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CancelVersion extended_v5.2 for SpinTires (v03.03.16 и выше):
- The wheels of the Scout Trailers set have been changed to off-road ones for better immersion; those who have already used this mod know them as "Ram 91y All Terrain T/A";
- Removed unnecessary Scout Trailers files; the number of trailers will not change, but in the garage menu, Hercules_Black had an extra set of non-working trailers;
- Renamed the rock sliders and fenders so that related objects are closer together in the garage list;
- While checking addon functionality, it was noticed that the field kitchen lost its wheels; everything has been urgently fixed.
P.S. If you have Scout Trailers on several vehicles and suddenly notice that the trailers have different wheels on different vehicles, don't be surprised—Rezvani has a separate configuration with separate files and slightly modified trailer specs.
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Version extended_v5.1 for SpinTires (v03.03.16 и выше):
The base for this was this mod. The improvements were originally made for personal use.
So, here we go:
- Textures. After driving around with the default textures, I started repainting the vehicles to my own taste, and thank heavens that Sergo's mod had two vehicles, so I could apply two different "paint jobs".
How to replace vehicle textures: there are two files, trucks_rezvani_hercules_6x6__d_a.dds (for Rezvaniherculex6x6) and trucks_rezvani_hercules_6x6__d.dds (for Hercules_Black). In the replacement texture's filename, remove _ORANGE (for example) from the name of the color you like, and place it in Spintires/Media/TextureCache.
Please note: the ending is __d_a.dds for one vehicle, __d.dds for the other. When replacing, only remove _ORANGE from the replacement texture's name, then decide which vehicle you want to replace the texture for: if it's for Rezvanihercules6x6, the texture name should be "trucks_rezvani_hercules_6x6__d_a", if you want to use the selected texture for Hercules_Black, then "trucks_rezvani_hercules_6x6__d".
- Camera. The in-cabin camera as in the original was inconvenient for me, since the view was very limited and the camera was so close that the interior textures broke and some weren't displayed. I moved the camera to the front part of the roof, similar to what you see on the stock UAZ, as you can see in the screenshot.
- "Under the hood" vehicle config. Nothing major was changed in the vehicle specs, just some minor tweaks that were necessary due to the external changes. Besides a few small adjustments to match new sounds and addons, I reduced the fuel tank capacity for realism, so it runs out faster (otherwise, what's the point of all those fuel addons), added reverse lights from the horizontal brake light on the bed cover because it was inconvenient at night without it, and enabled towing default trailers like the garage cart, etc., since there was a tow hitch but it couldn't tow. Compared to the original, the HP was reduced from 600 to 350, because after comparing with various off-road mods and default vehicles, I found that off-roaders have 300-450 HP, and trucks the size of a Kamaz have 600 HP. It didn't make sense for a pickup to have as much HP as a big truck.
- Sounds. Here, the vehicle was completely overhauled. The brake press/release sounds were removed—after all, this isn't a heavy Kamaz. All engine sounds were replaced with a V8 from this mod, which sounds much nicer, sometimes it's just a pleasure to start the engine and idle in-game, and it feels much more like you're driving a big pickup with a powerful engine. The headlight on/off sound was added from the stock Ural, just because it's a cool sound.
- Addons. First, for the addons already present in the mod, I removed repair points from the bumpers and garage points from the roofracks (you'll see why later). I adjusted the fuel amount in the trunk and roofracks to match the number of 20L canisters in the addons, again for realism. Maybe I also removed repair points from some default addons, I don't even remember anymore, there were so many tweaks. Repair points remain only in the bed luggage, front and rear roof racks, roll cage, and hood luggage (more on that later).
Now for the addons I added:
- Extra bumper lights taken from this mod. There are two versions: the first with extra lights (color changed to white), the second with only fog lights, also white.
- Extra roof lights taken from this mod, color changed to white. Also from here: trailers—cargo trailer, garage trailer, "beer" trailer (can carry fuel), and a trailer with repair points.
- Hood luggage taken from here with extra lights added.
- Locator and Walkie Talkie taken from this mod. Initially just for looks, later the locator got two garage points (that's why I removed points from the roofracks—locator + trailer with garage points and off you go to open the second garage), and the walkie-talkie had its two garage points removed and left with 200 repair points (after all, it has to be useful for something).
- Two attached fuel barrels above the default trunk added from this mod. With two 200L barrels, the vehicle is now truly ready for the toughest conditions on the most impassable maps.
- Extra fuel tank taken from this mod. The tank was installed before the two barrels, but after adding the barrels I decided to keep it—why not.
- Tow hitch: I added a tow hitch to the vehicle named Rezvanihercules6x6 in-game. It's inconvenient when you have two cool off-roaders on the map but one can't tow trailers. As mentioned above, I took the trailers from here, the field kitchen from here, and the tow hitch itself from here.
- Field kitchen trailer taken from this mod. I changed the fuel capacity from 40 to 300 (such a big thing can't just carry 40 liters) and removed the garage point as unnecessary. The field kitchen was added a few days before the "beer" trailer from this mod and can carry not only fuel but also repair points. After adding the "beer" trailer, I figured, why remove the field kitchen—let it stay.
- Jerry can and spare tire on the rear bed cover added from this mod. Due to my limited knowledge, I don't know how to replace the Land Rover wheel with a Rezvani wheel, so it's like this for now. If anyone can help, I'd appreciate it :)
- Added Scaut Trailers from here.
- Added a set of six 150L barrels and a repair luggage from this mod.
- Added a spare wheel to the barrel set, like the one on the rear bed cover.
- Replaced the front roof luggage with one that can carry logs from this mod. I often found myself putting repair/fuel luggage in the bed and "to be useful" with this vehicle, I had to take a not-so-convenient trailer. If you have the same issue, this will be the perfect addon for you—it carries 2 cargo points.
- With the addition of roof cargo, a version of the hood luggage without extra lighting was added for roofrack 1.
- Added wheels from this mod. Not everyone likes black rims, and the default orange rims don't match every color.
- Continuing the theme of alternative cargo transport, added a platform for carrying logs from this mod, which takes up the entire roof and bed. Carries 4 cargo points.
That's all for now. If there are any extra files in the archive, sorry about that—due to my limited modding knowledge, sometimes it's hard to tell which file does what, especially if the author of a mod named files with gibberish :)
In total, the mod has:
- 35 addons in total;
- 3 types of wheels;
- Can carry cargo and garage points;
- Can tow default trailers.
All work was done on Spintires Chernobyl DLC v1.4.2.
Changes:
- Slight adjustment to the outgoing light range from the additional roof lighting.
- Added a spare wheel for the firewood transport platform.
- Fixed the inability to equip the Locator on the Small Roof Rack.
- Fixed the inability to equip the Walkie-talkie on the Rear Roof Rack. (oh, that pesky space)
Version extended_v5 for SpinTires (v03.03.16 и выше):
The base for this was this mod. The improvements were originally made for personal use.
Alright, here we go:
- Textures. After driving around with the default textures, I started repainting the vehicles to my own taste, and thank heavens that Sergo's mod had two vehicles, so I could use two different "paint jobs".
Texture replacement algorithm: there are two files, trucks_rezvani_hercules_6x6__d_a.dds (for Rezvaniherculex6x6) and trucks_rezvani_hercules_6x6__d.dds (for Hercules_Black). For the replacement texture with your preferred color, remove _ORANGE (for example) from the filename and place it in Spintires/Media/TextureCache.
Please note, one vehicle uses __d_a.dds at the end, the other uses __d.dds. When replacing, only remove _ORANGE from the replacement texture's name, then decide which vehicle you're replacing the texture for: if it's for Rezvanihercules6x6, the texture name should be "trucks_rezvani_hercules_6x6__d_a", if you want to use the chosen texture for Hercules_Black, then "trucks_rezvani_hercules_6x6__d".
- Camera. The in-cabin camera as in the original was inconvenient for me, since the view was very limited and the camera was so close that the interior textures would break and some wouldn't display. I moved the camera to the front part of the roof, similar to what you see on the stock UAZ, as you can see in the screenshot.
- Under-the-hood vehicle config. Nothing major was changed in the vehicle specs, just some minor tweaks that were necessary due to the external changes. Besides small adjustments to match the new sounds and addons, I reduced the fuel tank size for realism so it runs out faster (otherwise, what's the point of all those fuel addons), added reverse lights from the horizontal brake light on the tailgate because it was inconvenient to drive at night without them, and enabled towing default trailers like the garage cart, etc., since it had a tow hitch but couldn't tow trailers. Compared to the original, the HP was reduced from 600 to 350, because after comparing with various off-road mods and default vehicles, I found that off-roaders have 300-450 HP and trucks the size of a Kamaz have 600 HP, so it didn't make sense for a pickup to have as much HP as a big truck.
- Sounds. This is where the vehicle was completely overhauled. The brake press/release sounds were removed—after all, this isn't a heavy Kamaz. All engine sounds were replaced with a V8 from this mod, which sounds much nicer—sometimes it's just a pleasure to start the engine and idle in-game, and it feels much more like you're driving a big pickup with a powerful engine. The headlight on/off sound was added from the stock Ural, just because it's a cool sound.
- Addons. First, for the addons already present in the mod, I removed repair points from the bumpers and garage points from the roofracks (you'll see why later). I adjusted the fuel amount in the trunk and roofracks according to the number of 20L cans in the addons, again for realism. Maybe I also removed repair points from some default addons—I don't even remember anymore, there were so many tweaks. Repair points remain only in the bed luggage, front and rear roof racks, roll cage, and hood luggage (more on that later).
Now for the addons I added:
- Extra bumper lights taken from this mod. There are two versions: the first with extra lights (color changed to white), the second with fog lights only, also white.
- Extra roof lights taken from this mod, color changed to white. Also from here: cargo trailer, garage trailer, "beer" trailer (can carry fuel), and trailer with repair points.
- Hood luggage taken from here with added extra lights.
- Locator and Walkie Talkie taken from this mod. Initially for looks, later I added two garage points to the locator (that's why I removed points from the roofracks—locator + garage trailer and off you go to open the second garage), and removed 2 garage points from the walkie-talkie, leaving 200 repair points (after all, it should be useful).
- Two attached fuel barrels above the default trunk added from this mod. With two 200L barrels, the vehicle is definitely ready for the toughest conditions on the most impassable maps.
- Extra fuel tank taken from this mod. The tank was installed before the two barrels, but after adding the barrels I decided to keep it—why not.
- Tow hitch: I added a tow hitch to the vehicle named Rezvanihercules6x6 in-game. It's inconvenient when you have two cool off-roaders on the map but one can't tow trailers. As I wrote above, I took the trailers from here, the field kitchen from here, and the tow hitch itself from here.
- Field kitchen trailer taken from this mod. I changed the fuel capacity from 40 to 300 (such a big thing can't carry just 40 liters) and removed the garage point as unnecessary. The field kitchen was added a few days before the "beer" trailer from this mod and can carry not only fuel but also repair points. After adding the "beer" trailer, I figured why remove the field kitchen—let it stay.
- Jerry can with spare tire on the rear tailgate added from this mod. Due to lack of knowledge, I don't know how to swap the Land Rover wheel for a Rezvani wheel, so it's like this for now. If anyone knows how, I'd appreciate the help :)
- Added Scaut Trailers from here.
- Added a bundle of six 150L barrels and a repair luggage from this mod.
- Added a spare wheel to the barrel bundle, same as on the rear tailgate of the pickup.
- Replaced the front roof luggage with one that can carry firewood from this mod. I often found myself putting repair/fuel luggage in the bed and "to be useful" I had to take a not-so-convenient trailer. If you're like me, this will be the perfect addon for you—it carries 2 cargo points.
- Since there's now cargo on the roof, I added a version of the hood luggage without extra lighting on roofrack 1.
- Added wheels from this mod. Not everyone likes black rims, and the default orange rims don't match every color.
- Continuing the theme of alternative cargo transport, I added a platform for carrying firewood from this mod, which takes up the entire roof and bed. Carries 4 cargo points.
That's all for now. If there are extra files in the archive, sorry—due to my limited modding knowledge, sometimes it's hard to tell which file belongs to what, especially if some mod author named files with gibberish :)
So, the mod includes:
- 32 addons in total;
- 3 types of wheels;
- Can carry cargo and garage parts;
- Can tow default trailers.
All work was done on Spintires Chernobyl DLC v1.4.2.
Changes:
- Added a bundle of six 150L barrels and a repair kit with a spare wheel mounted on the rear tailgate as an alternative to the default cargo in the bed.
- Replaced the front roof rack with a cargo rack that can carry firewood. I often found myself putting a repair-fuel kit in the bed and, "to be useful" with this vehicle, I had to take a trailer, which wasn't always convenient. If you had the same issue, this will be the perfect addon for you; it carries 2 cargo points.
- With the addition of roof cargo, a version of the hood rack without extra lighting on roofrack 1 has been added. I also added a third wheel option; not everyone likes black rims, and the orange color of the default rims doesn't match every paint job.
- Continuing the theme of alternative cargo options, a platform for carrying firewood has been added, occupying the entire space above the roof and bed. It carries 4 cargo points.
- With the addition of roof cargo, the "first person view" camera has been moved from the roof closer to the hood (although the old coordinates have been preserved).
- Additional lighting has been added to the roof—another pair of the same lights that were already there.
- The vehicle's HP has been reduced from 600 to 350 to make it more balanced. I compared the HP with other pickup mods and default vehicles; most off-roaders have 300-450 HP, while trucks like Kamaz have 600. It's not right for a pickup to have the same HP as a Kamaz, plus with so many repair addons, that much HP just isn't needed.
- Addon names have also been cleaned up, so you no longer see file working names in the garage menu. If you previously installed older versions of this mod, I recommend exiting the map where you used this vehicle before installing extended_v5 and entering the Proving Grounds so your saves with this vehicle don't crash :)
Version extended_v4.1 for SpinTires (v03.03.16 и выше):
The base for this was this mod. The improvements were originally made for myself, so please don't judge too harshly.
Alright, here we go:
- Textures. After driving around with the default textures, I started repainting the vehicles to my own taste, and thank heavens that Sergo's mod had two vehicles, so I could use two different "paint jobs".
Texture replacement algorithm: there are two files, trucks_rezvani_hercules_6x6__d_a.dds (for Rezvaniherculex6x6) and trucks_rezvani_hercules_6x6__d.dds (for Hercules_Black). In the name of the replacement texture with your chosen color, remove _ORANGE (for example), and place it in Spintires/Media/TextureCache.
Please note: at the end of the name, it's __d_a.dds for one vehicle, __d.dds for the other. When replacing, only remove _ORANGE from the replacement texture's name, then decide which vehicle you're replacing the texture for: if it's for Rezvanihercules6x6, the texture name should be "trucks_rezvani_hercules_6x6__d_a"; if you want to use the selected texture for Hercules_Black, then "trucks_rezvani_hercules_6x6__d".
- Camera. The in-cabin camera as in the original was inconvenient for me, since the view was very limited and the camera was so close that the interior textures would break and some wouldn't display. I moved the camera to the front part of the roof, similar to what you see on the stock UAZ, as you can see in the screenshot.
- Vehicle "under the hood" config. The vehicle characteristics weren't radically changed, only some minor tweaks were made that were necessary due to the external changes. Besides some small adjustments to match the new sounds and addons, I reduced the fuel tank capacity for realism, so it runs out faster (otherwise, what's the point of all those fuel addons?), added reverse lights from the horizontal brake light on the tailgate since it was inconvenient at night without it, and enabled towing of default trailers like the garage cart, etc., since it had a tow hitch but couldn't tow trailers.
- Sounds. This is where the vehicle was completely reworked. The brake press/release sounds were removed—after all, this isn't a heavy Kamaz. All engine sounds were replaced with a V8 from this mod, which sounds much nicer; sometimes it's just a pleasure to start the engine and idle in-game, and it feels much more like you're driving a big pickup with a powerful engine. The headlight on/off sound was added from the stock Ural, just because it's a cool sound.
- Addons. First, for the addons already present in the mod, I removed repair points from the bumpers and garage points from the roofracks (you'll see why later). I changed the fuel amount in the trunk and roofracks to match the number of 20L canisters in the addons, again for realism. I might have also removed repair points from some default addons—I can't even remember, there were so many edits. Repair points remain only in the bed luggage, front and rear roof racks, roll cage, and hood luggage (more on that later).
Now for the addons I added:
• The bumper fog lights are from this mod. There are two versions: the first with extra lights (color changed to white), the second is fog lights only, also white.
- The roof fog lights are from this mod, color changed to white. From here I also took the trailers: cargo trailer, garage trailer, "beer" trailer (can carry fuel), and a trailer with repair points.
- The hood luggage is from here, with added extra lights.
- Locator and Walkie Talkie are from this mod. Initially just for looks, later I added two garage points to the locator (which is why I removed points from the roofracks—locator + trailer with garage points and off you go to open the second garage), and removed 2 garage points from the walkie-talkie, leaving 200 repair points (after all, it's not just for show).
- Two attached fuel barrels above the default trunk are from this mod. With two 200L barrels, the vehicle is definitely ready for the harshest conditions on the toughest maps.
- The extra fuel tank is from this mod. The tank was installed before the two barrels, and after adding the barrels I decided to keep it—why not.
- Tow hitch: I added a tow hitch to the vehicle named Rezvanihercules6x6 in-game. It's inconvenient when you have two cool off-roaders on the map and one can't tow trailers. As mentioned above, I took the trailers from here, the field kitchen from here, and the tow hitch itself from here.
- The field kitchen trailer is from this mod. I changed its fuel capacity from 40 to 300 (such a big thing can't just carry 40 liters), and removed the garage point since it wasn't needed. The field kitchen was added a few days before the "beer" trailer from this mod, and can carry both fuel and repair points. After adding the "beer" trailer, I figured, why remove the field kitchen—let it stay.
- The canister with spare tire on the rear tailgate is from this mod. Due to my limited knowledge, I don't know how to replace the Land Rover wheel with a Rezvani wheel, so for now it stays as is—if anyone can help, I'd appreciate it :)
That's all for now. If there are any extra files in the archive, sorry about that—due to my limited modding knowledge, sometimes it's hard to tell which file is for what, especially if a mod author named files with gibberish :)
So, the mod includes:
- 27 addons in total;
- 2 types of wheels;
- Can carry cargo and garage parts;
- Can tow default trailers.
All work was done on Spintires Chernobyl DLC v1.4.2.
Changes:
- Minor correction to the amount of fuel transported in the hood trunk compared to the jerrycan on the trunk lid.
Download
Version extended_v4 for SpinTires (v03.03.16 и выше):
The base for this was this mod. The improvements were originally made for myself, so please don't judge too harshly.
Alright, here we go:
- Textures. After driving around with the default textures, I started repainting the vehicles to my own taste, and thank heavens that Sergo's mod had two vehicles, so I could apply two different "paint jobs".
Texture replacement algorithm: there are two files, trucks_rezvani_hercules_6x6__d_a.dds (for Rezvaniherculex6x6) and trucks_rezvani_hercules_6x6__d.dds (for Hercules_Black). In the name of the replacement texture with your chosen color, remove _ORANGE (for example) and place it in Spintires/Media/TextureCache.
Please note, at the end of the name it's __d_a.dds for one vehicle, __d.dds for the other. For the replacement, you only need to remove _ORANGE from the texture name, and then decide which vehicle you're replacing the texture for: if it's for Rezvanihercules6x6, the texture name should be "trucks_rezvani_hercules_6x6__d_a"; if you want to use the chosen texture for Hercules_Black, then "trucks_rezvani_hercules_6x6__d".
- Camera. The in-cabin camera as in the original was uncomfortable for me, since the view was very limited and because the camera was too close, the interior textures would break and some wouldn't display. I moved the camera to the front part of the roof, similar to what you see on the stock UAZ, as you can see in the screenshot.
- "Under the hood" vehicle config. The vehicle characteristics weren't drastically changed, just some minor tweaks that were necessary due to the external changes. Besides small adjustments to match the new sounds and addons, I reduced the fuel tank capacity for realism, so it runs out faster (otherwise, what's the point of all those fuel addons?), added a reverse light from the horizontal brake light on the tailgate because it was inconvenient at night without it, and enabled towing default trailers like the garage cart, etc., since it had a hitch but couldn't tow trailers.
- Sounds. This is where the vehicle was completely overhauled. The brake press/release sounds were removed—this isn't a heavy Kamaz, after all. All engine sounds were replaced with a V8 from this mod, which sounds much nicer—sometimes it's just a pleasure to start the engine and idle in-game. It also feels more like you're driving a big pickup with a powerful engine. The headlight on/off sound was added from the stock Ural, just because it's a cool sound.
- Addons. First, for the addons already present in the mod, I removed repair points from the bumpers and garage points from the roofracks (you'll see why later). I changed the fuel amount in the trunk and roofracks to match the number of 20L canisters in the addons, again for realism. I might have also removed repair points from some default addons—I can't even remember, there were so many tweaks. Repair points remain only in the bed luggage, front and rear roof racks, roll cage, and hood luggage (more on that later).
Now for the addons I added:
• The bumper fog lights are from this mod. There are two versions: the first has extra lights (color changed to white), the second is fog lights only, also white.
- The roof fog lights are from this mod, with the light color changed to white. Trailers were also taken from here: cargo trailer, garage trailer, "beer" trailer (can carry fuel), and a trailer with repair points.
- The hood luggage was taken from here and given extra lighting.
- Locator and Walkie Talkie were taken from this mod. Initially just for looks, later I added two garage points to the locator (that's why I removed points from the roofracks—locator + trailer with garage points and off you go to open the second garage), and removed 2 garage points from the walkie-talkie, leaving 200 repair points (after all, it has to be useful for something).
- Two fuel barrels attached above the default trunk were added from this mod. With two 200L barrels, the vehicle is definitely ready for the toughest conditions on the most impassable maps.
- The extra fuel tank was taken from this mod. The tank was installed before the two barrels, but after adding the barrels I decided to keep it—why not.
- Tow hitch: I added a tow hitch to the vehicle named Rezvanihercules6x6 in the game. It's inconvenient when you have two cool off-roaders on the map but one can't tow trailers. As I mentioned above, the trailers are from here, the field kitchen is from here, and the tow hitch itself is from here.
- The field kitchen trailer is from this mod. I changed its fuel capacity from 40 to 300 (such a big unit can't carry just 40 liters) and removed the garage point as it wasn't needed. The field kitchen was added a few days before the "beer" trailer from this mod and can carry both fuel and repair points. After adding the "beer" trailer, I figured why remove the field kitchen—let it stay.
- The jerry can and spare tire on the rear tailgate were added from this mod. Due to my limited knowledge, I don't know how to replace the Land Rover wheel with a Rezvani wheel, so for now it's like this. If anyone can help, I'd appreciate it :)
That's all for now. If there are any extra files in the archive, sorry—my modding knowledge isn't always enough to figure out which file is for what, especially if the author of a mod named files with gibberish :)
In summary, the mod has:
- 26 addons in total;
- 2 types of wheels;
- Can carry cargo and garage points;
- Can tow default trailers.
All work was done on Spintires Chernobyl DLC v1.4.2.
Changes:
The update is small, polishing what's already there.
- Added the ability to change wheels. The wheels added are the same as the spare on the back, which is stylistically correct since the rim color is black, and the standard orange rims don't match every texture. I dug into the socket with the default trailers and finally figured out what's what; now, semi-trailers and log trailers that shouldn't attach to the vehicle no longer do, and only carts can be attached (garage cart, flatbed trailer, van cart, service cart).
In the original, it was suggested to additionally install Scaut Trailers, but the problem was that they were only registered for one of the two vehicles (since initially only one vehicle was made with a tow hitch). Since I "added" a tow hitch to the second one, I had to "tinker under the hood" a bit to make Scaut Trailers work properly.
With the addition of Scaut Trailers, the KrKZ-100 trailers have been commented out as unnecessary and because Scaut Trailers are more convenient to use.
I also dug into the texture editing file and tweaked the replacement textures so that the prints on the vehicle look more seamless than before. I added the "Back to the Future" texture to the fixed ones; you can see how it looks on the last screenshot.
Version extended_v3 for SpinTires (v03.03.16 и выше):
The base for this was this mod. The improvements were originally made for myself, so please don't judge too harshly.
Alright, here we go:
- Textures. After driving around with the default textures, I started repainting the vehicles to my own taste, and thank heavens that Sergo's mod had two vehicles, so I could apply two different "paint jobs."
I chose a neutral white as the main color, with the same stripes but my own prints. Several color options are provided: blue, red, orange, purple, yellow, and an art print.
How to replace the vehicle textures: there are two files, trucks_rezvani_hercules_6x6__d_a.dds (for Rezvaniherculex6x6) and trucks_rezvani_hercules_6x6__d.dds (for Hercules_Black). In the texture file name with your preferred color, remove _ORANGE (RED/FIOLET/BLUE—doesn't matter now, it's just for distinction), and place it in Spintires/Media/TextureCache. By default, RED and BLUE are used, as seen in the screenshots. I’m also including a .pdn file in the archive (since the .dds textures were edited in paint.net) so you can edit the textures yourself.
Please note: the ending is __d_a.dds for one vehicle, __d.dds for the other. To replace, remove only _ORANGE from the prepared texture names, then decide which vehicle you’re replacing the texture for: if for Rezvanihercules6x6, the texture name should be "trucks_rezvani_hercules_6x6__d_a"; if you want to use the selected texture for Hercules_Black, then "trucks_rezvani_hercules_6x6__d".
- Camera. The in-cabin camera as in the original was inconvenient for me, since the view was very limited and the camera was so close that the interior textures broke and some didn't display. I moved the camera to the front part of the roof, similar to what you see on the stock UAZ, as shown in the screenshot.
- Under-the-hood vehicle config. Nothing major was changed in the vehicle characteristics, just some minor tweaks that were necessary due to external changes. Besides small adjustments to match the new sounds and addons, I reduced the fuel tank capacity for realism, so it runs out faster (otherwise, what's the point of all those fuel addons?), added a reverse light from the horizontal stop lamp on the tailgate since it was inconvenient for me at night, and enabled towing of default trailers like the garage cart, etc., since there was a tow hitch but it couldn't tow trailers.
- Sounds. Here, the vehicle was completely overhauled. The brake press/release sounds were removed—after all, this isn't a heavy Kamaz. All engine sounds were replaced with a V8 from this mod, which sounds much nicer, sometimes it's just a pleasure to start the engine and idle in-game, and it feels more like you're really driving a big pickup with a powerful engine. The headlight on/off sound was added from the stock Ural, just because it's a cool sound.
- Addons. First, for the addons already present in the mod, I removed repair points from the bumpers and garage points from the roofracks (you’ll see why later). I changed the fuel amount in the trunk and roofracks to match the number of 20L cans in the addons, again for realism. I may have also removed repair points from some default addons, I don't even remember anymore—there were so many edits. Now, repair points remain only in the bed cargo, front and rear roof racks, roll cage, and hood cargo (more on that later).
Now for the addons I added:
• The bumper fog lights are from this mod. There are two versions: the first with additional light (color changed to white), the second is light only from the fogs, also white.
- The roof fog lights are from this mod, with the light color changed to white. Trailers were also taken from here: cargo trailer, garage trailer, "beer" trailer (can carry fuel), and a trailer with repair points.
- The hood cargo was taken from here and given additional lighting.
- Locator and Walkie Talkie were taken from this mod. Initially just for looks, later the locator was given two garage points (which is why the roofrack points were removed—locator + trailer with garage points and off you go to open the second garage), and the walkie-talkie had its two garage points removed and left with 200 repair points (after all, it should be useful for something).
- Two attached fuel barrels above the default trunk were added from this mod. With two 200L barrels, the vehicle is now truly ready for the harshest conditions on the toughest maps.
- The extra fuel tank was taken from this mod. The tank was installed before the two barrels, and after adding the barrels I decided to keep it—why not.
- Tow hitch: I added a tow hitch to the vehicle named Rezvanihercules6x6 in-game. It's inconvenient when you have two cool off-roaders on the map and one can't tow trailers. As mentioned above, I took the trailers from here, the field kitchen from here, and the tow hitch itself from here.
- The field kitchen trailer was taken from this mod. I changed its fuel capacity from 40 to 300 (such a big thing can't carry only 40 liters), and removed the garage point as unnecessary. The field kitchen was added a few days before the "beer" trailer from this mod and can carry not only fuel but also repair points. After adding the "beer" trailer, I figured why remove the field kitchen—let it stay.
- The canister with spare tire on the rear tailgate was added from this mod. Due to my limited knowledge, I don't know how to replace the Land Rover wheel with the Rezvani wheel, so for now it stays like this. If anyone can help, I'd appreciate it :)
That's all for now. If there are extra files in the archive, sorry—due to my limited modding knowledge, sometimes it's hard to tell which file belongs to what, especially if the author of a mod named files with gibberish :)
In total, the mod has:
- 26 addons in total;
- Can carry cargo and garage.
All work was done on Spintires Chernobyl DLC v1.4.2.
Changes:
- The update is minor, I don't know what else to "add" on the technical side that would be both useful and not look trashy. There were some small fixes in the RequiedAddon dependencies, a new graffiti texture labeled _YELLOW was added, and a successful experiment was conducted with adding a full-fledged art print in place of the graffiti; a texture labeled _MARVEL was added. The car texture change algorithm remains the same.
Download
Version extended_v2 for SpinTires (v03.03.16 и выше):
The base for this was this mod. The improvements were originally made for myself, so please don't judge too harshly.
Alright, here we go:
- Textures. After driving around with the default textures, I started repainting the vehicles to my own taste, and thank heavens that Sergo's mod had two vehicles, so I could apply two different "paint jobs." I chose a neutral white as the main color with the same stripes but with my own graffiti prints. There are 4 paint options: blue, red, orange, and purple. The process for replacing the vehicle texture: there are two files, trucks_rezvani_hercules_6x6__d_a.dds (for Rezvaniherculex6x6) and trucks_rezvani_hercules_6x6__d.dds (for Hercules_Black). In the texture file name of the color you like, remove _ORANGE (RED/FIOLET/BLUE, doesn't matter now, it's just for distinguishing them) and place it in Spintires/Media/TextureCache. By default, RED and BLUE are set, as shown in the screenshots. I also included a .pdn file in the archive (since the .dds textures were edited in paint.net) so you can edit the textures yourself. Please note, the name ends with __d_a.dds for one vehicle, __d.dds for the other; to replace, just remove _ORANGE from the prepared texture names.
- Camera. The in-cabin camera like in the original was inconvenient for me, as the view was very limited and the camera was so close that the interior textures broke and some didn't display. I moved the camera to the front part of the roof, similar to what you see on the stock UAZ, as you can see in the screenshot.
- "Under the hood" vehicle config. The vehicle characteristics weren't drastically changed, just some minor tweaks that were necessary due to the visual changes. Besides minor adjustments for new sounds and addons, I reduced the fuel tank capacity for realism, so it runs out faster (otherwise, what's the point of all those fuel addons), added reverse lights from the horizontal stop lamp on the tailgate since it was inconvenient at night without them, and enabled towing default trailers like the garage cart, etc., since it had a tow hitch but couldn't tow trailers.
- Sounds. This is where the vehicle was completely overhauled. The brake press/release sounds were removed—this isn't a heavy Kamaz, after all. All engine sounds were replaced with a V8 from this mod, making it sound much nicer—sometimes it's just satisfying to start the engine and idle in the game, and it feels more like you're driving a big pickup with a powerful engine. The headlight on/off sound was added from the stock Ural, just because it's a cool sound.
- Addons. First, for the addons already in the mod, I removed repair points from the bumpers and garage points from the roof racks (you'll see why later). I changed the fuel amount in the trunk and roof racks according to the number of 20L cans in the addons, again for realism. Maybe I also removed repair points from some default addons—I can't even remember, there were so many edits. Repair points remain only in the bed cargo, front and rear roof racks, roll cage, and hood cargo (more on that later).
Now for the addons I added:
• Fog lights on the bumper are from this mod. There are two versions: the first with extra lights (color changed to white), the second is lights only from the fogs, also white.
- Roof fog lights are from this mod, light color changed to white. From here I also took the trailers: cargo trailer, garage trailer, "beer" trailer (can carry fuel), and trailer with repair points.
- Hood cargo taken from here with added extra lights.
- Locator and Walkie Talkie taken from this mod. Initially for looks, later I added two garage points to the locator (that's why I removed points from the roof racks—locator + trailer with garage points and off you go to open the second garage), and removed 2 garage points from the walkie-talkie, leaving 200 repair points (after all, it should be useful).
- Two fuel barrels above the default trunk were added from this mod. With two 200L barrels, the vehicle is definitely ready for the harshest conditions on the toughest maps.
- The extra fuel tank is from this mod. The tank was installed before the two barrels, but after adding the barrels I decided to keep it—why not.
- Tow hitch: I added a tow hitch to the vehicle named Rezvanihercules6x6 in the game. It's inconvenient when you have two cool off-roaders on the map but one can't tow trailers. As I mentioned above, I took the trailers from here, the field kitchen from here, and the tow hitch itself from here.
- The field kitchen trailer is from this mod. I changed the fuel capacity from 40 to 300 (such a big thing can't carry just 40 liters) and removed the garage point as unnecessary. The field kitchen was added a few days before the "beer" trailer from this mod and can carry not only fuel but also repair points. After adding the "beer" trailer, I figured why remove the field kitchen—let it stay.
- The jerry can and spare wheel on the rear tailgate are from this mod. Due to lack of knowledge, I don't know how to replace the Land Rover wheel with the Rezvani wheel, so for now it's like this. If anyone can help, I'd appreciate it :)
That's all for now. If there are extra files in the archive, sorry—due to my limited modding knowledge, sometimes it's hard to tell which file does what, especially if the mod author named files with gibberish :)
In total, the mod has:
- 26 addons in total;
- Carries cargo and garage.
All work was done on Spintires Chernobyl DLC v1.4.2.
Changes:
- Added a spare tire and a 40L canister from this mod.
- Some minor changes were also made "under the hood": for the fog lights on the front bumper, a bit of trial-and-error tinkering was done so that the extra light from fog lights 1 wouldn't overlap with the extra light from the hood rack. Now, you can't install the first version of the fog lights together with the hood rack; for the hood rack, only the second version of the bumper fog lights is available. Based on the same principle, a series of RequiredAddon dependencies was "built" for other addons as well: at the very start, only the front and rear bumpers are available for installation, and after that, everything else becomes available. Initially, I planned to make it so that first the arches and sills are available, then after installing them the bumpers become available, and after installing the bumpers, everything else opens up. But then I thought not everyone would like the Rezvani ONLY with extensions—it looks good even without them.
Version extended for SpinTires (v03.03.16 и выше):
The base for this was this mod. The improvements were originally made for myself, so please don't judge too harshly.
Alright, here we go:
- Textures. After driving around with the default textures, I started repainting the vehicles to my own taste, and thank heavens that Sergo's mod had two vehicles, so I could apply two different "paint jobs." I chose a neutral white as the main color with the same stripes, but added my own graffiti prints. There are 4 paint options: blue, red, orange, and purple. The process for replacing the vehicle texture: there are two files, trucks_rezvani_hercules_6x6__d_a.dds (for Rezvaniherculex6x6) and trucks_rezvani_hercules_6x6__d.dds (for Hercules_Black). In the texture file name with your preferred color, remove _ORANGE (RED/FIOLET/BLUE—it doesn't matter, it's just for distinction) and place it in Spintires/Media/TextureCache. By default, RED and BLUE are set, as shown in the screenshots. I’ve also included a .pdn file in the archive (since the .dds textures were edited in paint.net) so you can edit the textures yourself. Please note: at the end of the name, __d_a.dds is for one vehicle, __d.dds for the other. To replace, just remove _ORANGE from the prepared texture names.
- Camera. The in-cabin camera as in the original was inconvenient for me, since the view was very limited and the camera was so close that the interior textures would break and some wouldn't display. I moved the camera to the front part of the roof, similar to what you see on the stock UAZ, as shown in the screenshot.
- Configuration. The vehicle characteristics weren't drastically changed, just some minor tweaks that were necessary due to the external changes. Besides small adjustments to match the new sounds and addons, I reduced the fuel tank capacity for realism, so it runs out faster (otherwise, what's the point of all those fuel addons), added a reverse light from the horizontal brake light on the tailgate since it was inconvenient at night without it, and enabled towing of default trailers like the garage cart, etc., since there was a tow hitch but it couldn't tow trailers.
- Sounds. This is where the vehicle was completely overhauled. The brake press/release sounds were removed—after all, this isn't a heavy Kamaz. All engine sounds were replaced with a V8 from this mod, which sounds much nicer—sometimes it's just a pleasure to start the engine and stand there listening, and it feels much more like you're driving a big pickup with a powerful engine. The headlight on/off sound was added from the stock Ural, just because it's a cool sound.
- Addons. First, for the addons already present in the mod, I removed repair points from the bumpers and garage points from the roof racks (you'll see why later). I adjusted the fuel amount in the trunk and roof racks to match the number of 20L cans in the addons, again for realism. I might have also removed repair points from some default addons—I can't even remember anymore, there were so many tweaks. Repair points remain only in the bed luggage, front and rear roof racks, roll cage, and hood luggage (more on that later).
Now for the addons I added:
• The fog lights on the bumper are from this mod. There are two versions: the first with extra lights (color changed to white), the second is fog lights only, also white.
- Roof fog lights are from this mod, with the light color changed to white. Trailers are also from here: cargo trailer, garage trailer, "beer" trailer (can carry fuel), and repair point trailer.
- The hood luggage is from here with additional lighting added.
- Locator and Walkie Talkie are from this mod. Initially just for looks, later I added two garage points to the locator (that's why I removed points from the roof racks—locator + garage trailer and off you go to open the second garage), and removed 2 garage points from the walkie-talkie, leaving 200 repair points (after all, it should be useful).
- Two attached fuel barrels above the default trunk were added from this mod. With two 200L barrels, the vehicle is now definitely ready for the harshest conditions on the toughest maps.
- The extra fuel tank is from this mod. The tank was installed before the two barrels, but after adding the barrels I decided to keep it—why not.
- Tow hitch: I added a tow hitch to one of the vehicles, which in-game is called Rezvanihercules6x6. It's inconvenient when you have two cool off-roaders on the map but one can't tow trailers. As mentioned above, I took the trailers from here, the field kitchen from here, and the tow hitch itself from here.
- The field kitchen trailer is from this mod. I changed the fuel capacity from 40 to 300 (such a huge thing can't possibly carry only 40 liters) and removed the garage point as unnecessary. The field kitchen was added a few days before the "beer" trailer from this mod and can carry not only fuel but also repair points. After adding the "beer" trailer, I figured, why remove the field kitchen—let it stay.
That's all for now. If there are any extra files in the archive, sorry about that—due to my limited modding knowledge, sometimes it's hard to tell which file is for what, especially if the author of a mod named files with gibberish :)
In total, the mod has:
- 24 addons in total;
- Can carry cargo and garage points.
All work was done on Spintires Chernobyl DLC v1.4.2.