Materials of the author «BloodRage» 9

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22 Oct 2025 at 9:32

Winter for Mapmakers version 3.1 for Spintires: MudRunner (v14.08.19)

Greetings, gentlemen, this texture and configuration pack is intended for map makers. I got tired of slogging through the mud and decided to try changing the textures for myself. I showed it to people, they liked it, I tried it myself and really enjoyed it. It felt something unusual yet familiar, since I live in the central part of Russia. I shared it with a friend, and he said, "Let's try to make better textures." He helped with the textures, and here is the result.

1) First of all, I changed the textures of the material and extruder, and many other textures responsible for mud in the game. (Snow)

2) I changed the exhaust, added more delay time for exhaust gases, made the exhaust emit white smoke at idle, and more white smoke when the vehicle is moving—after all, it’s freezing. I had the idea to implement warming up over time, but haven’t found a solution yet; for example, the longer the vehicle runs, the less white smoke there is.

3) Added materials for map makers—various overlays, etc... (Winter)

4) Removed clumps (mud and snow chunks). They were taken from here. They are included in the archive and can be left unchanged; the look is a matter of personal taste.

5) Vehicles get dirtier with snow.

6) Added ambient sounds for day and night, including creaking trees, singing winter birds, wind, wolves, dogs, etc. The mud sounds were redone to snow creaking. I’m not a pro, but it looks pretty good.

7) Slightly reworked the physics, specifically for the mud))) Yes, yes, don’t be too harsh on me for it, since you can choose not to install it and not offer it to players along with your map. Believe me, it won’t worsen the experience without it; in fact, I’d say it’s even more hardcore. I lightened it by reducing resistance and adding depth to the mud, which is now snow, plus other minor tweaks. Snow is lighter than mud, so I made that decision. This is still being tested. You can skip installing the file responsible for mud physics—again, it won’t harm you. The file is "media.xml".

8) Added falling snow. To activate the snowfall, simply send a signal to the engine when it’s off, and then turn it off again.

9) There is an installer for the client exe, author - evgen70 rus.
Example path: C:\Program Files (x86)\Steam\steamapps\common\Spintires MudRunner
It replaces Config, replaces cache, backs up the config, creates a "mod removal" folder on the desktop, and restores everything to its original state!

You can download the auto-installer here.

I recommend using this mod together with the pack from Dmitry Chesnokov (Dimon64rus).

Regarding the extruder, gentlemen, I would like to hear your opinion, as it was very difficult to select and balance the color. How would you have done it? And what do you feel is missing? I’m ready to discuss it here with you. There are many options, but one thing interferes with another logically, so you have to find the golden mean.

Installation:
Add TextureCache.zip in the editor for visibility.
Replace Media with the material for maps if you already have an older version.
Installation: On a clean game client, add the contents of the "Winter Mod" folder to the game directory! Replace Config.xml.
Remember, everything depends only on you. Do it as you want, don’t be afraid to raise the landscape, make snowdrifts, smear snowdrifts—really go all out however you want. I’m making a map myself; yes, it’s harder now, no doubt, but it’s rewarding )))) GOOD LUCK!!!

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20 Oct 2025 at 14:57

Editor Materials version 5.0 for Spintires: MudRunner (v18/05/21)

With the help of these materials, your maps will be better and more beautiful, use them correctly!!!
- Forest sand 1, 2, 3.
- Water stone 1, 2, 3.
- Gravel 1, 2, 3.
- Wet concrete.
- Mountain rocky.

The sand is made from a real photograph. Test.

MOD
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20 Oct 2025 at 12:59

Map "CHERN" (Black Taiga) version 1.1 for Spintires: MudRunner (v18.10.18)

CHERN (black taiga), dense fir-spruce (sometimes mountain-taiga) forests with a mix of aspen and birch in Siberia.

- 1 Garage (closed)
- 3 Gas Stations
- 6 Sawmills
- 1 Logging Site. 1 loading point
- 1 Random goat
- 12 Recon points
Map in two variants: Autumn and Summer
Size: 32x32 (1024 by 1024 meters)

FULL REQUIRED ADDITIONAL CONTENT.
MudRunner - American Wilds
MudRunner - The Valley DLC
MudRunner - The Ridge DLC
MudRunner - Old-timers

Vehicles approximately default recommended!!!!

ENJOY YOUR GAME!!

MOD
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19 Oct 2025 at 10:32

Razliv Map version 1.1 for Spintires: MudRunner (v18.10.18)

- 1 Garage (closed)
- 2 Gas stations
- 5 Sawmills
- 1 Logging site. 2 loading points
- 1 Random goat
- 12 Recon points
Map in two versions: Autumn and Summer
Size: 32x32 (1024 by 1024 meters)

Equipment approximately default recommended!!!!

ENJOY YOUR GAME!!

MOD
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19 Oct 2025 at 8:52

Skidding Map "Trelevka Spill" version 2.0 for Spintires: MudRunner (v18.10.18)

This version of the map was made at the request of players, please do not write things like "tired of logging roads" etc... Everyone has different tastes and views...
The roads have been slightly redone, 6 sawmills added, loading completely redesigned for LKT Workshop
And I haven't forgotten about arcade players—I installed auto-loading for you on the site, although I don't see the point for arcade players to play here, since there is version 1.0 of the map for you.

For this, the map already includes the tractor LKT-81 by Sergey Denisov (muzden (rus)) with all the necessary equipment for hauling timber.

- 1 Garage (closed)
- 2 Fuel Stations
- 6 Sawmills
- 1 Logging Site. 2 loading points
- 1 Random log stand
- 12 Recon points
Map available in two variants: Autumn and Summer
Size: 32x32 (1024 by 1024 meters)

Equipment approximately default recommended!!!!

HAVE A GREAT GAME!!

MOD
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18 Oct 2025 at 14:49

Ghost Village Map version 22.08.19 for Spintires: MudRunner (v14.08.19)

Ghost Village, one of many abandoned villages in Russia, is located a few kilometers from the main highway. There are no signs on the highway, and some maps don’t even show this village. The village consists of about 20 houses, half of which are ruined and looted. Some buildings are in fairly good condition, but the yards are overgrown with bushes and wild trees. The village is divided into two parts by a road, which has been heavily used by logging trucks, and sometimes the ruts and potholes become dangerously deep. I also encountered a few swampy areas.

On the map:
- 1 Garage (closed)
- 2 Gas Stations
- 1 Logging Site + 2 Loading Points
- 6 Sawmills
- 10 Exploration Points
- 5 Vehicles (Kraz-255, Ural-375, Ural-4320, Gaz-66, Kirovets-700) + 3 slots
- Map size: 1km x 1km
- Map converted from the game Spintires

Enjoy the game!

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16 Oct 2025 at 11:22

Shibir Winter Map version 1.0 for Spintires: MudRunner (v14.08.19)

I decided to remake an old map for winter, but it’s not worth it—too much hassle. It’s easier to make a new one!
“Shibir Winter” — A continuation of an old forgotten map.

The map’s landscape has practically not changed; I raised the shoulders and fields in places to create snowdrifts, added more forest clearings, complex snowdrifts, and dynamic ice in some spots. Caution! The river hasn’t fully frozen; the ice is thin in places! I tweaked the sawmill a bit. Tested it on everything that moves :D

Attention:
The mod is included in the map archive and is mandatory! Because the map was made for it. Installation couldn’t be simpler: copy it into the game directory, replacing the Config.xml! Want to remove the mod? Just restore the old Config.xml! Winter mod version v 3.0 — I’ll write a description of the winter mod when I update it on the site after testing. I added new features and effects; how this will affect performance is unknown. There may be slowdowns; if that bothers you, disable dynamic snow without leaving the game. “Signal when engine off” — I don’t recommend signaling each other in multiplayer; disable dynamic snow for your friend, as it works based on signal vibrations!

If you have a third-party graphics mod or any other mod installed, you may have problems with Config.xml. It won’t load textures even if you clear the cache. The only fix is reinstalling the game. I have no idea why this happens. This applies to any mod!

On the map:
- 1 Garage (closed)
- 3 Gas stations
- 6 Sawmills
- 1 Logging site + 2 loading points
- 9 Exploration points
- 2 random vehicles (Anything can appear)
- 5 vehicles: Kamaz - 4310 Trailer + Garage parts (closed), Ural-375 (Short version loaded), Ural-375 (closed), Kraz-255 Fuel tanker (closed), Ural-432010 (closed), 4 Kraz-255 (replaceable)

Enjoy the game!

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15 Oct 2025 at 10:43

The Road to the North 3 Map version 3.2 for Spintires: MudRunner (v14.08.19)

This third installment of the map "Road to the North 3" is dedicated to all fans of the game and truckers.

The map features two types of ice: dynamic thin ice that can support up to 14 tons, and static ice. Both are the same color, making it practically impossible to distinguish the thin ice—be careful!

Attention:
Install into the game directory!
Many users experience issues with the mod not loading because the game refuses to load Config.xml into the game cache. If you encounter this problem, do the following: copy the Config.xml provided with the mod and manually add it to the game cache at the path C:\Users\username\AppData\Roaming\SpinTires MudRunner.
Note that the AppData folder is hidden, so you need to enable viewing hidden folders to see it.

To play online, you will need to install SpinTiresMod.

Don’t forget to uncheck the "Physical Object Activity Radius" option in the SpinTiresMod settings; otherwise, the snow will collapse.

On the map:
- 1 Garage (closed)
- 1 Gas Station
- 7 Sawmills
- 1 Logging Site + 2 Loading Points
- 12 Exploration Points
- 2 Random Vehicle Spawns (Anything can appear)
- 9 Vehicles

Enjoy the game!

MOD
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15 Oct 2025 at 6:29

Siberian Logging Hub Map version 4.0 for Spintires: MudRunner (v10.06.19)

Fixed the bug, uploaded for pirates!

Siberian Node.
This is version 2.0 of the map, the route from the site to the logging area has been completely redone strictly for skidding, Skidder LKT - integrated into the map with the author's permission.

Changes from the original map:
- Logging area redesigned.
- Blasphemous spots fixed.
- Landscape changed in some places.
- New distributions added.
- The regular loading goat replaced with a random one near the garage.
- River stone texture redone.
- Route near the Sawmill removed so life isn’t too easy.
- Bridge storyline removed.
- Automatic loading removed =) Essentially, this is a story version and differs from the original LKT. No point playing it in arcade! Please do not write about issues with automatic loading; here is a link to the original map to check out here.
The entire landscape was crafted manually, without third-party programs, with several materials used to slightly diversify the terrain.

The map is challenging for Default vehicles. If you want to experience all the road nuances and what I envisioned, use a vehicle close to the Ural - 375, as the map was created specifically for it. Keep in mind that I assessed the difficulty approximately for this vehicle!

On the map:
- 2 Garages (1 closed)
- 2 Gas Stations
- 5 Sawmills
- 2 Logging Areas + 2 loading points
- 1 Random loading goat near the second garage.
- 10 Exploration points

The map comes in two variants: Autumn and Summer
Size: 32x32 (1024 by 1024 meters)

WARNING: If you have weak nerves or little time, avoid this map. But for those who love thrills and challenges, without cheats or overpowered vehicles, respect to you! Drive and enjoy.

Have a great game!

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