Spintires: MudRunner 3630

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21 Oct 2025 at 6:43

Map "The Beginning" version 1.0.0 for Spintires: MudRunner (v18.10.18)

Did this for the first time. Please be strict in your judgment.

On the map:
- 5 sawmills
- 4 scouting points
- 1 vehicle to be replaced, 5 on the map
- 1 garage (closed)
- There is 1 checkpoint
- The map is easy
- 1 auto-loader (arcade mode)
- 2 loading points

Map size: 512x512

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21 Oct 2025 at 6:39

Rivers from the Urals Map version 1.0 for Spintires: MudRunner (v18.10.18)

The map was on StartUp in the Vitargan177 group but did not reach the declared amount.
Donation from Fail Yarullin - 100 rubles
Donation from Dmitry Khramtsov - 300 rubles

The map took quite a long time to make; I tried to implement everything I know. I redid the map almost completely many times. Use high-passability vehicles on the map. Because in some places, on the default settings, you can get stuck! Good luck to everyone!

On the map:
- 2 Garages (Open and closed)
- 2 Gas stations (Many vehicles with refueling)
- 1 Logging site
- 2 Loading points
- 5 Sawmills
- 9 Exploration points
- 6 Vehicles at the start (replaceable) + Vehicles on the map
Map size: (1024x1024)

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21 Oct 2025 at 6:38

Jeep Trial Map version 1.0 for Spintires: MudRunner (v22.03.19)

Trial track (following the trajectory defined by gates) It is recommended to complete it using the provided UAZ, as it may be less interesting on more off-road capable mods. There are also spots to drive trucks.
You can complete it in both forward and reverse directions. Gates are considered passed if the gate points do not go beyond the aiming reticles. Have a great time.

There are 4 vehicles at the start.

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21 Oct 2025 at 6:37

Snake Roads 8 Map version 1.0 for Spintires: MudRunner (v22.03.19)

The map is not realism. Important - the map contains trial elements.
For the 2nd sawmill, it is better to go only through three points!

On the map:
1 garage - closed
5 sawmills
2 loading points + 2 log yards
2 fuel stations

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21 Oct 2025 at 6:24

Wasteland Map version 1.0 for Spintires: MudRunner (v22.03.19)

The sea has dried up, vegetation has almost died, the land is poisoned.... only wasteland remains.

On the map:
- 1 garage closed
- 4 sawmills
- 2 loading points
- 1 gas station
- 9 scouting points
- 5 vehicles at the start
- Size 1248 by 1248
- Additional objects found on the internet
- The map is not very difficult

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21 Oct 2025 at 6:20

Map LL18 - The Pit V01 version 02.06.19 for Spintires: MudRunner (v22.03.19)

Welcome to another beautiful and detailed map "The Pit," featuring a decent number of both new and familiar objects and textures from Yoepie.

The Pit is a large area on this map (swampy), where you can only use skidding tractors. The screenshots show the principle by which you can load there.

This tractor pack is required for the map: https://stmods.ru/spintires_mudrunner/mods/ponsse_..

On the map:
- 7 cargo trucks, (3 interchangeable) (3 skidding / forwarders)
- 2 garages (1 open)
- 2 gas stations
- 2 loading zones (including 1 log station)
- 5 unloading sites
- 12 scouting points
- 9 balance points
Map size: 1024m x 1024m x 128m

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21 Oct 2025 at 6:17

Long Watch 2 Map version 0.1 for Spintires: MudRunner (v18.10.18)

On the map:
- 2 garages, 1 open (start)
- 8 sawmills
- 5 vehicles at the start (1 scout) and another 7 (auxiliary), unlocked during the game
- 3 gas stations
- 24 reconnaissance points
Map size: 1 by 2 km

The map features a variety of roads – there are swamps and mountains, fords, asphalt highways, and simple dirt roads with small villages. In general, I tried to diversify the terrain to the fullest! The roads are sometimes not very easy and prone to flipping loaded vehicles, and where you don’t flip, there’s a chance to get stuck in the mud (for default AM)! Not all roads are marked on the map, so look for a way through (it’s simple here). You start at a collective farm motor transport enterprise, but the main garage will be on the outskirts of the city *N*!

At the logging site, you can load the Skidder and pull the timber to the asphalt, or you can do it the standard way – load the trucks right at the logging site (whichever is more convenient for you).

I tested the entire map on a Kraz with 6 loading points and a Ural with 4 loading points – it’s passable everywhere, but you’ll have to haul the boiler around the map (don’t forget the possibility to refuel from the bridge, which saves time).

There are also lots of checkpoints that you’ll have to drive around with a loaded vehicle, but on the way back to the logging site, you can floor it – no problems there!

The map is designed for default vehicles, but if you want to relax, take modded trucks, and if you want a challenge, go default!

ATTENTION!
SpinTiresMod is required, lots of additional objects, the winch length tested is 14 meters, but sometimes it was a bit short – you’ll figure it out yourself!

Enjoy the game and no crashes!

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