Materials of the author «SovTransBus» 3

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7 Oct 2025 at 10:39

Vehicle Fleet for RusMap Map version 2.02 for Euro Truck Simulator 2 (v1.42.x)

This mod adds a real bus depot to the game, built according to typical USSR designs. Now you can fully immerse yourself in the atmosphere of a bus driver. It functions as a full-fledged garage located on the "Rusmap" map, in the city of Kaluga.
The bus depot (PATP) is modeled and taken from the real city of Zhitikara (Kazakhstan). This is a commemorative model of what once existed and operated. The events and atmosphere of the enterprise are taken from the years 2004-2007. It is a reconstruction of that warm time, which today remains only a memory. Some vehicles such as Ikarus, PAZ, LAZ, and LiAZ buses are also commemorative objects of this enterprise.

Installation order:
Install the mod "autopark_for_rusmap_kaluga_v2.02" above the RusMap map.
Version for the map
Without the "RusMap" map, this mod will not work.

If you use a map combo with the "Southern Region" - you need to use the fix "autopark_fix_SRmap".
It must be installed above all maps and above the main mod "autopark_for_Rusmap_Kaluga_v2.02".


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1 Oct 2025 at 8:51

Passenger Transportation version 1.6 for Euro Truck Simulator 2 (v1.49.x)

- Updated the base mod for 1.49.
This mod activates stops and bus stations in cities. One station per city. Now you can fully immerse yourself in the atmosphere of passenger transportation in ETS. To make transportation available, you need to purchase a special so-called "Invisible Trailer," available from the dealer. Passengers act as cargo, and the network of stops and bus stations act as companies. After selecting the appropriate trailer, drive to the station to receive your first trip.

Trailer modes:

1) Intercity. This trailer (mode) allows us to transport passengers over short distances. All long distances are excluded here. Orders will be generated within a range of up to 350 km. Thus, orders are formed from the departure city to the nearest cities. The number of outgoing orders ranges from 8 to 10 options;

2) Tourist. This mode is the opposite. It excludes short distances. This is a direct route from point A to point B with a long distance (from 500 km and above without limitation). Everything is classic.

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27 Sep 2025 at 10:00

Ikarus 260.37 version 1.46 for Euro Truck Simulator 2 (v1.46)

- Adaptation for 1.46.
- Sound correction
Ikarus 260 — a bus from the Hungarian company "Ikarus," produced from 1972 to 2002 for urban and suburban routes. The development of the first prototypes began alongside the Ikarus 250 in 1967. In 1972, mass production of the 200 series buses started. Over 30 modifications of the Ikarus 260 were made during 30 years of production, created for different countries. The buses mainly differed in body paint and interior layout. The bus body had a frameless truss structure, welded from tubular profiles, mostly with a closed cross-section, allowing the same technology to assemble bodies of different lengths and vary the number of passenger doors and seats in the cabin, while fully unifying the main components.

The first buses that rolled off the assembly line in 1972 were equipped with a Raba D2156 engine producing 192 horsepower; automatic or manual transmissions (depending on customer requirements). The rear drive axle had a short gear ratio to ensure good traction for the fully loaded bus, which had an unladen weight of 9 tons and a loaded weight of 16-17 tons. Primarily, the bus was designed as an urban vehicle, but later suburban modifications were also made. The bus capacity is up to 100+ people, including 22 seated places.

Main characteristics of the bus:

- Own dealer - SovTransBus;
- Own sounds;
- 6 variants of rear differentials;
- Various transmission options;
- A range of engines with different power outputs;
- Realistic and user-customizable paint schemes;
- Interior variants;
- Has its own small tuning.

Authors: SovTransBus.
3D model authors: Nikita Lipunov, Anton Kylosov
Conversion authors: Alexander Kodola (mercuriat),
Evgeny Lunev (Snare85) – sound, physics, scripts.
Alexander Kodola (mercuriat) – 3D model, graphic editor, animation.
Sergey Zubarev – file data updates.
OtterMage, HVN731 – sound samples, information.

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