Materials of the author «AlexNez» 7

MOD
UPDATE
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7 Dec 2025 at 16:31

Map «Winter» version 1 for SpinTires (v1.7.1)

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MATERIAL
468
121
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22 Oct 2025 at 15:44

SpinTiresMod.exe version 1.4.7 alpha for SpinTires (v03.03.16)

What's included:
- mod for Spintires, supported versions: Steam 03.03.16, MailRu 09.11.16;
- built-in version of SpintiresPlus;
- modified SpinTiresEditorMod editor;
- utility for working with map files LevelTools;
- mod manager.

Spintires mod:
- Support for maps larger than 1x1 km.
- Support for tracked vehicles.
- In-game mod manager, ability to enable/disable signed workshop mods.
- New mod support system. Ability to add additional language files. Workshop mod localization.
- Launch normally or via modified exe file (Steam version only, needed only if memory shortage issues occur, it patches the ability to allocate more than 2GB of memory to the application).
- MailRu version now saves settings in its own folder.

Spintires Editor mod:
- Removed map size restrictions.
- Improved height calculation.
- Ability to change maximum height, default is 64m.

Installation:
1. Install anywhere like any program – run it.
2. Click Settings, first field SpinTires Directory – click Install and specify the game folder. It should look something like this: C:\Program Files (x86)\Steam\SteamApps\common\Spintires\
3. Click Ok, the program will show a Launch Spintires button – launch the game through it!

How to add a mod (vehicles, maps, etc.):
1. A mod can be a folder or a ZIP archive.
2. Check the correct mod structure – the mod folder/archive should contain game folders like classes, levels, etc. The Media folder is not needed!
3. All mods can be placed in the program folder "Data\Spintires\Mods"
4. You can also add your own mod folder – in the mod manager on the "Mod Folders" page.
5. If everything is correct – the game should detect the mod.
6. In the mod manager you can manage mods – enable/disable, set priority, specify additional mod tags.

Workshop mod localization. See the example in the screenshots.

Tag String:
- Attribute "Type": can be "assets", "game", "help", "ui"
- Attribute "Replace": if "True" – replaces the previous value. Use carefully, it can overwrite values from any mod!

Tag Language:
- Attribute "Id": two-letter language code, e.g. "ru" or "en"
- Tag value: the text itself
- Attribute "Value": the text itself (better to use the tag value), if the tag value is not empty, the attribute is ignored

Additional localization for any mods.

See example in folder Data\Spintires\ModsExample\ExtraStrings.
"_append_levels_game.txt", "_prepend_std_game.txt" – what it means:
- prefix "_append_", "_prepend_" – defines how the word will be added. "_append_" – if already present, it will not be added. "_prepend_" – if already present, it will be replaced.
- postfix "_game" – word group, can be "assets", "game", "help", "ui".
- in the middle "levels", "std" (between prefix and postfix) can be anything – essentially a unique identifier.

For more details see Readme.ru.txt in the Help folder.
For all setup/installation questions contact the group messages SPINTIRES HARDCORE.

MATERIAL
1.3K
814
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22 Oct 2025 at 14:21

SpinTiresMod.exe version 1.14.5 for Spintires: MudRunner (v28.09.22)

- Minor fixes;
- Optimization.
- Mod manager, ability to disable/enable subscribed workshop mods.
- New mod support system. Ability to connect additional language files. Mod localization system in the workshop.
- Support for tracked vehicles.
- Increased physical world size - allows playing on maps larger than 1x1 km.
- Scrolling added when selecting a map.
- File verification can be disabled.
- Synchronization of vehicle lights in multiplayer.

Editor:
- Supported version: Spintires Mudrunner - Editor Beta latest version.
- Removed map size limits when creating a new one. However, currently there are bugs with large sizes, including possible memory shortage errors.
- Improved height calculation (steeper slopes can be made).
- Some interface improvements (error messages are not displayed (only written to the log), etc.)
- Editor mod launch as usual through Steam, or via modified SpinTiresEditorMod.exe, which is patched to allow the application to allocate more than 2GB of memory.

SpintiresMod installation:
- Only for MudRunner Steam version!
- The mod can be installed in any folder except the game/editor folder itself.
- To connect the mod, specify the installed game/editor folder in the settings (for example, "C:Program Files (x86)/Steam/SteamApps/common/MudRunner").
- If problems occur when copying mod files - run the launcher as administrator.
- Use the launcher to start the game.
- Mod settings are located in the game’s own settings menu. In multiplayer, additional features (winch, developer tools, spawn locators, etc.) are enabled only if the game server allows their use.

Description of mod localization in the workshop and beyond can be found in previous updates.

See Readme.ru.txt in the Help folder for more details.
For all questions about setup/installation, contact the VK group messages SPINTIRES HARDCORE.

You can play on maps with additional objects, but crashes and bugs are possible.

Activating free camera in the game:
1) Press the key combination Alt+C or F9 (works for toggling on and off);
2) Switch cameras: 2 - backward, 3 - down, 4 - left, 6 - right, 8 - forward, 9 - up;
3) Hold 0 (while moving the mouse) - increase camera zoom-out speed;
4) Hold 1 (while moving the mouse) - decrease camera zoom-out speed;
5) Hold RMB (the cursor must be active on the screen in the game) and you can rotate the camera in different directions.
Keys 0, 1, 2, 3, 4, 6, 8, 9 should be pressed on the numeric keypad (Num Lock layout).

Installation on Windows 10:
Problems with installing SpinTiresMod.exe on Windows 10 are mainly related to missing DirectX 9 or Visual C++ libraries.
Here is the solution: To install the old API set, you need to enable the "DirectPlay" component – it is located in the Control Panel. We need to open it. Go to search and type: "Control Panel". In the panel, find and launch the Programs and Features utility:
In the opened window, click on "Turn Windows features on or off" (located in the left menu):
In the opened window, find the line "Legacy Components", check the box next to it, expand the branch and also check the box next to DirectPlay. Click "OK" and install DirectX 9.

MOD
UPDATE
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5 Oct 2025 at 13:05

Winter Map version 1 for Spintires: MudRunner (v14.08.19)

On the map:
- 3 garages (one closed);
- 3 gas stations;
- 13 scouting points;
- 2 logging sites + 3 loading points;
- 5 sawmills;
- 3 starting slots (replaceable);
- map size 1x1 km;
- map converted from the game SpinTires.

MATERIAL
611
316
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27 Sep 2025 at 6:02

SpintiresMod.exe version 1.14.5 for SnowRunner (v35.0)

- Added support for the latest game version (v35.0);
- Minor fixes;
- Optimization.
Now for the game SnowRunner too!

SnowRunner game mod:
- Supported versions: SnowRunner 35.0 EGS and Steam. Operation on future versions is not guaranteed.
- Increased maximum map size when creating a new map up to 4x4 km.
- Support for large map sizes in co-op. Also fixes a bug in co-op on maps with large elevations, where other players' vehicles at high altitude sink underground. Disabled by default, enabled separately in settings. All players in the session must either enable or disable this option, otherwise synchronization issues will occur.
- Ability to change in-game time.
- Support for additional types of physical model constraints for vehicles (for implementing tracked vehicles).

SnowRunner editor mod:
- Supported versions: SnowRunner Editor 16.1 and above.
- Increased maximum map size when creating a new map up to 4x4 km.
- Support for additional types of physical model constraints for vehicles (for implementing tracked vehicles).

Installing the game or editor mod:
- To enable the mod, specify the folders of the installed game or editor in the configurator settings.
- Additional settings are available in the launcher or via the tray icon.

Path to SnowRunner game: ...\SnowRunner\Sources\Bin
Path to SnowRunner Editor: ...\SnowRunner\Sources\BinEditor

Path to SnowRunner PTS game: ...\SnowRunnerPublicTest\Sources\Bin
Path to SnowRunner Editor PTS: ...\SnowRunnerPublicTest\Sources\BinEditor

Launch the game using the button in the launcher.

Detailed information about the mod features for SnowRunner can be found in the Help folder (file Info.rus), as well as other interesting information.

For all questions regarding setup/installation, please contact the VK group messages at SPINTIRES HARDCORE.

MOD
UPDATE
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13 Sep 2025 at 16:55

SpintiresMod.exe version 1.14.5 for MX Bikes (v10.2)

Now available for Expeditions A MudRunner Game!

Expeditions A MudRunner Game mod:
- Supported versions: Expeditions A MudRunner Game 10.2 EGS and Steam. Functionality on future versions is not guaranteed.
- Increased maximum map size when creating a new map to 4x4 km.

Expeditions A MudRunner Game Editor mod:
- Supported versions: Expeditions Editor 1.0 and above.
- Increased maximum map size when creating a new map to 4x4 km.

Mod installation for the game or editor:
- To enable the mod, specify the installed game or editor folders in the configurator settings.
- Additional settings are available in the launcher or via the tray icon.

Expeditions game path: ...\Expeditions A MudRunner Game\Sources\Bin
Expeditions Editor path: ...\Expeditions A MudRunner Game\Sources\BinEditor

Launch the game using the button in the launcher.

Detailed information about the mod's features for Expeditions A MudRunner Game can be found in the Help folder (Info.rus file), as well as other useful information.

For any questions about setup/installation, contact the VK group SPINTIRES HARDCORE.

MOD
980
171
0
0
16 Apr 2022 at 17:01

Map "Blackwater Canyon" version 2 for Spintires: MudRunner (v22.03.19)

The first custom card that is converted from Spintires to Spintires: MudRunner by me!

Details:
- 3 sawmills;
- 2 loading points;
- 9 points of exploration;
- 3 garages (2 closed);
- 3 gas stations;
- 4 cars at the start (3 replaceable);
- 8 locations of random spawn cars.

Author: Blackwater_CA
The author of the envelope and adaptation: AlexNez

Installation: Move the billboards, classic, levels, meshes and textures folders to the Media archive.zip to the root folder of the game or to the Media folder (video instruction).

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