SpinTiresMod.exe version 1.4.7 alpha for SpinTires (v03.03.16)

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Downloads121
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AuthorAlexNez
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Published3 April 2022 at 12:00
Last Updated 22 October 2025 at 15:44
Version: 1.4.7 alpha Download (17,1 MB)
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Files for the game

Description

What's included:
- mod for Spintires, supported versions: Steam 03.03.16, MailRu 09.11.16;
- built-in version of SpintiresPlus;
- modified SpinTiresEditorMod editor;
- utility for working with map files LevelTools;
- mod manager.

Spintires mod:
- Support for maps larger than 1x1 km.
- Support for tracked vehicles.
- In-game mod manager, ability to enable/disable signed workshop mods.
- New mod support system. Ability to add additional language files. Workshop mod localization.
- Launch normally or via modified exe file (Steam version only, needed only if memory shortage issues occur, it patches the ability to allocate more than 2GB of memory to the application).
- MailRu version now saves settings in its own folder.

Spintires Editor mod:
- Removed map size restrictions.
- Improved height calculation.
- Ability to change maximum height, default is 64m.

Installation:
1. Install anywhere like any program – run it.
2. Click Settings, first field SpinTires Directory – click Install and specify the game folder. It should look something like this: C:\Program Files (x86)\Steam\SteamApps\common\Spintires\
3. Click Ok, the program will show a Launch Spintires button – launch the game through it!

How to add a mod (vehicles, maps, etc.):
1. A mod can be a folder or a ZIP archive.
2. Check the correct mod structure – the mod folder/archive should contain game folders like classes, levels, etc. The Media folder is not needed!
3. All mods can be placed in the program folder "Data\Spintires\Mods"
4. You can also add your own mod folder – in the mod manager on the "Mod Folders" page.
5. If everything is correct – the game should detect the mod.
6. In the mod manager you can manage mods – enable/disable, set priority, specify additional mod tags.

Workshop mod localization. See the example in the screenshots.

Tag String:
- Attribute "Type": can be "assets", "game", "help", "ui"
- Attribute "Replace": if "True" – replaces the previous value. Use carefully, it can overwrite values from any mod!

Tag Language:
- Attribute "Id": two-letter language code, e.g. "ru" or "en"
- Tag value: the text itself
- Attribute "Value": the text itself (better to use the tag value), if the tag value is not empty, the attribute is ignored

Additional localization for any mods.

See example in folder Data\Spintires\ModsExample\ExtraStrings.
"_append_levels_game.txt", "_prepend_std_game.txt" – what it means:
- prefix "_append_", "_prepend_" – defines how the word will be added. "_append_" – if already present, it will not be added. "_prepend_" – if already present, it will be replaced.
- postfix "_game" – word group, can be "assets", "game", "help", "ui".
- in the middle "levels", "std" (between prefix and postfix) can be anything – essentially a unique identifier.

For more details see Readme.ru.txt in the Help folder.
For all setup/installation questions contact the group messages SPINTIRES HARDCORE.
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