Based on "Added Realism For Vehicles 1.2.0.0" by "900Hasse": the soil has gained "character," rolling resistance varies across different surface types, vehicles get stuck in mud, and there is now a reason to stick to roads and choose the appropriate tire type for a specific task. Wide tires, dual wheels, more axles, and tracks provide better off-road capability on soft ground. A key difference from the original "Added Realism For Vehicles" mod: highway tires allow for higher speeds on paved roads.
Changes compared to the original "Added Realism For Vehicles 1.2.0.0":
- The modification interferes with the original less radically — vehicle movement resistance is less aggressive than in the original "Added Realism For Vehicles," adding realism to the game without hindering gameplay;
- Added support for "Added Realism Dynamic Dirt" (only the version by author "OTK," filename: "FS19_puddles.zip"), available for optional download
here;
- Only for the Russian-speaking region;
- Mod name changed;
- Created an icon matching the original game style, author "OTK";
- Tracked vehicles have smoother movement over uneven terrain, author "OTK";
- Fixed the tire slip friction coefficient calculation algorithm — added consideration of tire slip friction coefficient adjustments by "GIANTS Software" in vehicle configuration files. This was not accounted for in the original mod, which caused the Tatra 6x6 to get stuck in mud earlier than the Man 4x4. This was because only values from tire configuration files were considered, although some vehicles have their own specifics (for example, the "Ponsse Buffalo" with an 8x8 wheel formula and articulated frame should have a reduced coefficient for correct operation; otherwise, at full steering lock, this vehicle slows down significantly due to increased tire-ground friction). Because of this, "GIANTS Software" added individual adjustments of this coefficient for problematic vehicles, resulting in the coefficient being stored in two places but only one was considered. This is now fixed;
- Integrated the "Multiple Contracts" mod, allowing taking more than one contract at a time;
- Integrated a lightweight version of the "EnhancedVehicle" mod. Differentials and all-wheel drive were removed because the mod allowed driving on highways with locked differentials and all-wheel drive, but this did not affect vehicle wear or fuel consumption, which was unrealistic;
- The "EnhancedVehicle" user interface was rewritten. Now, at critical parameter values (such as additional equipment wear or remaining fuel), these values are highlighted in yellow or red, author "OTK";
- Engine braking force is adjusted so that when descending a slope under load, the vehicle accelerates realistically, increasing engine RPM;
- Braking force of all vehicles is reduced to give a sense of mass;
- Highway tires in "Added Realism For Vehicles 1.2.0.0" performed worst in mud; in the original mod version, this was not compensated. Now highway tires allow vehicles to reach higher maximum speeds (vehicle power remains unchanged, so this effect usually manifests only on flat surfaces with good pavement, unique script by author "OTK");
- Partially fixed the "Added Realism For Vehicles 1.2.0.0" issue with rear axle rattling on the "Horsch Transport Trailer" from FS19_horschPack.zip. Rear axle slipping remains unfixed; this is a game or "GIANTS Software" engine issue. It is recommended to use the version of the above-mentioned build with fixes by author "OTK"; the original build contains other errors that were also fixed, available for download
here;
- Fixed the "Added Realism For Vehicles 1.2.0.0" bug where the "John Deere Series 9RX" from the "Bourgault DLC" was not processed;
- Reduced rocking of "TerraDos T4 40," "Panther 2," and "Tiger 6." "Panther 2" no longer resonates in fields;
- Resistance to movement on loose soil is now variable and depends on speed; the higher the speed, the greater the opposing force on loose soil;