Search results for the phrase «Collect Straw At Missions»: 169 matches

MOD
248
45
0
0
15 Apr 2022 at 13:12

Map «Volksleron» version 3.0 for Farming Simulator 2022

A new large farm, the farm now has all kinds of animals, as well as a silo and a straw/hay storage. At the beginning you have 2 fields that are next to the farm. The yard still offers enough space to use the placed items, so you can customize the yard itself according to your wishes.

The fruit growth was changed for one day with the seasonal growth turned off. The PDA map has been updated. The starting vehicles have been changed.

MOD
UPDATE
205
49
0
0
12 Sep 2022 at 16:41

Forage Factory version 1.2.0.0 for Farming Simulator 2022

- Increased production speed;
- Small fixes.
- Production requires: grass, straw, mineral feed, silage;
- At the end of production you get mixed feed;
- Price: $170,000;
- Upkeep: $120/day.

MOD
164
21
0
0
25 Aug 2022 at 16:06

Volkscreek Map version 2.0.0.0 for Farming Simulator 2022

A new large farm that now has all kinds of animals, as well as several buildings, a bunker for storing silage and straw / hay. At the start, you have 2 fields that are next to the farm. There is enough space in the yard for the use of placed items. In addition, there is already a workshop in the courtyard.

Cows and pigs already have places for manure. Growth has been adjusted (with seasonal growth disabled!), grass grows after mowing, growth time changed to 2-3 days, depending on the fruit.

All factories and trading stations link to the original xml files in the game directory, so changes made by Giants also affect the map. Growth has been revised again, nothing should rot now, and growth is 1-3 days, depending on the fruit. The lime bins were repaired. A building was removed from the muesli factory so that the assistant could turn around after unloading. Buildings 4 corner yards can be removed if you are the owner of the land.

MOD
UPDATE
219
26
0
0
15 Jan 2023 at 17:56

Map "Pouance" version 3.1.0.0 for Farming Simulator 2022 (v1.4.x)

- Current version.
39 fields. Four of them are at your disposal in the "new farmer" difficulty. Two of them must be plowed first. There are fields that are occupied with missions to be able to earn extra money. All productions are installed, plus additional ones with new products.

MOD
260
33
0
0
14 Apr 2022 at 14:27

Only Sleep At Night version 1.0.0.0 for Farming Simulator 2022

With this mod, your character can't sleep from 7 AM to 8 PM.

MOD
238
32
0
0
5 Jul 2022 at 14:07

Buyable Large Stack Of Bales version 1.0.0.0 for Farming Simulator 2022 (v1.2x)

Buying a large number of square or round bales can now be not only fast, but also profitable.

- Large selection: square and round bales of grass, hay, straw and silage;
- Big discount: the more you buy, the less you pay;
- Large quantity: up to 30 bales at a time.

Bales and price:

- A large stack of square bales of grass: 1380-37050 €;
- Large pile of square bales of hay: 1480-40050 €;
- A large stack of square bales of straw (wheat): 1220-32250 €;
- Large stack of square bales of silage: 2350-65570 €;
- Large stack of round bales of grass: 790-19350 €;
- Large stack of round bales of hay: 840-20850 €;
- Large stack of round bales of straw (wheat): 690-16350 €;
- Large stack of round silage bales: 1710-46370 €.

MOD
171
19
0
0
27 Jun 2022 at 16:34

Buyable Bales version 1.0.0.0 for Farming Simulator 2022 (v1.2x)

Buyable bales. Round bales:

- Grass with a diameter of 125, 150 or 180 meters from 980 €;
- Dry grass with a diameter of 125, 150 or 180 meters from 980 €;
- Silo with a diameter of 125, 150 or 180 meters at a price of 1750 €;
- Straw with a diameter of 125, 150 or 180 meters from 710 €.

Square bales:

- Grass length 120, 180, 220 or 240 meters from 1120 €;
- Dry grass length of 120, 180, 220 or 240 meters from 1120 €;
- Silos with a length of 180, 220 or 240 meters from 2390 €;
- Straw length of 120, 180, 220 or 240 meters at a price of 1000 €.

MOD
UPDATE
3K 
759
0
0
12 Jun 2023 at 16:51

CoursePlay version 7.2.1.4 for Farming Simulator 2022 (v1.9x)

- Fixed a bug where the harvester slowed down by the remaining 1.5% to smooth out the harvester's stop;
- Added progress showing fill level in % since launch;
- Fixed a bug due to which the loader did not lower the bucket when working with silage;
- Changed the help menu for working with bales;
- Fixed other issues, including one that caused an error when working with bales.
Courseplay allows you to generate field courses with additional features, for example: headlands. It also enables the usage of balers and foragewagons, that can be send on the same course, as a mower or harvester from before.

Another big feature is the collecting or wraping of bales on the field. New with this iteration of CP is the vine fieldwork. Fieldwork courses can be setup in multitool mode, which allows the use of up to 5 driver working in a convoy on the same field.

It's also possible to have the combine unload in a trailer on/near the field automatically. Custom fieldborders can be assigned for courseplay to use, for example: in case of a meadow, which isn't recognised as a normal field. Lastly cp has a interface for Autodrive, which allows for refilling of a seeder at a nearby silo or unloading a foragewagon and so on.

Official github page.

MOD
336
28
0
0
26 Jul 2022 at 15:00

Map "Swiss Future Farm" version 1.0.0.0 for Farming Simulator 2022

- Expanded area with additional fields;
- Working silos on the farm;
- Hayloft;
- Pigs, sheep, cows, horses and an animated sludge pit;
- Access to the farm has also been improved to improve the gameplay;
- More traffic jams;
- Improved PDA map;
- An exact copy of a real farm and its surroundings;
- 40 mission fields - small / medium / huge;
- 2 points of sale and sawmill BGA, etc.;
- Collectibles;
- Lots of custom made models.

MOD
UPDATE
519
132
0
0
23 Apr 2023 at 11:15

MaizePlus version 1.1.2.0 for Farming Simulator 2022 (v1.9x)

- Fixed bug with mower;
- Added support for silage additives;
- Optional foil colors.
MaizePlus is a global Mod with various changes and additions. The main focus is on the making of silage and feeding.

Amongst other things this Mod adds the differentiation between grass-silage and maize-silage as well as other silage-types:
- grass-silage
- maize-silage
- ccm and ccm-silage
- brewers grain and brewers grain silage
- beetcut and beetcut silage
- wholecrop silage

You can also add potatocut to grass-silage and beetcut to maize-silage. Luprosil can be added to CCM-silage.

In addition to that you can make grass-silage in bales of course, but also maize-silage and whole crop silage can also be made.
For that the chopped maize or fresh whole crop needs to be baled and wrapped, this works globally on all balers and wrappers that use default bale sizes.

Bunkersilos have also been extended with a little feature, you can store and cover potatos and sugarbeet in them, of course without compacting and fermenting them.


Another addition that comes with this Mod are changes to the drying steps/stages for grass. There are now 4 different stages of grass:
- wet grass (mowed without conditioner)
- conditioned grass (mowed with conditioner or wet grass tedded 1x)
- semidry grass (+1 tedding)
- hay (+1 tedding)
The stage of which the tedder tedds to can be set with a key-binding, thus you can select which stage the tedder should output no matter the input. Therefor people who don't want to tedd multiple times can simply set it to the final or desired step.
This system is also implemented into mowers where you can select whether the mower has a conditioner or not. If you want to play realistically you can select the "conditioner" feature only for mowers that have a conditioner.
But if you don't want those extra steps in hay/silage production you can simply skip the wet step this way also.
That means that you decide if you want to play like vanilla/basegame or the more detailed version, and how detailed/many steps you want.
Of course that is globally present in all mowers and tedders.

A little additional feature for mowers is the ability to mow grains into whole crop windrows, those can then be baled or collected with a forage wagon and driven to a bunker silo.


Another part of this mod is the extension and adjustment of the feeding system.

Not only the new silage types and related bale-types are added to the feeding, this mod also adds a bunch of branded new feeds into the store:
- roughage by Hartog, NATUREgreen and Eifel-Heu
- power-feed, mineral-feed and feed-suppliments by deuka (single sacks, pallets, bigBags and placeable buying stations)
- molasses (IBC container)
- CCM-silage in bales
- filtered water (IBC container)
- water (IBC container)
- clover-hay and clover-silage in bales
- alfalfa-hay and alfalfa-silage in bales
- carrots (in pallet-boxes)
- potatos (in pallet-boxes)
- beetcut and potatocut (placeable buying station)


Additionally MaizePlus adds the ability to switch between multiple recipes for the mixed rations in the mixer wagons. Of course this works via key-binding and is globally added to all mixer-wagons.
Aside the vanilla recipe this mod adds 4 new recipes for cows and 1 recipe for vanilla pig food.
Not only the components for feeding but also the amount animals eat is adjusted with this mod.
Both the recipes and the amount animals eat can be adjusted individually in an XML file within the MaizePlus_animalFoodAdditions.zip. For more info about that please refer to the PDF file.

Another little feature that comes with MaizePlus is the ability for Straw-blowers to not only dissolve straw-bales but also hay, silage and other bales, of course again globally for all strawblowers.


Now to the vehicles that come with MaizePlus:
- Stade ZW4010 CCM Mill:
This Mill is used to mill maize to CCM, it can also mill grain to graingrist

- MAN TGS18.500 4x4 in Stade livery:
For example to pull or power the Stade Mill

- MAN TGS18.500 4x4 with MK-Silo Trailer in deuka livery: (thanks to Kastor)
Ideal for transporting deuka feeds in bulk

- Grassland-subsoiler:
This can be used to subsoil grassland. It removes the need to plough and adds a fertilizer stage. The grassland does not get plowed/damaged.

- Small cutter-roll 3m:
Cutter-roll functions from basegame


And lastly the placeables added by this mod:
+ deuka buying station (small and big buying station)
+ Small and big deuka storage silo
+ Brewers grain buying station
+ Beetcut buying station
+ 3 smaller bunker silos


You can find a detailed explanation for everything here: README



Permissions for Textures or other Content of MaizePlus can only be optained through Farming Agency.

by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
Updates every hour

Go Up
How do I add to exceptions?

You have an ad blocker enabled. Please, add this site to the exceptions. We don't have annoying ads, but we need it to continue to please you with the publication of the best mods :)

We would like to inform you that in some cases blockers block not only ads. (There are cases when the drop-down menus did not work for users: "Mods", etc.)