Mods from the «Maps» category 2034

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12 Oct 2025 at 6:42

Old Believers Map version 2.0 for Spintires: MudRunner (v10.06.19)

On the map:
1 - Garage (closed)
7 - Sawmills
8 - Recon points
1 - Automatic loading
2 - Manual loading goat
2 - Vehicle slots (can be replaced)
1 - Fuel station

Maximum size map. There is auxiliary equipment on the map.
Special thanks to Dobryy Drovosek for the quality references...

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12 Oct 2025 at 6:24

Goodbye Mudrunner Excite Map version 1 for Spintires: MudRunner (v10.06.19)

What is "Hard" in Mudrunner? Everyone has a different understanding of this term. For me, it is a balanced combination of mud, terrain, and water.
The map size is approximately 35.8*35.8 (1280*1280), requires Sp Mod. There is a shortcut to the garage with a checkpoint. Regarding scouting points, some are hidden in the forest, others near the road.

Starting slots:

1) KamAZ 4310 - trailer;
2) KamAZ 4310 - frame;
3) UAZ 3151 - repair;
4) ZIL 131 - fuel tanker;
5) Ural 432010 - flatbed;
6) + random vehicles.

There are 6 versions of the map: with different numbers of sawmills, vehicles, and seasons. On some roads, before an obstacle, you need to choose the correct trajectory, possibly saving yourself with a winch in advance. Some puddles have depth that causes damage to default vehicles.

More screenshots in my group. There was a stream about the map, more details are in my group.

The mud is designed to be passable by the default Adega, but with difficulties. Two sawmills are located near the loading area as I intended. I want you to drive across the entire map before closing this sawmill; arcade players will find a shortcut. I tried to make the map diverse in terms of terrain, water, and roads. The map is not a corridor; I took road design seriously, as well as the entire map. You can choose roads to your liking, for example: cross the bridge and the ford running parallel to it, take a longer route or a shorter one to one sawmill; this also applies to scouting points, etc.

If you want to compare my map, then consider its size and which project number it is. My size is non-standard; this is my third map, the first serious one. For me, the game ends here, hence the name. I will not fix anything on the map because I have not noticed any constructive flaws. I wish you good luck and enjoyable gameplay!

See you in Snowrunner!

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12 Oct 2025 at 6:08

Slow Down on the Bridge Map version 29.03.20 for Spintires: MudRunner (v14.08.19)

On the map:
- 1 garage (open);
- 1 fuel station;
- 4 scouting points;
- 1 logging site + 1 loading point;
- 1 sawmill;
- 1 vehicle + 3 slots for vehicles (replaceable).

Size: 512 by 512 meters.

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12 Oct 2025 at 6:06

Map Easy 2 version 29.03.20 for Spintires: MudRunner (v14.08.19)

The map is suitable for rear-wheel-drive cars!

On the map:
- 1 garage (open);
- 1 fuel station;
- 1 scouting point;
- 1 logging site + 2 loading points;
- 1 sawmill;
- 1 vehicle + 4 car slots (replaceable).

Size: 512 by 256 meters.

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11 Oct 2025 at 16:58

Freedom Country Map #1 version 1.1 for Spintires: MudRunner (v10.06.19)

A small map for driving around..

On the map:
- 1 garage (closed);
- 1 fuel station;
- 3 scouting points;
- 2 logging sites + 2 loading points;
- 3 sawmills;
- 6 vehicles (4 are locked).

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11 Oct 2025 at 16:48

Trial & Error Map version 30.03.20 for Spintires: MudRunner (v14.08.19)

The map requires 4 DLCs to run: Valley, Ridge, American Wilds, and Old-timers.

On the map:
- 2 garages (closed);
- 2 fuel stations;
- 14 scouting points;
- 1 logging site + 4 loading points + 5 random loading points;
- 5 sawmills;
- 6 vehicles + 4 vehicle slots (replaceable).

Size: 1024 by 1024 meters.

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11 Oct 2025 at 16:21

Map Test 003 version 1.0 for Spintires: MudRunner

My first map. There are flaws, please don’t judge harshly. Your opinion is important to me. The map includes:

- 1 garage;
- 3 sawmills;
- 1 loading station;
- 1 fuel station.

There are issues such as: the riverbed made of concrete (I confused sand with concrete in the editor), and the roads are quite close to the edge of the map.

In other words, I’m still learning how to make maps.

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