Total files: 44559
MATERIAL
230
80
0
0
22 Oct 2025 at 13:41

Four Objects for the Editor version 0.1 for SpinTires (v03.03.16)

Four objects for the editor: 2 Kamaz trucks, watchtowers, and a barricade made of sandbags.
These objects were not created by me, but at my request.
Not all objects placed by me in this case were used on the maps, but I decided to share them with the users.
The objects are separated into individual folders.

These objects were made by: Leg_Gen and Dmitry Kopytov, many thanks to them))

MATERIAL
221
94
0
0
22 Oct 2025 at 13:40

Indian Pass Map Reworks version 1.0 for SpinTires (v03.03.16)

Do not confuse with the default refs, these are the refs of the “Indian Pass” map.
For curiosity, you can check out the refs of the old and new editor.
It took me from 30 minutes to 3 hours per ref.

MATERIAL
138
61
0
0
22 Oct 2025 at 13:39

SPMsaves - Manage Game Saves Anytime version 1.1 for Spintires: MudRunner (v11.12.17)

The software is designed for backing up game saves to a folder you specify and restoring them if necessary.
Why is this needed? Sometimes game saves get corrupted when the game crashes, or you might just want to save your progress and be able to return to it if something goes wrong — so you simply run the program, save the saves wherever you want, and if needed, restore them back.
It was written for personal use, but maybe someone else will find it useful.

How this creation works:
- The first line with paths and the "Specify path to saves" button — here you specify the path to the game’s own saves (C:\Users\YOUR_USERNAME\AppData\Roaming\SpinTires MudRunner\UserSaves\). If you don’t know the path, just press the "Restore default paths" button
- The second line and the "Specify where to save" button — here you specify your folder where you want to store your saves; from here they will also be restored back to the game
- The "Save" button — saves the game saves to your folder
- The "Load saves" button — restores your saves back to the game
- The checkbox "skip corrupted saves" prevents copying zero-byte or corrupted saves; you can uncheck it if you want corrupted saves to be copied as well
Timer operation:
- To copy saves on a timer, select the desired copy interval (from 1 to 5 minutes) and start it with the ">>>" button
- Stop it with the "X" button

P.S.: Original idea by STORM.45, but in his batch file it’s not very convenient to change paths, so if something’s wrong — poke me, preferably not too hard. And if everything’s fine — many thanks to him, preferably huge =)

MATERIAL
143
62
0
0
22 Oct 2025 at 13:38

Winter in MudRunner version 2.0 for Spintires: MudRunner (v29.01.18)

Material for the map and truck editor.

Installation: copy into the editor with replacement, first make Settings, Paths

P.S. Don’t draw densely – FPS drops are possible.

MATERIAL
242
91
0
0
22 Oct 2025 at 13:37

Cache Editor version 1 for SpinTires (v03.03.16)

My cache cleanup batch file with different options, also includes editor cache cleanup - relevant for those who use both versions of the editor for ST and STMR.
Also added the ability to add the Mods folder to check mods before transferring a mod to the collection.
For the batch file to work correctly - copy it to the game directory.
Batch file is in Russian.

If you have any requests to add something, write and I will add it.

MATERIAL
158
56
0
0
22 Oct 2025 at 13:36

Savegame for Spintires: MudRunner (v29.01.18)

All vehicles and maps are unlocked.

Copy the UserProfile.stu file to the path C:\Users\USER\AppData\Roaming\SpinTires MudRunner\ agreeing to replace
where USER is your Windows profile name.

MATERIAL
116
55
0
0
22 Oct 2025 at 13:35

Spintires MudRunner XML Renamer version 1.3 for Spintires: MudRunner

Spintires MudRunner XML Renamer — a utility for quickly renaming vehicle and addon names from formats like "krhm56p3" in Steam Workshop mods for Spintires MudRunner.

Main features of Spintires MudRunner XML Renamer:
- Renaming vehicle and addon names according to the root XML
- Batch processing of files
- Packing processed files into ZIP, 7z archives with selectable compression level.

A brief guide to using Spintires MudRunner XML Renamer.
Interface, functions:
"File list" — list of files to be processed.
"Add file" — opens a window to select a single file to add to the list.
"Add files from folder" — opens a window to select a folder from which all zip files will be added.
"Remove file" — removes the selected file from the list.
"Clear list" — completely clears the file list.
"Start" — begins processing the files in the list.
"Cancel" — stops the process.
Settings:
"Archive type" — output archive format (type), zip, 7z.
"Compression level" — compression level of the new archive, 0 — no compression, 5 — medium compression, 9 — maximum compression.
"Save paths" — "next to archive" — the archive with processed files will be created in the directory of the original archive with a prefix "_" in the name. (example: original archive "name", processed "_name"),
"In a separate folder" — the new archive will be saved to the specified folder; if you select this option, specify the path in the field below.

Detailed description on the author's blog

Attention! There must be no Russian characters in the file paths (this also applies to the save path if you choose a custom path)!

P.S.: The program also allows renaming mods from the WorkShop intended for Spintires 03.03.16, but extended testing has not been conducted, so functionality is not guaranteed.

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