Search results for the phrase «Start From Zero»: 185 matches

MOD
145
11
0
0
14 Jun 2023 at 15:14

Start From Zero version 1.0.1.0 for Farming Simulator 2022

Do you want to start the game from 0, without any money? The mod adds an object that can be purchased and placed at the start of the game to start at $0. There are 3 options:

- Invisible square without functions;
- Sleep trigger;
- Free chainsaws.

- Price: 100.000-1.500.000 $.

MOD
173
31
0
0
1 Nov 2022 at 17:27

Start In Spring version 1.0.0.0 for Farming Simulator 2022

Gameplay mod for new saves. Now the game starts from the first month of spring, and not in autumn, as it was in the base game.

MOD
404
38
0
0
14 Jul 2022 at 13:23

AI Vehicle Extension version 1.0 for Farming Simulator 2022 (v22)

AIVehicleExtension contains an alternative hired worker that can work on fields with irregular edges. It has some additional features like a circular mode and headland support. This mod automatically inserts itself into all vehicles if they already support the normal hired worker. Only exception are vehicles with articulated axis.

When starting this alternative helper it briefly scans the field at the current vehicle position. But apart from this, the alternative hired worker has only a little idea of where it is on the field. Instead, this mod looks, starting from the current position, for the border between untouched and already worked area is.

On beautiful rectangular fields with lots of free space around you can better use the normal hired worker. If you want to follow a certain path on the field then I recommend using CoursePlay. The mod FollowMe is great for simple following tasks. I have the two mods together with AIVehicleExtension in my mods folder.
Many thanks to Gonimy-Vetrom for the nice reworked icons and to all other contributors on Github

Here are the most important input bindings:

- H: Start or stop the hired worker;
- Left control + H: Open the settings dialog;
- Left shift + H: Open the head up display;
- Left alt. + H: Toggle automatic steering;
- Left alt. + V: Raise or lower all tools;
- Left alt. + 5: Toggle circular mode;
- Left alt. + 6: Swap side.

MOD
302
33
0
0
15 Apr 2022 at 13:35

Flower Pots Pack version 1.0.0.0 for Farming Simulator 2022

A pack of pots with flowers/plants. Taken from different maps. Now they are placeable, you can put them anywhere. The price starts from $ 35.

MOD
254
14
0
0
22 Mar 2023 at 17:11

Pick Your Starting Farm version 1.0.0.0 for Farming Simulator 2022

The modification allows mapmakers to independently choose the initial property of the farmer at the start: money, equipment, and so on. Map creators can change the values ​​themselves to determine the starting farm, money, etc. for their economic system. The same version was created for the Elmcreek map to show how the mod works. For singleplayer.

MOD
UPDATE
422
54
0
0
17 Jan 2023 at 19:02

Power Tools version 1.3.0.0 for Farming Simulator 2022 (v1.8.2.0)

- The last command to create objects/products can be repeated using a hot key (experimental feature).
With the Power Tools you have quick and easy access to some "quality of life" features. Especially useful if you are a modder or do mod reviews.

Using a single key/button (configurable, default F12) you activate the Power Tools menu. From there you can quikly navigate to the different functions without the need for a mouse or navigating through multiple menus.

Main features:

- Add/remove money to your farm
- Fill vehicle - supports vehicles with multiple tanks/storage units and accepts any filltype supported by the vehicle *
- Spawn any type of pallet (including production materials like sugar and clothes) *
- Spawn any type of bale - supports round/square, all sizes and all types (straw, silage, cotton etc) *
- Spawn tree logs - currently only supports birch, spruce and pine (in a limited number of lengths) *
- Quickly save the current game, ether via hotkey or the menu *
- Quickly exit current game and go to the main menu (or restart the savegame, see below)
- Toggle "Flight mode" (then use J to activate flight mode and Q/E to ascend/descend in the air)
- Toggle HUD/interface on/off
- Toggle "Super strength" mode

IMPORTANT: Features marked with an asterisk (*) isn't available on dedicated servers, only in singleplayer and self-hosted multiplayer.

NOTES:

- To reset your money (or set to a specific amount) use '=' as a prefix, e.g. '=100' would set your bank account to 100
- If you choose the "Exit to menu" option when also have started the game with the '-restart -autoStartSavegameId 1' startup flags, the game will automagically restart your savegame
- You also have the console command 'ee' to exit the game (to main menu)
- Many of the features requires that you have admin access (to prevent cheating in multiplayer) - in single player everyone is admin though :)
- Filling vehicles, saving the game and spawning bales/pallets/trees currently only work if you are the host of the game (i.e. single player or self-hosted multiplayer) and does not work on dedicated servers

MOD
161
21
0
0
25 Aug 2022 at 16:06

Volkscreek Map version 2.0.0.0 for Farming Simulator 2022

A new large farm that now has all kinds of animals, as well as several buildings, a bunker for storing silage and straw / hay. At the start, you have 2 fields that are next to the farm. There is enough space in the yard for the use of placed items. In addition, there is already a workshop in the courtyard.

Cows and pigs already have places for manure. Growth has been adjusted (with seasonal growth disabled!), grass grows after mowing, growth time changed to 2-3 days, depending on the fruit.

All factories and trading stations link to the original xml files in the game directory, so changes made by Giants also affect the map. Growth has been revised again, nothing should rot now, and growth is 1-3 days, depending on the fruit. The lime bins were repaired. A building was removed from the muesli factory so that the assistant could turn around after unloading. Buildings 4 corner yards can be removed if you are the owner of the land.

MOD
381
24
0
0
10 Apr 2022 at 15:38

Herbicide Production version 1.1.0.0 for Farming Simulator 2022 (v1.2.0.2)

Plant for the production of herbicides from MVM Group. To start production, it is necessary:

- Diesel;
- Water;
- Dry fertilizers;
- Lime.

Price:

- Production price: $60,000;
- Maintenance per month: $120.

MOD
397
35
0
0
14 Apr 2022 at 14:26

Fertilizer Production version 1.0.0.0 for Farming Simulator 2022 (v1.2.0.2)

Plant for the production of liquid and dry fertilizers from MVM Group. To start production, it is necessary:

- Diesel;
- Digistat;
- Liquid manure;
- Manure.

- Production price: 100000 $;

MOD
UPDATE
625
67
0
0
28 Jan 2023 at 14:28

Fliegl Timber Runner Autoload Wood version 1.2.0.0 for Farming Simulator 2022 (v1.8.2)

- Fixed an issue where the trailer would slide off to the side (fully loaded).
This is set of three log trailers, which have larger space between bunks, so you can load / unload them with front loader or big arm loaders.

- Price: 39000 $/ 45000 $/ 55000 $
- Additional bunks which can be folded / unfolded when you are loading short logs to 3 or 4 piles (15m and 20m trailers)
- Back attacher for trailer and trailerLow to all trailers
- Autoload script edited (logs are now sorted to the piles)
- You can change number of logs piles on your trailer from 1 to 4
- You can switch between piles manually
- You can show unload area to see where logs will be unloaded
- You can show load area to see current pile
- You can move, resize and rotate unload area
- Count and total mass of loaded logs are displayed in F1 menu
- All controls can be set in your Inputbindings
- You can enable / disable F1 help, will be saved as global in xml config file

12m trailer: 1 pile up to 12m, 2 piles up to 6m or 3 piles up to 4m
15m trailer: 1 pile up to 15m, 2 piles up to 7.5m or 3 piles up to 5m or 4 piles up to 3.5m
20m trailer: 1 pile up to 20m, 2 piles up to 10m, 3 piles up to 6.5m or 4 piles up to 5m

Controls:
KEY_X - fold / unfold additional bunks (15m and 20m trailers)
KEY_B - start autoload
KEY_Y - start unload
KEY_O - change side (left / right)
KEY_KP_enter - change number of piles
KEY_KP_period - switch to next pile
KEY_lctrl KEY_KP_minus - shift unload position
KEY_lctrl KEY_KP_plus - resize unload position
KEY_KP_0 - rotate unload position
KEY_KP_multiply - show / hide load position (current pile)
KEY_KP_divide - show / hide unload position
KEY_lctrl KEY_t - show / hide F1 help controls (saved in xml config file)

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