Total files: 44559
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22 Oct 2025 at 11:56

American Truck Simulator Update 1.28 Open Beta

You might be wondering about the game version number suddenly jumping to 1.28, as the current version is 1.6. We decided to unify the versioning of ETS2 and ATS to simplify communication about game updates both internally and externally. The version number is used to indicate that ETS2 has gone through 27 major updates, while ATS has gone through 6 major changes since the game’s release. But we realized that this is not critical information. More relevant and important is to provide information that the updates are based on the same core functionality update. Progress is synchronized in both games.

As usual, this update is full of wonderful features for you. Double trailers are the main feature of this update. But since Nevada has different rules, we decided to add something special for our fans. Introducing triple trailers and double Rocky Mountain doubles, which are now part of the ATS Nevada economy!

Key changes:
- Double (and more) trailers
- Main menu background customization
- Improved visual representation of glowing headlights and lamps

Minor changes:
- Support for auxiliary braking system (engine brake and retarder combined into one control)
- Fixed license plate changes in states/countries where city formats are missing
- Fixed braking system and parking brake behavior
- Fixed quiet tire noise
- Improved retarder (better behavior with cruise control, does not brake with open throttle, icon while moving)
- Steam Inventory support allowing distribution of rewards from upcoming World of Trucks events

If you want to participate in Open Beta testing, you can find this version in the public_beta branch on Steam. The access method is as follows: Steam client → Library → right-click on American Truck Simulator → Properties → Beta tab → public_beta → 1.28 public beta version. No password required.

We remind you that the Open Beta release is made specifically so that modders can adapt their works to the official update release.

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22 Oct 2025 at 11:55

BeamNG.drive Update 0.10

Our first update focusing on audio!

Audio
Procedural track
Connect any two nodes
Support for direct drive steering wheels
Playback menu
New radial menu
Dynamic field of view option for increased speed sensitivity
Transbrake for cars with brakes
Improved shifting logic
Added new car engine mixing to avoid sound phase issues and improve quality
Built-in customizable BeamNG plugin for controlling new car engine sounds
Improved FMOD sound library integration
Exposed engine mod parameters (equalizer, volume control)
Added internal filter for all vehicles
Added filter changes depending on camera angle to the vehicle
Added new asphalt roll and skid sounds
Added starter motor and noise-absorbing gears
Setup of new 2D and 3D ambient sounds
Created ambient zones (SFX Spaces) and ambient 3D emitters on all maps
Added dynamic reverberation for tunnels on all maps
Added dynamic environmental reverberation for remote driving
Significantly reduced audio latency and smoother sound

New vehicles and parts:
Added "Box Utility" trailer (regular and large)
Dryvan: added "Loading Ramp" part. Added "Beam Industries" decal
Old General Pessima: Ported exhausts from Hatch. Added "Racing Livery" decal
Hopper: added "Windshield Bar" and "Spare Wheel"
Torque converters and flywheels are now separate parts with various selection options
Added 265/35R18 Race tire for 18×11 wheels

Physics:
Added ability to connect two nodes
Improved initial connection stability
Pressure modeling for tires, balls, drops, etc.; now fully volumetric
Added Lua function "getRelativeAirDensity" returning air density relative to sea level air density
Improved aerodynamic debug visualization. Now shows independent normal, drag, lift lines, and angle of attack. Normal line length is related to surface area at the point
Groundwater hydrodynamic friction no longer limited
Wheel angular velocity calculation now more accurate using full numerical precision
Displayed parameter "torqueArm2" used by wheel torque reaction
L-beams are now anisotropic, allowing different compression/expansion parameters
Added "beamPrecompressionTime" parameter for beam beams, allowing gradual beam compression over duration
Added beam deformation limits (using "deformLimit" and "deformLimitExpansion" parameters) to reduce vehicle stretching
Added perpendicular and orthogonal functions to mathlib.lua. They return a vector perpendicular to a given vector
Improved vehicle memory recovery
Minor speed optimizations

Improvements and fixes in physics core sound APIs:
Added dead zone support at path ends in bindings
Updated bindings for SpeedLink Drift OZ steering wheel
Added input map for Heusinkveld Engineering Sim Shifter Sequential
Added input map for SimXperience AccuForce steering wheel
Added force feedback support for SimXperience and OpenSimWheel simulators
Improved default force feedback settings for Logitech G27 and G29
Added new binding for switching to previous camera, not just next (not assigned to any key or button by default)
Added new binding for editing UI applications (shift + alt + U)
Added support for direct switching to any camera via bindings (default row numbers), regardless of enabled state
Normalized force feedback strength between vehicles
Enhancements for input handling for vehicles without engines
Changed clutch speed for kbd/button for more forgiving offset

Artificial Intelligence:
Improvements to AI racing line calculation. Now considers vehicle position and direction.
Optimized AI racing tires (converges faster)
Improvements in AI path routing
Fixed BeamNGWaypoint radial route calculations (manual waypoint)
AI settings now persist when restoring vehicle ("i", "r")
Improved AI steering: calculates target position using circular interpolation on AI path nodes, creating more accurate movement trajectories.
Added ability to specify road drivability that AI considers during pathfinding.
Added ability to set desired drivability for AI in JSON scenario files
Fixed AI traffic in Rock Island jungles
Exceptional AI depth fixes in Rock Island jungles
Fixes and additions to AI roads on the US East Coast
Added new onAiModeChange callback
Implemented selective vehicle tracking in vehicle ("common": {"enableTracking": true})
Added support for ball as AI target

Replay:
Added playback menu to control panel and main menu
More consistent arrow key search shortcut behavior
Added informative text when playback does not open correctly
More efficient search

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22 Oct 2025 at 11:54

Spintires: Mudrunner Announcement. Pre-order Available!

Greetings, gentlemen!
Today the announcement of the new version of Spintires took place!
It is called Mudrunner: A Spintires game (or Spintires: Mudrunner)
Website: http://mudrunner-spintires.com/ru

The essence of the game remains the same, but everything has been heavily reworked and improved. Here are some of the main innovations:
- 9 single-player missions (with bonus tasks)
- significantly redesigned maps from the old game (and the Volcano map is completely redone), new features for playing on maps (checkpoints, the ability to teleport vehicles, random vehicle spawns on the map)
- for those who haven't played the old game, a full tutorial and simple game progression have been added (maps unlock sequentially)
- general game improvements: multiplayer saves, voice chat, cabin view, improved physics of vegetation, mud, and water
- full support for user maps in the workshop (with the ability to create custom tasks for maps)*

And much more!
But the main thing is, of course, the graphical improvements, which can be appreciated even from the screenshots!
For owners of the old game – 50% discount on Steam!
PC system requirements have not changed.
The game will also be available for PS4 and Xbox One.

P.S.: Every day of delay in the release of the new version was spent improving the game!

* - possibly will be added in an update. I don’t think there’s any need to fear a repeat of the old game’s history; the new version will not be abandoned and will be regularly updated!

Pre-order is available on Steam: http://store.steampowered.com/app/675010/Spintires..

Pavel Zagrebelny. Source: SpinTires: Mudrunner

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22 Oct 2025 at 11:53

Game History and Its Future

A loose translation of an article from the Spintires: MudRunner group

In 2014, trees shook and everything rumbled as players drove trucks, getting stuck in the mud. That was the captivating magic of Spintires, a serious simulation of the simple attempt to drive through rough and impassable Russian terrain. But ongoing development stalled in a prolonged dispute between developer Pavel Zagrebelny and the publishers Oovee Game Studio, and Spintires seemed to remain as rust in cyber-mud.
Well! In an unexpected and tangled turn, Spintires has returned with a new edition, now released by a different studio and with a different publisher (update: with Zagrebelny, since he is the game’s creator). Focus Home Interactive today announced the release of Spintires: MudRunner, an expanded and expandable future edition of Spintires, coming in October.

Spintires: MudRunner is being developed by Saber Interactive, developers who created Will Rock and Inversion, and also worked on games including Quake Champions. Focus Home says what to expect:
“Compared to its predecessor, this huge update includes a new Sandbox Map pack combining 5 standard maps that have been completely reworked, and a new Challenge mode with 9 new unique maps, 13 new vehicles, and other comprehensive and accompanying improvements.”

But since this is an update rather than a sequel, we decided to offer people who own the original Spintires on Steam a 50% discount.

“No, I have no idea how the new Spintires is being re-released, and why by a different company, with different developers? Presumably Focus bought or licensed the rights to Spintires, but how did this happen, and how involved is Zagrebelny in all this? [strikethrough text begins] Zagrebelny discussed the new version during a Russian interview in July, so it seems he is making... the game? [editor’s note – This refers to Pavel’s Q&A about the game announcement a month ago] But Focus only mentions Saber. I asked Focus to understand what’s going on. [strikethrough text ends]”

Update: “Focus Home tells us that Zagrebelny has returned to Saber Interactive with his game Spintires: MudRunner as its official owner and lead developer. That is, he came to us with the game, and we supported him.”

The development of Spintires was complicated. During its successful Kickstarter campaign in 2013, tensions between Zagrebelny and Oovee threatened the game’s fate. For several years, Pavel accused Oovee of refusing to support the game; there were occasional temporary reconciliations, but only briefly. Rumors increasingly spoke of publisher sabotage, while the game’s massive sales suggested Oovee was receiving a very large and unjustified income. They only “supported” the game for the first two years after release, then completely stopped contacting Zagrebelny and the rest of the community—there were no official statements on the Oovee forum for over 16 months.
Whatever the new agreement with Zagrebelny is, Focus is at least a stable and predictable publisher.

It’s a shame all this is tied to such an interesting game. As Adam said in his Spintires review:
“In the world of Spintires, skills are measured in inches of control, not miles per hour, and the terrain changes and deforms as trucks pass over it. This is a game where excessive throttle won’t save the driver. There are no verbs like ‘overtake,’ ‘drift,’ or ‘vroom!’ but there are ‘muck,’ ‘press,’ and ‘think.’ The last one is probably the most important. For all this, the game is made of mess and mud; Spintires is a game of precision and care. To cross difficult and shifting terrain, every wheel turn and pedal press must be carefully calculated and measured.”

You can feel powerful playing this game on PC: a serious simulation of something so dirty it almost sounds like a joke—“mucking about in the mud”—but it’s genuinely thrilling.

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22 Oct 2025 at 11:52

Spintires: MudRunner Q&A + Video

The Spintires: MudRunner team has compiled answers to the most frequently asked questions for you.
Additionally, a gameplay video from the Gamescom 2017 exhibition has been released.

- Does SpinTires: MudRunner support multi-USB? (Connecting steering wheels, pedals, gearboxes)
- Yes, on PC. The game supports gaming steering wheels, pedals, and gear levers, even if they are separate devices.

- Will progress be saved in multiplayer?
- Yes, SpinTires: MudRunner has progress saving in multiplayer.

- What is real-time mud?
- Mud, rivers, and other obstacles realistically react to the weight and movement of your vehicle, thanks to the game's enhanced physics engine. “Real-time mud” is the term we use to describe all of this.

- Will existing mods work?
- Yes, we have created a ModConverter tool, and it will be available immediately upon the game's release.

- Will there be mod support at launch?
- Yes, of course!

- When will the automatic camera scaling be fixed?
- Yes, we know many players don’t like it; we will fix this by the game’s release.

- Will there be VR support?
- No, there will be no VR support at the game’s launch!

- Will light, sound, and mud be synchronized in multiplayer?
- Due to technical limitations of the game engine, we currently cannot implement multiplayer synchronization of light, sound, and mud.

- Will there be a first-person view?
- At present, we are evaluating all options for implementing this view in SpinTires: MudRunner. More information will be available soon.

- Will there be a map editor?
- Yes, on PC. Since we will not support mods on consoles, there will be no map editor for consoles.

- Is SpinTires: MudRunner a re-release of SpinTires?
- SpinTires: MudRunner is the final version of SpinTires. Developed not only for PC but also, for the first time, for PS4 and XBOX ONE. It is a huge update compared to its predecessor, as this edition comes with a “completely new Sandbox that incorporates the original 5 maps, overall graphical improvements, a new Challenge mode with 9 new special maps, 13 new vehicles, and other comprehensive enhancements.” Those who already own SpinTires will receive a 50% discount on MudRunner. More information and details will be available very soon; follow us so you don’t miss any updates.

- Will there be a Nintendo Switch version?
- No, we currently have no plans.

- Can you explain Pavel’s involvement in SpinTires: MudRunner?
- Pavel Zagrebelny, the creator of the original SpinTires, has returned to Saber Interactive as the owner and lead developer of SpinTires: MudRunner, and is therefore fully involved in the project.
- Focus Home (us) will be the publisher, so we will release it and produce future updates (together with the development team) distributing it.

- Will this game be abandoned like SpinTires?
- No. At Focus Home Interactive, we have always supported our games during and after release. We firmly believe in SpinTires: MudRunner, and our goal is to create a great game that we intend to continue supporting with updates. We always pay close attention to community feedback. Both we and Saber will ensure that MudRunner receives attention and improvements after day one.

- What are the recommended settings and specifications?
- Recommended settings for SpinTires: MudRunner should be very similar to the original game but may change as the release approaches.

- Will there be Linux/Mac support?
- We do not plan to support Linux and Mac at launch.

- Will there be mod support on consoles?
- Currently, we do not plan to have mod support on consoles at launch.

- Will there be vehicle customization?
- No. This means you will not be able to change the vehicle’s color, add stickers, or other cosmetic changes. But rest assured, you will be able to modify vehicles for log transport, trailers, and other modifications as in the original SpinTires.

- How will delivery work?
- Exactly the same as before.

- Will there be an FPS limit in SpinTires: MudRunner?
- Yes, 30 FPS on consoles. 60 FPS on PC.

- Will there be a retail release or only digital?
- This will depend on the region. More detailed information will be published on the official website. http://mudrunner-spintires.com/shop

- Will there be 4K compatibility on consoles?
- We have discussed how to include PS4 Pro and Xbox One X support after release, but there are no results yet.

- What languages will be available?
- At launch, SpinTires: MudRunner will have 8 languages – English, French, German, Italian, Spanish, Portuguese, Russian, and Polish.

- Will there be tracked vehicles?
- After release.

- Will dedicated servers be supported?
- Possibly after release.

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22 Oct 2025 at 11:51

SpinTires Trophy Sprint Tournament - Final Race

The final race, where the three best drivers of the tournament will compete for the championship title! They have already proven their superiority more than once, but now they have to find out who will take the top step of the podium!

The race will start at 19:00 (MSK), don’t miss it!
[YouTube] https://youtu.be/eWq9RW24D8k
[Twitch] https://www.twitch.tv/timberstormtv
[GoodGame] https://goodgame.ru/channel/TimberStorm


Applications for the Spintires trophy sprint tournament opened on August 30, which means a new exciting off-road titan competition awaits us!
To participate, you need to have a licensed version of the game, be a subscriber of the “TrophyStorm. Trophy Raids in Spintires” community, join the voice Discord channel, and also complete registration. This can be done in the VK app that appeared in the right column or via the link https://timberstorm.timepad.ru/event/559724.
Please note, participation in the tournament costs 50 rubles.

Prizes await the winners!
For 1st place – 2,300 rubles
For 2nd place – 1,700 rubles
For 3rd place – 1,000 rubles

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22 Oct 2025 at 11:50

Dakar Rally Spintires by Mr.BoS and STMods.ru

YouTube - https://www.youtube.com/channel/UC8w550KF_KcFa1Bi_9lvHXA/
Twitch - https://www.twitch.tv/mrb0s
GoodGame - https://goodgame.ru/channel/ZadorinRUS/
Through rain and mud…
Through rivers and swamps…
Through sands and dunes….
Through impassable and high-risk terrain…
How far will you go to win?

Mr.BoS in cooperation with the site STMods.ru calls on experienced Loggers to overcome treacherous swamps, steep cliffs, impassable roads, and unexpected rockfalls. You will need to put in maximum effort to prove that YOU are the king of these forests, that you are THE ONE who fears nothing, THE ONE who says “NO” to fear and panic. You must prove to everyone that YOU are the winner of this era – the era of Spintires.
Some of the best mapmakers actively participate in building tracks and upgrading vehicles (Vladislav Sinitsyn "SVE", Mikhail Romanov "Kuzmich")

To participate in the tournament, you must submit an application and fulfill all https://vk.com/topic-142285038_36057723">conditions. Incorrectly filled applications will not be accepted.
You also need to share the post: https://vk.com/topic-142285038_36057723

Prizes await the winners!
1st place – 3000 rubles
2nd place – 2000 rubles
3rd place – 1000 rubles

Consolation prizes are also provided for those who take second place in the semifinal races, amounting to 500 rubles for each second-place finisher in the semifinals.

There will also be a Viewer’s Choice Prize – the game SpinTires Mudrunner, which will be released on October 31.

Participation in the tournament is free. But if you are not ready to compete, you should not submit an application just like that. Take this matter seriously.
If you are ready to financially support the organizing team, please write in private messages.

The tournament started on October 15. Race times are from 17:00 to 19:00 Moscow time.
Invite your friends to the tournament to cheer and participate.

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