Spintires: MudRunner 3630

MOD
UPDATE
140
70
0
0
28 Sep 2025 at 16:13

Map Lelik II for Spintires: MudRunner (v25.02.21)

On the map:

- 1 garage (open);
- 0 gas stations;
- 4 sawmills;
- 5 scouting points;
- 3 starting slots (can be replaced).


Map size: 0.6x0.6 km.

If anyone doesn’t like something – all the source files are included with the map, so the flag is in your hands!

MOD
UPDATE
121
62
0
0
28 Sep 2025 at 16:10

Map Odin version 1.0 for Spintires: MudRunner (v25.02.21)

This time your task is to build 2 bridges that are already prepared. As usual, deliver the wood to the sawmills. Size: 1024x1024 m. On the map:

- 8 scouting points;
- 1 garage (closed);
- 1 fuel station;
- 6 sawmills;
- 3 vehicles at the start (1 UAZ);
- 1 loading point;
- 1 loading point at the top;
- 1 kiosk.

MOD
UPDATE
127
61
0
0
28 Sep 2025 at 16:09

Map CHRISTMAS STORY version 1.1 for Spintires: MudRunner (v25.02.21)

On the eve of the New Year holidays, you have a small side job. You need to deliver the remaining 6 gifts to homes, cargo to 2 stores, a package for Miss Clarke, and timber to the existing sawmill (additional map attached in the comments).

IMPORTANT: all DLCs required.

On the map:
- 3 starting vehicles.
- 10 sawmills: 6 of them for gifts, one for each home (red circle GIFT LOCATOR), 2 stores, 3 boxes each (green circle STORE LOCATOR), a package for Miss Clarke (blue circle MS CLARKE), and one sawmill.
- 1 garage (locked).
- 1 gas station.
- 1 logging site.
- 1 loading point.

How it works: deliver the cargo (gifts, boxes, package) to the designated location, unload in the marked zone (red, green, blue), switch to the corresponding locator (GIFT LOCATOR, STORE LOCATOR, MS CLARKE), pack the cargo, and submit.

- Start your run by rolling down the hill (just for fun) =)
- You can drop already packed cargo.
- Each location only accepts its specific cargo.
- You cannot pack gifts on the log platform.
- The map is made purely for a relaxing experience =)
- About an hour of gameplay.

Happy upcoming holidays to everyone!!!

MOD
UPDATE
126
62
0
0
28 Sep 2025 at 16:06

Map "Ne dostroin most" version 1.0 for Spintires: MudRunner (v25.02.21)

Since the builders went to Bukhara and didn’t finish the bridge, the local workers built it themselves so they wouldn’t be left without work. But the catch is that you can only transport 3 units of timber at a time, transferring the timber to another vehicle on the bridge. Map size: 1024x1024. On the map:

- 9 reconnaissance points;
- 10 sawmills;
- 1 garage (closed);
- 2 gas stations;
- 4 vehicles at the start (replaceable);
- 1 kiosk;
- 1 logging site + loading from above.

MOD
UPDATE
136
49
0
0
28 Sep 2025 at 15:56

YG-12 version 1 for Spintires: MudRunner (v25.02.21)

YaG-12 is the first four-axle off-road cargo vehicle in the USSR and one of the first in the world with an 8×8 wheel formula. The vehicle was created in 1932 at the Yaroslavl Automobile Plant based on the three-axle YaG-10. It was first demonstrated on November 7, 1932, during a festive parade on Red Square in Moscow.

The mod has no add-ons of its own, only the default.

MOD
UPDATE
176
69
0
0
28 Sep 2025 at 15:55

Vtuzgorodok Map version 1 for Spintires: MudRunner (v25.02.21)

On the map:
- 1 garage (closed);
- 1 logging site;
- 2 loading points;
- 1 gas station;
- 6 sawmills;
- 12 scouting points;
- 3 starting slots;
- Map size: 1x1 km (summer and autumn).

MOD
UPDATE
186
74
0
0
28 Sep 2025 at 15:49

Map "X21 Base Surroundings" version 1.2 for Spintires: MudRunner (v25.02.21)

Good day to all MudRunner players! I now present for your judgment my converted map from the game SpinTires, "Surroundings of Base X-21." The map is unique and does not fall into the category of "Simple for half an hour" or "Relaxing." Consider your preferences and decide whether to download it or not.

It is not suitable for fans of huge monster-like vehicles, but rather for "small but tough" ones with good off-road capability, roughly like the Tatra-805 and similar vehicles in your garage. There are four vehicles at the start, all replaceable with yours. But keep in mind that not every mod can tow the garage trailer (similar to the one from the GAZ-66), and these are exactly the ones placed on the map. You will have to approach and hook up the trailer from the cabin view. You can reach them with vehicles no larger than a standard ZIL-130, which is a significant factor you need to consider when choosing your vehicles.

Otherwise, you will have to tow the ZIL-130 placed on the map "in tow." Additionally, not all unloading spots will allow mods the size of a Kamaz or larger to approach. The loading spot, the "Black Lumberjacks" cave, also has restrictions not only in area but in height. However, depending on your attentiveness during reconnaissance and your vehicle’s preparedness, you might not even need this cave. But if you do resort to loading in the cave, you will have to switch between external and cabin views to load and secure the cargo (I suggest recalling sometimes forgotten functions from the game developer).

A personal request: please do not judge the map without at least scouting the area first. Now, about the map:

- Map size: 1x1 km;
- 4 vehicles at the start (all replaceable with yours);
- Several vehicles and auxiliary trailers placed on the map;
- 1 garage (closed);
- 2 gas stations (one fake);
- 1 auto loader;
- 1 manual loader;
- 6 unloading spots (not to be called sawmills);
- 6 reconnaissance points (not hard to reach).

A slight hint at the storyline:

The heating season is starting, the local administration "messed up" the winter preparation process, and somehow at some point all repair parts disappeared from the nearest military unit, while the equipment capable of such work is in poor condition. Although you agreed to help, no one is eager to let you access the fuel reserves. The investigators leading the search for the missing items would prefer not to see you—they also want to earn bonuses for finding the missing parts!

Taking this opportunity, I express my heartfelt thanks to SERJ.46 for assistance in converting the map.

That’s all, have fun and exciting drives! And those who wish to thank the author—please leave comments!

by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
Updates every hour

Go Up
How do I add to exceptions?

You have an ad blocker enabled. Please, add this site to the exceptions. We don't have annoying ads, but we need it to continue to please you with the publication of the best mods :)

We would like to inform you that in some cases blockers block not only ads. (There are cases when the drop-down menus did not work for users: "Mods", etc.)