Search results for the phrase «Pallet With Used Sacks»: 263 matches

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12 Jun 2023 at 16:20

Pallet Additional Features version 1.0.0.1 for Farming Simulator 2022

- A number of visual improvements/fixes.
The modification adds new features related to pallets. Automatically applied to all base pallets.

- Now all pallets are available in the game store;
- New pallets have been added, which will be produced at production points that are somehow related to animals;
- Added new pallets for all base production points;
- Pallets can be sold directly without transportation;
- Products that previously did not support pallets now have them;
- Now pallets can be transported with telehandlers, skid steer loaders, front loaders and wheel loaders using only the loaders themselves, without additional equipment;
- Added the ability to transport pallets, load / unload them using different vehicles that support this function (for example, Lizard Rumbler Van);
- Other small innovations/improvements regarding pallets.

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22 Mar 2023 at 17:09

Telehandler Pallet Fork version 1.0.0.1 for Farming Simulator 2022

Pallet forks that can be used not only for pallets, but also for big bags, bales and even logs.

- Price: $2500;
- Works with telescopic and wheel loaders.

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27 Dec 2022 at 20:16

Larger Capacity Pallets version 1.0.2.0 for Farming Simulator 2022

- Fixed a bug with some products;
- Updated version of ModDesc.
A useful mod replaces the standard production pallets. Now standard pallets have 5 times more capacity, and increased unloading speed, which allows you to bypass the limitations of the game, and produce much more products.

The mod only affects base productions, and only new pallets (which will be produced after the mod is installed).

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UPDATE
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23 Apr 2023 at 11:15

MaizePlus version 1.1.2.0 for Farming Simulator 2022 (v1.9x)

- Fixed bug with mower;
- Added support for silage additives;
- Optional foil colors.
MaizePlus is a global Mod with various changes and additions. The main focus is on the making of silage and feeding.

Amongst other things this Mod adds the differentiation between grass-silage and maize-silage as well as other silage-types:
- grass-silage
- maize-silage
- ccm and ccm-silage
- brewers grain and brewers grain silage
- beetcut and beetcut silage
- wholecrop silage

You can also add potatocut to grass-silage and beetcut to maize-silage. Luprosil can be added to CCM-silage.

In addition to that you can make grass-silage in bales of course, but also maize-silage and whole crop silage can also be made.
For that the chopped maize or fresh whole crop needs to be baled and wrapped, this works globally on all balers and wrappers that use default bale sizes.

Bunkersilos have also been extended with a little feature, you can store and cover potatos and sugarbeet in them, of course without compacting and fermenting them.


Another addition that comes with this Mod are changes to the drying steps/stages for grass. There are now 4 different stages of grass:
- wet grass (mowed without conditioner)
- conditioned grass (mowed with conditioner or wet grass tedded 1x)
- semidry grass (+1 tedding)
- hay (+1 tedding)
The stage of which the tedder tedds to can be set with a key-binding, thus you can select which stage the tedder should output no matter the input. Therefor people who don't want to tedd multiple times can simply set it to the final or desired step.
This system is also implemented into mowers where you can select whether the mower has a conditioner or not. If you want to play realistically you can select the "conditioner" feature only for mowers that have a conditioner.
But if you don't want those extra steps in hay/silage production you can simply skip the wet step this way also.
That means that you decide if you want to play like vanilla/basegame or the more detailed version, and how detailed/many steps you want.
Of course that is globally present in all mowers and tedders.

A little additional feature for mowers is the ability to mow grains into whole crop windrows, those can then be baled or collected with a forage wagon and driven to a bunker silo.


Another part of this mod is the extension and adjustment of the feeding system.

Not only the new silage types and related bale-types are added to the feeding, this mod also adds a bunch of branded new feeds into the store:
- roughage by Hartog, NATUREgreen and Eifel-Heu
- power-feed, mineral-feed and feed-suppliments by deuka (single sacks, pallets, bigBags and placeable buying stations)
- molasses (IBC container)
- CCM-silage in bales
- filtered water (IBC container)
- water (IBC container)
- clover-hay and clover-silage in bales
- alfalfa-hay and alfalfa-silage in bales
- carrots (in pallet-boxes)
- potatos (in pallet-boxes)
- beetcut and potatocut (placeable buying station)


Additionally MaizePlus adds the ability to switch between multiple recipes for the mixed rations in the mixer wagons. Of course this works via key-binding and is globally added to all mixer-wagons.
Aside the vanilla recipe this mod adds 4 new recipes for cows and 1 recipe for vanilla pig food.
Not only the components for feeding but also the amount animals eat is adjusted with this mod.
Both the recipes and the amount animals eat can be adjusted individually in an XML file within the MaizePlus_animalFoodAdditions.zip. For more info about that please refer to the PDF file.

Another little feature that comes with MaizePlus is the ability for Straw-blowers to not only dissolve straw-bales but also hay, silage and other bales, of course again globally for all strawblowers.


Now to the vehicles that come with MaizePlus:
- Stade ZW4010 CCM Mill:
This Mill is used to mill maize to CCM, it can also mill grain to graingrist

- MAN TGS18.500 4x4 in Stade livery:
For example to pull or power the Stade Mill

- MAN TGS18.500 4x4 with MK-Silo Trailer in deuka livery: (thanks to Kastor)
Ideal for transporting deuka feeds in bulk

- Grassland-subsoiler:
This can be used to subsoil grassland. It removes the need to plough and adds a fertilizer stage. The grassland does not get plowed/damaged.

- Small cutter-roll 3m:
Cutter-roll functions from basegame


And lastly the placeables added by this mod:
+ deuka buying station (small and big buying station)
+ Small and big deuka storage silo
+ Brewers grain buying station
+ Beetcut buying station
+ 3 smaller bunker silos


You can find a detailed explanation for everything here: README



Permissions for Textures or other Content of MaizePlus can only be optained through Farming Agency.

MOD
UPDATE
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12 Jun 2023 at 16:20

Liftable Pallets For Platinum Expansion version 1.0.1.0 for Farming Simulator 2022

- Added purchasable version of each pallet.
The mod replaces all pallets from Platinum Expansion with pallets that weigh 100kg so that they can be lifted/transported manually. Does not work with objects that spawned before the mod was installed.

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7 Apr 2022 at 14:19

Sugar Pallet version 1.0 for Farming Simulator 2022

With this mod, you can buy pallets of sugar (1000 liters) in the store.

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2 Jul 2022 at 14:51

Unimog U400 With Interchangeable Frame version 1.0 for Farming Simulator 2022

The long awaited Unimog U400 is finally here in FS22! The pack includes:

- Unimog U400 with various configurations (price: 129,000 euros, engine from 177 to 500 hp);
- Interchangeable frame/rim SEK 802 (customizable);
- Salt spreader Küpper White (for winter use);
- Liquid reservoir.

MOD
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14 Apr 2022 at 14:20

Autoload Pallet Fock Pack version 1.0.0.0 for Farming Simulator 2022 (v1.2.х)

A pack of original forks for loaders from FS22 with the pallet autoloading function. Pallet Autoload Specialization mod is required.

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14 Jul 2022 at 13:25

Towing Chain With Hook version 1.0.0.0 for Farming Simulator 2022 (v1.2.0.0)

With this mod you can tow vehicles by towing chain. You can also mount towing hook to vehicles that have no attacher and then attach towing chain to this hook.

- 3 sizes available: 1.5m, 2.5m and 3.5m
- Attach the red end to your vehicle and then attach second end to towed vehicle
- You can attach towing chain to itself when no vehicle is in range (can be used for transport)
- Settings menu available with some options
- You can take towing chain to the hands and attach it manualy
- Multiple attaching of chains supported
- You can turn on towed vehicle's throttle if necessary
- You can set steering mode of towed vehicle to auto or manual
- In F1 help menu you can see all chains available in your range with info about chain (range can be set in menu)
- You can switch between chains when you are on foot
- You can move mounted hook in all direction so it will fit to any vehicle
- Id of chain is showed in middle of each chain to help (can be turned off in menu)
- All controls can be set in your Inputbindings
- Price: 1.5m - 500 €, 2.5m - 600 €, 3.5m - 700 €

Controls:

KEY_lshift KEY_t - Open settings menu
KEY_x - attach / detach towing chain to vehicle (vehicle, onfoot)
KEY_y - switch to next chain (onfoot)
KEY_z - mount towing hook (onfoot)
KEY_b - turn on / off towed vehicle throttle (vehicle)
KEY_y - switch between steering mode of towed vehicle (vehicle)
KEY_comma, KEY_period - turn towed vehicle left / right (vehicle)
KEY_lalt KEY_b - change towed vehicle driving direction (vehicle)
KEY_lalt KEY_KP_4 / 6 - move mounted hook left / right (onfoot)
KEY_lalt KEY_KP_8 / 5 - move mounted hook forward / backward (onfoot)
KEY_lalt KEY_KP_7 / 9 - move mounted hook up / down (onfoot)

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UPDATE
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6 Aug 2022 at 13:02

Empty Pallets Production version 1.0.3.1 for Farming Simulator 2022

- Added markers.
Production of empty pallets. In the carpentry workshop, it is also now possible to create empty pallets. They can be sold right there, or used for further production.

- Price: $60,000;
- 4 wood = 40 empty pallets and 1.4 chips;
- 5 boards = 60 empty pallets and 1.1 chips.

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