Mods for Farming Simulator 2022 8177

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7 Dec 2025 at 9:34

World Of Wine version 1.0.0.0 for Farming Simulator 2022

- Fixed warning about unknown fill types;
- Added fences;
- Added new decorations;
- Other improvements and fixes.
Wine production. A full 10 well-known brands. Empty pallets and grapes will be required for production.

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7 Dec 2025 at 9:33

World Of Beer version 1.0.0.2 for Farming Simulator 2022

- Fixes and improvements.
New production allowing you to produce beer of more than 20 brands. Required ingredients: barley, hops, water, tray.

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7 Dec 2025 at 9:26

Weight 650kg version 1.0.0.1 for Farming Simulator 2022

- Minor fixes.
- Price: $800;
- Weight: 650 kg.

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7 Dec 2025 at 9:22

Volvo FH16 version 2.0.0.1 for Farming Simulator 2022 (v1.14.x)

- Fixed the issue of unsynchronized positioning between the fifth wheel and the AttacherJoint node on the 3-axle and 4-axle tractor;
- Fixed the collision of the fifth wheel so that their positions match;
- Fixed a bug that prevented the hkl truck from loading hkl containers onto it.
The mod includes: Volvo FH16 4x2, 6x2, 8x4.

- Power: 550, 650, 750 hp;
- Speed: 120 km/h;
- Fuel tank capacity: 755, 765;
- Price: €137,000, €152,000, €171,000;
- Cabin color selection;
- Radiator grille color selection;
- Rim color selection;
- Cabin configuration;
- Spoiler / side skirts configuration;
- Additional lighting / headlight protection configuration;
- Roof additional lighting / beacons / air horns configuration;
- Mudguard configuration;
- Fifth wheel configuration;
- Engine configuration;
- Wheel configuration;
- License plate configuration;
- Lift axle;
- Dynamic hoses;
- Animated dashboard, pedals;
- Working lighting;
- Working mirrors;
- Leaves tracks;
- Gets dirty and can be washed;
- Aging effect;
- Support for the "Interactive Control" script;
- Support for the "Vehicle Sleeper Cab" script;
- Support for "RealGPS".

Support for the "Bulk Truck Bed Pack" modules by Bcbuhler.

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7 Dec 2025 at 9:09

Crop Rotation version 2.5.0.0 for Farming Simulator 2022

- Fixed a bug with synchronization in multiplayer (after installing the update, all old information about cultures will be deleted!).
The Crop Rotation mod introduces an incentive to grow different crops rather than repeatedly planting potatoes.

Try yourself in a reality where nitrogen and lime are not the only nutrients consumed by plants during growth.

Gain up to 15% additional yield if you do everything right.
Suffer even more if you neglect the soil!

Key features:
- Return period for a specific crop to mitigate monoculture
- Fallow support, up to two years (only with seasonal growth enabled)
- Crop rotation information added to the player's HUD info panel
- Detailed in-game help menu (with pictures!)
- Crop rotation planner to visualize potential yields.

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7 Dec 2025 at 9:08

Power Tools version 1.3.0.0 от 11.08.23 for Farming Simulator 2022 (v1.12x)

- The last command can be repeated using a hotkey (experimental feature);
- Added the "Restart saved game" command (different from exiting to the menu);
- Added new console commands (see notes);
- Modified the exit/restart function for faster restarting.
With Power Tools, you have quick and easy access to some "quality of life" features. Especially useful if you are a modder or making mod reviews.
Using a single key (default F12), you activate the Power Tools menu. From there, you can quickly jump to various functions without using the mouse or navigating through multiple menus.

Main features:

- Refuel a vehicle;
- Add/remove money;
- Create pallets of any type (including production materials such as sugar and clothing);
- Create bales of any type – supports round/square, all sizes, and all types (straw, silage, cotton, etc.);
- Quickly exit the current game and go to the main menu (or restart the save, see below);
- Toggle "Flight Mode" (then use J to activate flight mode, and Q/E to ascend/descend in the air);
- Enable/disable HUD (user interface);
- Toggle "Superpower" mode.

Notes:

- To reset your money (or set a specific amount), use '=' as a prefix, for example, '= 100' will set your bank account to 100.
- If you select the "Exit to menu" option when you started the game with launch parameters '-restart -autoStartSavegameId 1', the game will automatically restart your save.
- You also have the console command 'ee' to exit the game (to the Main Menu).
- Filling and/or refueling vehicles and filling trailers and creating bales/pallets currently only works if you are the host of the game (e.g., single player or standalone multiplayer) and does not work on dedicated servers.

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7 Dec 2025 at 9:07

Manual Attach version 2.3.0.0 for Farming Simulator 2022 (v1.12x)

- Added an xml attribute for forced automatic or manual attachment to attacherjoints connections;
- Fixed attachment/detachment interaction when AI is active;
- Fixed a bug where the target vehicle did not support all types of connecting hoses.
This mod forces you to attach/detach tools and trailers manually.

Attach/detach equipment:

When attaching, the equipment remains in the lowered position. There are some exceptions for front loaders, skid steers, buckets, telehandlers, combines, and hook loaders. You can still attach and detach these implements without leaving your vehicle.

Note. Connecting hoses and the power take-off shaft for these units still need to be connected manually. *
To detach equipment, it must first be lowered! Also, make sure the power take-off shaft and connecting hoses are disconnected before detaching the equipment.

Attach/detach power take-off shaft:

- Press Z to attach/detach the power take-off shaft.

Keep in mind that without the power take-off shaft, the equipment cannot be operated!

Attach/detach connecting hoses:

- Hold Z (briefly) to attach/detach the connecting hoses.

Without connected hoses, the following may occur:

- You will not be able to control hydraulics (e.g., moving parts, folding, using markers, etc.)
- You will not be able to turn on the lights on the equipment.
- The brakes will be locked.

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