Search results for the phrase «Headland Management»: 16 matches

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14 Jun 2023 at 15:18

Headland Management version 2.3.0.0 for Farming Simulator 2022

- Current version.
Headland management for tractors, field sprayers, mowers and harvesters.

With headland management, functions of vehicles can be combined and activated together at the touch of a button to simplify turning manoeuvres when working in the field. All functions can be activated and deactivated individually for each vehicle via a GUI to achieve ideal adaptation to the work being carried out.

The headland management system must be added once to the respective vehicle in the shop or in the workshop as a configuration before it can be used. The cost for this is 3000,-.
It can be activated and deactivated in the vehicle with Shift-X. Alternatively, different buttons for activation and deactivation can be configured. The GUI is called up by default with Shift+Ctrl+X.

Included functions:

- Reduce speed (cruise control) and raise again, reactivate cruise control if previously active
- Raise lowered implements and lower them again
- Turn plough, single-stage or two-stage (via centre position)
- Raise and change ridge markers
- Control crab steering
- Disengage and re-engage power take-off(s) and hydraulics
- Beep when headland management is activated
- On/Off switch: Headland Management can be switched on and off. This prevents accidental triggering during transfer to the target field and improves road safety.
- Headland automatic: Activate headland mode automatically when headland is reached. Optional return to field mode after completing the 180° turn.

If VCA Mod (FS22_VehicleControlAddon) is present:

- Deactivate and reactivate GPS track guidance
- Disengage and re-engage active differential locks
- Trigger VCA's turn function, switch turn direction optionally

If Guidance Steering (FS22_guidanceSteering) is present:

- Deactivate and reactivate GPS guidance.

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228
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2 Jul 2022 at 12:54

License Plate Manager version 1.0.0.1 for Farming Simulator 2022

The mod prohibits the use of the same license plates on multiple vehicles. A window has also been added to the room configuration menu, where all used numbers are listed.

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UPDATE
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14 Mar 2023 at 21:42

Tree Growth Manager version 1.1.1.0 for Farming Simulator 2022

- Updated mod icon;
- Added German translation.
The script adds new values ​​​​to the settings menu, thanks to which you can significantly increase the growth of each individual type of tree. If you want trees to grow faster - no problem, just set the appropriate value in the settings.

Works in multiplayer, settings can only be changed by administrators.

MATERIAL
1.2K
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14 Jun 2023 at 15:15

Giants Editor version 9.0.4 for Farming Simulator 2022 (v1.9x)

- Added support for Farming Simulator 22 1.9.1;
- Fixes and improvements.
Giants Editor is a program for creating and editing mods/maps.

With this software (of course, if you already have ready-made textures) you can "manage" or edit equipment, objects, and even full-fledged maps.

In addition, this tool is used to add objects to ready-made maps.

The interface of the program is convenient, so if you want to try your hand at modding, this program is for you.

The program is from official developers and has no analogues.

Unpack the archive!

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4 Apr 2022 at 21:51

Machine Time version 1.0 for Farming Simulator 2022

With this mod, you can easily manage time, increasing/decreasing the speed of the game.

- Ctrl + 6: time acceleration;
- Ctrl + 5: time dilation.

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339
35
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14 Apr 2022 at 16:02

Water Delivery version 1.0.0.0 for Farming Simulator 2022 (v1.2.x)

The modification of Water Delivery will add a tank that can automatically supply water to your greenhouses. The tank is controlled in the production management menu. To supply water to greenhouses, it is necessary to turn on the distribution mode.

- Purchase price: $8,000;
- Maintenance: $ 5 per day;
- -Purchase in the "Production-plants" section.

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407
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14 Jul 2022 at 13:23

AI Vehicle Extension version 1.0 for Farming Simulator 2022 (v22)

AIVehicleExtension contains an alternative hired worker that can work on fields with irregular edges. It has some additional features like a circular mode and headland support. This mod automatically inserts itself into all vehicles if they already support the normal hired worker. Only exception are vehicles with articulated axis.

When starting this alternative helper it briefly scans the field at the current vehicle position. But apart from this, the alternative hired worker has only a little idea of where it is on the field. Instead, this mod looks, starting from the current position, for the border between untouched and already worked area is.

On beautiful rectangular fields with lots of free space around you can better use the normal hired worker. If you want to follow a certain path on the field then I recommend using CoursePlay. The mod FollowMe is great for simple following tasks. I have the two mods together with AIVehicleExtension in my mods folder.
Many thanks to Gonimy-Vetrom for the nice reworked icons and to all other contributors on Github

Here are the most important input bindings:

- H: Start or stop the hired worker;
- Left control + H: Open the settings dialog;
- Left shift + H: Open the head up display;
- Left alt. + H: Toggle automatic steering;
- Left alt. + V: Raise or lower all tools;
- Left alt. + 5: Toggle circular mode;
- Left alt. + 6: Swap side.

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322
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14 Apr 2022 at 22:16

Map «La Petite Liégeoise» version 1.0.0.0 for Farming Simulator 2022 (v1.2.x)

The map has been transformed and optimized to run in the "Farm Manager" mode. This is a real region in the province of Liege in Belgium, slightly modified for in-game goods. The map is fully functional.

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282
37
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15 Jun 2022 at 20:36

Lizard SM 72 / SM 82 version 1.0.0.0 for Farming Simulator 2022

SM72:

- Price: $73,000;
- Working width: 22 m;
- Required power: 330 hp

SM82:

- Price: $87,000;
- Working width: 26 m;
- Required power: 370 hp

Other features and options:

- Working speed: 15 km/h;
- Rear hitch;
- Chassis/wheel color configurations;
- Manage some details with the mouse.

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UPDATE
3K 
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12 Jun 2023 at 16:51

CoursePlay version 7.2.1.4 for Farming Simulator 2022 (v1.9x)

- Fixed a bug where the harvester slowed down by the remaining 1.5% to smooth out the harvester's stop;
- Added progress showing fill level in % since launch;
- Fixed a bug due to which the loader did not lower the bucket when working with silage;
- Changed the help menu for working with bales;
- Fixed other issues, including one that caused an error when working with bales.
Courseplay allows you to generate field courses with additional features, for example: headlands. It also enables the usage of balers and foragewagons, that can be send on the same course, as a mower or harvester from before.

Another big feature is the collecting or wraping of bales on the field. New with this iteration of CP is the vine fieldwork. Fieldwork courses can be setup in multitool mode, which allows the use of up to 5 driver working in a convoy on the same field.

It's also possible to have the combine unload in a trailer on/near the field automatically. Custom fieldborders can be assigned for courseplay to use, for example: in case of a meadow, which isn't recognised as a normal field. Lastly cp has a interface for Autodrive, which allows for refilling of a seeder at a nearby silo or unloading a foragewagon and so on.

Official github page.

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