An update numbered v0.23.3 has been released for BeamNG Drive, which fixed various bugs and introduced improvements. Let's look at these changes.
Vehicles
- Bruckell LeGran. When broken, the rear signal lights' glow did not turn off. Bug fixed.
- Gavril H-Series. "Derby" config fix.
- Gavril Roamer. "Derby" config fix.
- Ibishu Pigeon. Minor visual fixes.
- Ibishu Wigeon. Visual fixes, minor correction to the I4 engine belt model.
Camera
- Fixed an error that caused the camera to crash in certain scenarios and campaigns.
Game Engine
- The engine was further stabilized for Vulkan rendering.
- Fixed the infinite mode for Vulkan.
- Fixed an issue with inverted images in mirrors at low graphics settings.
- Fixed an error with automatic resetting of some values (beamLongBound and beamShortBound).
UI
- Fixed a bug with the license plate registration button.
- Fixed non-working splash screens.
- There was a bug that prevented disabling shadows even if the lighting level was set to low in graphics settings. Fixed.
- Some performance improvements.
Launcher
- During game file verification, the verification tool could automatically delete important files. This issue has been fixed.
- Fixed a bug where the verification tool deleted unknown files but did not move them to the backup storage.
World Editor
- Fixed an error that prevented the world editor from opening and showed a message about missing files.
- Due to an issue with the engine sound debugging tool, values could not be changed. This has been fixed.
- Hidden objects were not displayed when loading a level for unknown reasons. Fortunately, this is fixed.
- A number of other minor world editor fixes.
Other Changes
- Improved traffic, especially in Bus Routes mode.
- Other fixes and game improvements.