- The wheels of the Scout Trailers set have been changed to off-road ones for better immersion; those who have already used this mod know them as "Ram 91y All Terrain T/A";
- Removed unnecessary Scout Trailers files; the number of trailers will not change, but in the garage menu, Hercules_Black had an extra set of non-working trailers;
- Renamed the rock sliders and fenders so that related objects are closer together in the garage list;
- While checking addon functionality, it was noticed that the field kitchen lost its wheels; everything has been urgently fixed.
P.S. If you have Scout Trailers on several vehicles and suddenly notice that the trailers have different wheels on different vehicles, don't be surprised—Rezvani has a separate configuration with separate files and slightly modified trailer specs.
The base for this was
this mod. The improvements were originally made for personal use.
Alright, here we go:
- Textures. After driving around with the default textures, I started repainting the vehicles to my own taste, and thank heavens that
Sergo's mod had two vehicles, so I was able to apply two different "paint jobs".
The process for replacing vehicle textures: there are two files, trucks_rezvani_hercules_6x6__d_a.dds (for Rezvaniherculex6x6) and trucks_rezvani_hercules_6x6__d.dds (for Hercules_Black). In the name of the replacement texture with your preferred color, remove _ORANGE (for example) and place it in Spintires/Media/TextureCache.
Please note, at the end of the name it's __d_a.dds for one vehicle, __d.dds for the other. To replace, you only need to remove _ORANGE from the replacement texture's name, then decide which vehicle you're replacing the texture for: if it's for Rezvanihercules6x6, the texture name should be "trucks_rezvani_hercules_6x6__d_a", if you want to use the chosen texture for Hercules_Black, then "trucks_rezvani_hercules_6x6__d".
- Camera. The in-cabin camera
as in the original was inconvenient for me, since the view was very limited and the camera was so close that the interior textures broke and some weren't displayed. I moved the camera to the front part of the roof, similar to what you see on the stock UAZ, as you can see in the screenshot.
- "Under the hood" vehicle config. Nothing was drastically changed in the vehicle characteristics, only some minor tweaks that were necessary due to external changes. Besides minor adjustments to match new sounds and addons, I reduced the fuel tank for realism so it runs out faster (otherwise, what's the point of all those fuel addons), added reverse lights from the horizontal brake light on the trunk lid since it was inconvenient for me at night, and added the ability to tow default trailers like the garage cart, etc., since it had a tow hitch but couldn't tow. Compared to the original, HP was reduced from 600 to 350, because after comparing with various off-road mods and default vehicles, I found off-roaders have 300-450 HP and trucks the size of a Kamaz have 600 HP, so it didn't make sense for a pickup to have as much HP as a big truck.
- Sounds. This is where the vehicle was completely overhauled. The brake press/release sounds were removed—after all, this isn't a heavy Kamaz. All engine sounds were replaced with a V8 from
this mod, which sounds much nicer—sometimes it's just a pleasure to start the engine and idle in-game, and it feels much more like you're driving a big pickup with a powerful engine. The headlight on/off sound was added from the stock Ural, just because it's a cool sound.
- Addons. First, for the addons already present in
the mod, I removed repair points from the bumpers and garage points from the roofracks (you'll see why later). I changed the fuel amount in the trunk and roofracks to match the number of 20L canisters in the addons, again for realism. Maybe I also removed repair points from some default addons—I can't even remember, there were so many tweaks. Repair points remain only in the bed luggage, front and rear roof racks, roll cage, and hood luggage (more on that later).
Now for the addons I added:
- Extra bumper lights taken from
this mod. There are two versions: the first with extra lights (color changed to white), the second with fog lights only, also white.
- Extra roof lights taken from
this mod, lights changed to white. Trailers were also taken from here: cargo trailer, garage trailer, "beer" trailer (can carry fuel), and a trailer with repair points.
- Hood luggage
taken from here with extra lights added.
- Locator and Walkie Talkie
taken from this mod. Initially for looks, later the locator was given two garage points (that's why garage points were removed from roofracks—locator + trailer with garage points and off you go to open the second garage), and the walkie-talkie had 2 garage points removed and left with 200 repair points (after all, it needs to be useful).
- Two strapped fuel barrels above the default trunk added from
this mod. With two 200L barrels, the vehicle is definitely ready for the toughest conditions on the most impassable maps.
- Extra fuel tank taken from
this mod. The tank was installed before the two barrels, but after adding the barrels I decided to keep it—why not.
- Tow hitch: I added a tow hitch to the vehicle named Rezvanihercules6x6 in-game. It's inconvenient when you have two cool off-roaders on the map but one can't tow trailers. As mentioned above, I took the trailers
from here, the field kitchen
from here, and the tow hitch itself
from here.
- Field kitchen trailer taken from
this mod. I changed the fuel capacity from 40 to 300 (such a big unit can't carry just 40 liters), and removed the garage point as unnecessary. The field kitchen was added a few days before the "beer" trailer from
this mod and can carry both fuel and repair points. After adding the "beer" trailer, I figured why remove the field kitchen—let it stay.
- Jerry can and spare tire on the rear trunk lid added from
this mod. Due to lack of knowledge, I don't know how to replace the Land Rover wheel with a Rezvani wheel, so for now it's like this. If anyone can help, I'd appreciate it :)
- Added Scaut Trailers
from here.
- Added a set of six 150L barrels and a repair luggage from
this mod.
- Added a spare wheel to the barrel set, same as on the rear trunk lid.
- Replaced the front roof luggage with one that can carry logs from
this mod. I often found myself putting repair/fuel luggage in the bed and "to be useful" had to take an inconvenient trailer, so for those like me, this is the perfect addon—it carries 2 cargo points.
- With the addition of roof cargo, a version of the hood luggage without extra lights was added to roofrack 1.
- Added wheels from
this mod. Not everyone likes black rims, and the default orange rims don't match every color.
- Continuing the theme of alternative cargo transport, added a log-carrying platform from
this mod, which takes up the entire roof and bed. Carries 4 cargo points.
That's all for now. If there are extra files in the archive, sorry—due to my limited modding knowledge, sometimes it's hard to tell which file is for what, especially if the mod author named files with gibberish :)
So, the mod has:
- 35 addons in total;
- 3 types of wheels;
- Can carry cargo and garage points;
- Can tow default trailers.
All work was done on Spintires Chernobyl DLC v1.4.2.