Search results for the phrase «Autodrive route network for Elmcreek»: 63 matches

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23 Jun 2022 at 12:32

Autodrive route network for Elmcreek version 1.0.1 for Farming Simulator 2022 (v1.4.1.0)

- Remade a lot, updated for the current version.
The mod is designed for the standard Elmcreek map. These are the best routes for vehicles/equipment. For work in the fields and delivery of crops to production and storage.

- Routes are 100% laid;
- All fields are connected;
- Storage and production facilities are included in the network;
- For the route network, I used AutoDrive version 2.0.0.5.

Unpack the file, drop the contents of AutoDrive_config along the path "computer / documents / My Games / FarmingSimulator2022 / savegame".

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14 Jan 2023 at 18:14

AutoDrive route network for FS22_Zarya map v1.2.0 for Farming Simulator 2022 (v1.8.2.0)

- At the base, reverse routes were replaced with two-way ones;
- Added a bunker from Sosnovka.
The AD route network for the FS22_Zarya map.

- Routes are laid 100%;
- All fields are connected;
- All productions;
- All points of sale and purchase;
- Animals;
- Parking at the main base.

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377
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14 Jan 2023 at 18:43

Autodrive Route Network for Erlengrat version 1.0.1 for Farming Simulator 2022 (v1.4.1.0)

- Some changes and improvements.
The mod is designed for the standard Erlengrat map. These are the best routes for vehicles/equipment. For work in the fields and delivery of crops to production and storage.

- Routes are 100% laid;
- All fields are connected;
- Storage and production facilities are included in the network;
- For the route network, I used AutoDrive version 2.0.0.5.

Unpack the file, drop the contents of AutoDrive_config along the path "computer / documents / My Games / FarmingSimulator2022 / savegame".

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672
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15 May 2023 at 17:51

Autodrive route network for the "Hof Bergmann" map v1.2.0. for Farming Simulator 2022 (v1.9.0.0)

- The current version of the mod.
The mod is designed for the "Hof Bergmann" map. These are the best routes for transport / equipment, for working in the fields and delivering crops to production and storage (Alteration of original routes).

- Routes are 100% laid;
- All fields are connected;
- Storages are included in the network;
- For the route network used AutoDrive version 2.0.0.7.

Unpack the file, drop the contents (AutoDrive_config) along the path "computer/documents/My Games/FarmingSimulator2022/savegame".

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19 Jul 2022 at 13:15

AD route network for Yagodnoe map version 1.0.0 for Farming Simulator 2022 (v1.7.1.0)

AD route network for map "FS22_Yagodnoe".

- This is a rework of routes from FS19;
- Routes are laid 100%;
- All fields are connected (except vegetable gardens);
- All productions are connected (installed on the map);
- Parking places;
- Points of sale;
- For the route network, I used AutoDrive version 2.0.0.7.

Drop AutoDrive_config.xml along the path "computer/documents/My Games/FarmingSimulator2022/savegame(X)". Have a nice game everyone!

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30 Jul 2022 at 14:27

AD route network for map "FS22_Multimap" v1.0.0 for Farming Simulator 2022 (v1.7.1.0)

The AD route network for the "Multimap" map.

- Routes are 100% laid;
- All fields are connected;
- All productions are connected;
- Parking places;
- Points of sale;
- For the route network, was used AutoDrive version 2.0.0.7.

Drop AutoDrive_config.xml along the path "computer/documents/My Games/FarmingSimulator2022/savegame(X)". Have a nice game everyone!

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30 Oct 2022 at 1:29

AD route network for Agricultural land map v1.0.1 for Farming Simulator 2022 (v1.7.1.0)

- Adapted to the new map version 1.0.7;
- Added routes:
- Water loading;
- Points of purchase of seeds and fertilizers;
- Parking at the BGA.
AD route network for the map Agricultural_land v1.0.0.

- Routes are laid 100%;
- All fields are connected (except vegetable gardens);
- All productions are connected (installed on the map);
- An orchard is connected;
- 24 parking spaces at the base;
- All points of sale;
- Two railway transfer stations;
- Two points of purchase of seeds and fertilizers.

Drop AutoDrive_config.xml along the path "computer/documents/My Games/FarmingSimulator2022/savegame(X)". Have a nice game everyone!

P.S. For parking, you need two sheds, one default from the game, the second increased by 8 places for combines with headers on the tail (located in another folder of this archive, there is also a description of how to install it in the right place).

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1.1K
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13 Mar 2023 at 20:44

AutoDrive version 2.0.1.0 for Farming Simulator 2022 (v1.8x)

- Fixes and improvements.
This mod can be used to create a route network for vehicles to drive autonomously. Once configured, you can tell a tractor anywhere near the net to drive to any point, such as a store, field #1, or a point of sale.

Settings: L Ctrl + L Alt + NUMPAD 0

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14 Apr 2022 at 16:02

Auto Drive routes of the Novgorodovka map v0.1 for Farming Simulator 2022 (v1.2.0.2)

Route network for the Novgorodovka map, turn on the "create folders" ad in the settings. Unpack the file, drop the contents of AutoDrive_config on the way Computer /documents / My Games / Farming Simulator 2022 / savegame .

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12 Jun 2023 at 16:51

CoursePlay version 7.2.1.4 for Farming Simulator 2022 (v1.9x)

- Fixed a bug where the harvester slowed down by the remaining 1.5% to smooth out the harvester's stop;
- Added progress showing fill level in % since launch;
- Fixed a bug due to which the loader did not lower the bucket when working with silage;
- Changed the help menu for working with bales;
- Fixed other issues, including one that caused an error when working with bales.
Courseplay allows you to generate field courses with additional features, for example: headlands. It also enables the usage of balers and foragewagons, that can be send on the same course, as a mower or harvester from before.

Another big feature is the collecting or wraping of bales on the field. New with this iteration of CP is the vine fieldwork. Fieldwork courses can be setup in multitool mode, which allows the use of up to 5 driver working in a convoy on the same field.

It's also possible to have the combine unload in a trailer on/near the field automatically. Custom fieldborders can be assigned for courseplay to use, for example: in case of a meadow, which isn't recognised as a normal field. Lastly cp has a interface for Autodrive, which allows for refilling of a seeder at a nearby silo or unloading a foragewagon and so on.

Official github page.

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