Materials of the author «Spetsialist38rus» 3

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18 Oct 2025 at 11:35

Forgotten Taiga Map version 1.1 for Spintires: MudRunner (v10.06.19)

My first work. I've been familiar with the editor for a long time, but somehow never got around to making a full map. In the end... I made one. Most likely this was my first and last map. This creativity takes A LOT of time) About the map - as usual, we open garages, load logs, and deliver them to sawmills. SUITABLE FOR VEHICLES CLOSE TO DEFAULT WITH FULL DRIVE, since the map has 10% mud, all roads (potholes) are fictional. Tested on a standard Ural and MAZ.

On the map:
Map size 1024 by 1024
2 - garages (closed) the nearest one opens quickly
2 - log loading points
3 - loading spots
2 - fuel stations
7 - sawmills
13 - scouting points
4 - vehicles at start (all replaceable)
Many vehicles on the map with technical assistance, as fuel stations are far apart.

P.S. It is unlikely to deliver logs with a long cut to the 1st sawmill, probably only 3-4 points max. For the 5th sawmill, a bridge will need to be built, (BUT IT CAN BE DONE WITHOUT IT) requires a vehicle from psix 19rus KamAZ-5350 "Mustang". On one of the log loading points, one object’s texture is not visible, I don’t know... maybe it’s just me, otherwise the map seems tested and everything is fine. The map was NOT tested without the Spintires mod. Have fun driving.

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18 Oct 2025 at 7:37

Forgotten Taiga 2 Map version 1.1 for Spintires: MudRunner (v10.06.19)

Please read the map description before downloading to avoid unnecessary questions later) Thank you) The map, roads, pits, rivers, lakes, etc. are all fictional. "Broken leg" "A mammoth passed through" "Crooked roads" - as some players commented on my first map). It will be tough on default settings, but playing will be more interesting and challenging) KINDERGARTEN personally addressing you - please do not download the map, there are practically no flat roads here and, I repeat, it will be tough on default, and for those from the nursery group - even with cheat vehicles it will clearly be difficult.
NOW FOR REASONABLE PLAYERS, fans of driving not only on smooth fairy-tale roads but also on "soft hard" ) : The map turned out quite beautiful, tested on a standard Kamaz 4310. With a long trailer it will be tough, in some places it might be impossible to pass at all, not to mention a barge. So it’s better to haul 3-4 points of wood) I do not recommend cutting through the forest anywhere.
ON THE MAP:
SUMMER:

- Size 1024 by 1024 (maximum size);
- 2 garages closed;
- 2 fuel stations;
- 1 log loading point;
- 2 loading points (manual);
- 7 sawmills;
- 6 vehicles at start (all replaceable);
- 13 scouting points.

YOU NEED TO FIND THE ROAD TO THE 7th AND 5th SAWMILLS! IT EXISTS!

AUTUMN:

- Size 1024 by 1024 (maximum size);
- 2 garages closed;
- 3 fuel stations;
- 1 log loading point;
- 2 loading points (manual);
- 7 sawmills;
- 4 vehicles at start (all replaceable);
- 13 scouting points;

Thanks for streams, feedback, screenshots) Regarding the third map, I don’t know yet whether to make it or not...
YOU NEED TO FIND THE ROAD TO THE 7th AND 5th SAWMILLS! IT EXISTS!

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17 Oct 2025 at 10:13

Forgotten Taiga 3 Map (Hard) version 2.0 for Spintires: MudRunner (v10.06.19)

PLEASE READ THE DESCRIPTION before downloading the map, the map is HARD. So there won’t be unnecessary questions later. The map is COMPLEX, with many difficult narrow sections of roads, bridges, and the like. There are two exits from the logging site. I DO NOT RECOMMEND THIS MAP AT ALL for children or people with weak nerves and psyche, because, as I repeat – there are difficult road sections. Those who want to drive lightly and "relax" won’t succeed.

Now for those who like to drive not only on smooth roads but also on challenging maps where you can’t just slam the pedal to the floor and rush to unload, but have to slowly, carefully, and thoughtfully haul the timber. The entire map has been tested on default vehicles (Kamaz 4310, Kraz 256). Mud covers 5% of the map. It’s better to play the map in multiplayer with a team. Solo will be very hard, some might not even deliver garage parts, you’ll spend more than 10 hours alone.

On the HARD map:

- Many external objects;
- 1 garage (closed);
- 2 fuel stations;
- 1 automatic log loader;
- 3 manual loaders;
- 6 sawmills;
- 10 scouting points;
- 5 vehicles at the start (replaceable);
- 9 units of equipment on the map (including trailers).

On the LIGHT map:

- Many external objects;
- 2 garages (1 closed);
- 2 fuel stations;
- 1 automatic log loader;
- 3 manual loaders;
- 2 log collection points;
- 2 short log spots (5 logs per spot) scattered on the map (need to be found);
- 6 sawmills;
- 10 scouting points;
- 5 vehicles at the start (replaceable);
- 9 units of equipment on the map (including trailers).

There IS A ROAD to the 1st and 6th sawmills, you need to find it, they are hidden, so it won’t be easy to find.
I DO NOT RECOMMEND SHORTCUTTING through the forest or anywhere else.
You can drive everywhere, THE ENTIRE MAP IS TESTED. As they say, slow and steady wins the race.
A winch may be needed in some places up to 15 meters.
It’s possible to open all scouting points and deliver timber to all sawmills.
Drive slowly and carefully, there’s a chance to wreck vehicles, and then you won’t have proper means to repair them.
Fill all additional tanks with diesel, there might be issues with that too.
The Kamaz 4310 (default) can pass absolutely everywhere on the map with 3 points of timber.
Hauling timber with a long log trailer or a barge to some sawmills definitely won’t work, max 3-4 points of timber.
Write what to add/remove/change, etc.
Good hunting, guys!

P.S. Huge thanks to everyone who generously shares their additional objects for the map editor.

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