Truck Simulator
- tedit_notebook_ets.scs - modified notebook for Euro Truck Simulator 2
- tedit_opengates_ats.scs - open gates for ATS 1.6+
- tedit_opengates_ets.scs - open gates for ETS2 1.27+
- tedit_system_font.scs - modified font for the console (for ATS and ETS2).
Place the required files into the "mod" folder.

The Plugins folder contains plugins necessary for the full functioning of the program. These plugins are needed for interaction with the program directly from the game. Plugins are available in two versions - for x86 and x64. Copy the entire "bin" folder into the folder where the game is installed: ...\Euro Truck Simulator 2\ or ...\American Truck Simulator\.

The Tools folder contains utilities for automatically creating files required for TEDIT operation: alias files, dispatcher_cargoes.txt, special_cargoes.txt, and tedit.ini. See the readme files for details.

Most help (tips) can be read directly in the program by pressing F1 and moving the mouse pointer over any program elements. There are also some video helps in the Videos folder.


Notes:
The gps.txt files contain coordinates of all default bases for ETS2 v1.30.1.19s and ATS v1.29.1.17s, with all DLCs!
By default, the hotkey to call the dispatcher from the game is F12, and to get the last 5 messages - the "right Windows" key!

Useful information:
Hidden text
When launched, the program automatically decodes the save, opens it, and saves a copy in the file game.sii.bak.

When closing, the program DOES NOT save the save! To save, you need to press the "Save game.sii" button.

"Open" trailers mean trailers whose cargo is visually visible to the user (log carrier, low loader, tipper, container carrier, car carrier, etc.). Accordingly, in "closed" trailers, cargo is not visually visible (Krone Profiliner, Schmitz Universal, etc.).

The second part of the alias filename is taken from the language selected in the game. If the alias file is not found, English is used by default (aliases_en_gb.txt). If you forcibly specify the parameter aliases_filename= in the program config, that file will be used.

Each time the program starts, it analyzes the save and replenishes the cargo list for companies (files companies_in.txt, companies_out.txt). If you do not want the program to do this (for example, when creating exclusively your own logistics), set the collect_on_start parameter in the program config to "0".

Now when unloading, the distance of the trailer from the unloading base coordinates is taken into account. If it is farther than 300 meters, you will not be able to unload. This is adjustable in the config by the max_unloading_distance parameter (default is 300).

You can also adjust the probability of a suspended job appearing (when the dispatcher says "Coordinates will be sent later..."). This is controlled by the suspended_prob= parameter. Default is 0.5.

Installation:
1. In the main game config, the parameter g_save_format must be "2"!
2. Copy the entire "TEDIT" folder somewhere on your computer.
3. Delete all old TEDIT utilities, mods, and plugins.
4. Copy the new TEDIT utilities, mods, and plugins into their folders.

WARNING!
If the game successfully loads the plugin, a message "Detected request to use additional SDK features" will appear when starting the game. If this message does not appear, it means the game failed to load the plugin.

MOD
881
170
0
0
12 Jan 2023 at 16:47

Chevrolet C10 Fleetside 1966 version 04.12.16 for Farming Simulator 2017 (v1.2)

- Price, €: 5290;
- Car service, €/day: 20;
- Engine power, hp: 135;
- Maximum speed, km/h: 76;
- Fuel tank capacity, l: 132;
- Dynamic exhaust.

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