Spintires: MudRunner 3630

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5 Oct 2025 at 12:44

Cyberpunk Wagon (Stock) version 1.0 for Spintires: MudRunner (v11.24.20)

Changes the wagon's paint (2 garage points).

Installation: move the archive contents to TextureCache with replacement.

WARNING! The mod works fully with EGS ("Epic Version").

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5 Oct 2025 at 12:42

Abandoned Valley 2 Map version 10.12.20 for Spintires: MudRunner (v24.11.20)

Hello, friends.

I present to your attention the map "Abandoned Valley 2."

The map features a closed garage.
Instead of a map, there is a picture of a forest; this is done to make finding the roads more challenging.
The map was tested with default vehicles.
There is almost no mud on the map.

Map size: 1024*1024 meters.

On the map:
- 2 loading points;
- 1 logging site;
- 3 fuel stations;
- 1 garage (closed);
- 8 sawmills;
- 16 scouting points;
- 1 vehicle on the map;
- 1 random vehicle;
- 4 slots for your equipment.

Have a great game!
Thank you for your attention.

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5 Oct 2025 at 12:40

URAL-432010 (stock) Cosmos version 1.3 for Spintires: MudRunner (v11.24.20)

Replaces the standard texture of the URAL (all 3).

Installation: move the contents of the archive to TextureCache with replacement.

WARNING! The mod works fully with EGS ("Epic Version").

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5 Oct 2025 at 12:39

DT-8P Transporter Conversion version 1.0 for Spintires: MudRunner (v07.08.19)

Two-link tracked transporter DT-8P with a carrying capacity of 8 tons.

About the mod:
Another conversion of a tracked vehicle from Spintires. This is the second project that took a lot of my time to configure the tracks to work properly in MudRunner. Something always went wrong. Either it would glitch out or launch into space. Nevertheless, after spending a long time delving into and tweaking the values, I found a golden mean and achieved stable operation. I hope I didn’t let you down too much.

Since the vehicle is specialized and the tracks can fail, it transports 6 points of timber (yes, a lot, but I didn’t want to take risks and there might not be another chance; however, if you want, you can change the points to 4 yourself). It also carries a repair kit and 4 points of garage.

Modifications:
Naturally, textures and specular maps were done to my taste. I set up the cabin view and the driver’s seat camera.

Mod author: eckander
Conversion and configuration: barda4ok22

Attention: will not work without SpintiresMod.exe.

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5 Oct 2025 at 12:25

Map "Station" version 1 for Spintires: MudRunner (v14.08.19)

On the map:
- 1 enclosed garage;
- 2 gas stations,
- 1 logging site;
- 2 loading points;
- 6 sawmills;
- 15 scouting points;
- 3 slots for vehicles + auto support vehicles;
- map size 800x800 meters;
- The map is converted from the game SpinTires.

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5 Oct 2025 at 12:23

Map SVE 9 MadDrive version 1 for Spintires: MudRunner (v14.08.19)

On the map:
- 4 sawmills;
- 1 closed garage;
- 1 gas station;
- 5 scouting points;
- 1 logging site + 2 loading points;
- 4 starting slots + 4 vehicles on the map;
- The map is converted from the game SpinTires.

Map size is 800x800 meters (hardcore)

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5 Oct 2025 at 12:22

Village by the River Map version 1.0 for Spintires: MudRunner (v11.24.20)

This is my first map. The map is small, 0.5x0.5 km. The map is designed as a challenge. There is 1 garage on the map - closed. You start on a Kamaz 4310 with repair parts; first, you need to fix the KrAZ fuel truck, then use it to refuel the KrAZ with 4 garage points. After that, open the garage. Then, as usual, fill the 4 sawmills. There is an asphalt road running throughout the map, but you can shorten the route using dirt roads with steep climbs and descents, and some mud (a little). I would appreciate constructive criticism.

On the map:
1 - garage (closed);
4 - sawmills;
1 - loading point;
2 - scouting points.

P.S. My main goal was to make the map as free (non-linear) as possible, but of course, there are certain limitations.

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