Total files: 44559
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22 Oct 2025 at 13:48

Modders' Toolkit version 0.7 for SpinTires

Composition:
Import-export plugins: Axe free max (max7-max-18), Xporter (max5-max16), kwxport (max9-max16).
Scripts: Trackmaker, Copitor, InteractiveRenamer, Drag & Drop Reference Images, Tyre Tire, Debris maker, SoulburnScriptsPack.
Texture work: PixPlant.
Sound: Nero WaveEditor Portable.
.X file viewer: DxViewer

MATERIAL
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22 Oct 2025 at 13:47

Additional Folders for Mod Installation for SpinTires (v03.03.16)

You asked to upload this for Spintires as well.
A mod for control freaks or just fans of order and putting everything neatly on the shelves.
After installing the mod, clear the cache with mandatory deletion of the Config.xml file, but specifically in the CACHE, not in the game folder. The files in the cache that need to be deleted are shown in the third screenshot.
Additional folders for mods. Mods can be placed in any of the suggested folders, taking folder priority into account.
Separate folders are offered for each type of mod.
The folders have different priorities. This is done intentionally. The highest priority is given to the Media_test and Media_level_test folders, so that when testing a new mod, any issues are immediately visible if they exist. Next, I suggest moving the tested mod to the Media folder if you liked the mod and it has no issues. After Media_test and Media_level_test, the priority goes to Media_deffolt; this folder is needed if you tinker with default vehicles and addons. Next in priority is the Media folder, where I put already verified and liked mods permanently. Then the priority goes to Media_level, which is slightly lower than Media, because maps sometimes have built-in vehicles, and to prevent them from overriding higher-priority mods, the maps have slightly lower priority. Next is the Media_trailers folder, for trailers, if you need it, of course. The lowest priority is for the Media_tracked_vehicles folder, which is for tracked vehicles. Although it makes sense to test this equipment first by placing it in Media_test, even after successful testing I place all tracked vehicles in Media_tracked_vehicles, since they are still the most prone to various bugs and issues, so this folder has the lowest priority. And all these folders, naturally, have higher priority than Media.zip.

MATERIAL
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22 Oct 2025 at 13:46

X-Files Objects for Mapmakers version 1.0 for SpinTires (v03.03.16)

I was cleaning up disks from junk and came across rips from the game Truckers.
The set includes an asphalt roller, horse transporter, cattle transporter, combine harvester, tractor, excavator, bprans, and cows.
I think map makers will find it useful.
Textures are included in the set.

MATERIAL
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22 Oct 2025 at 13:45

Testa di Montagna Map Reworks for Spintires: MudRunner (v11.12.17)

Hello everyone! There were many different options regarding the name of the Mountain Head: there was a dog, a bear cub, and even Brezhnev! I liked all the comparisons, it's hard to single out just one, so I'm posting references for all of them. I hope they will be useful to someone and find their rightful place on your new maps.
Map “Testa di Montagna”
Thank you all for your participation and understanding.

The contents of the archive (the levels and prebuild folders) need to be copied into the Media folder in your editor.

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22 Oct 2025 at 13:44

Full Throttle Wheel Pack version 15.05.19 for Spintires: MudRunner (vALL)

Wheel pack from the game Full Drive 3
The collection contains 25 wheels.
Models in .obj format
This collection is for modders!

MATERIAL
251
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22 Oct 2025 at 13:43

Unexpected Map Reworks version 1.0 for Spintires: MudRunner (v11.12.17)

A pack of 8 refs from the Nezhdanchik map, use it if you need.

Say thanks: WebMoney R658983344153
Author's group: https://vk.com/club145122971

MATERIAL
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22 Oct 2025 at 13:42

Save and Load - Save Game Anytime version 1.1 for Spintires: MudRunner (v11.12.17)

This program allows you to save and load game save files at any moment to prevent them from being overwritten by the subsequent save that occurs when exiting a session. For example, if you are worried about crossing a difficult bridge, you can exit the session as you approach the bridge, and the game will save (before the bridge). Then, run this .bat file, and it will save your position in another folder. In case of an unsuccessful crossing, you can load the previously saved position and try crossing the bridge again (or just give up on this doomed endeavor :))

The same applies to multiplayer, but after the player-server exits, all session participants must save the game.

I was motivated to write this program by team members getting stuck in multiplayer, after which they could no longer enter the game! Periodic saves help save the situation.

You can also completely delete all your saves.

Attention! To use this program, you need to disable Steam Cloud synchronization in Steam (cloud storage)!
To do this, open the Steam library, select Spintires: MudRunner from the list of games, right-click => Properties.
Select the Updates tab, and at the very bottom, uncheck the box for "Enable Steam Cloud synchronization." That’s it!

Installation:
Unpack the bat file anywhere and run it.

Technical information: The program copies saves to the folder C:\MudRunnerSaves\

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