Mods from the «Maps» category 2034

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17 Oct 2025 at 6:26

Serpentine Map for Spintires: MudRunner (v10.06.19)

The map was taken from ST (v03.03.16). From the original map, only the terrain, surface material, static objects, and mud (extrudes) were preserved. Roads and vegetation had to be redone, roughly like on the original map (the old roads left a light specular strip – I used it to redraw the roads). I also added several new objects, a checkpoint, and a second garage. Increased the number of starting vehicles. However, in my opinion, the map turned out to be not very similar to the original. On the map:

- 1 checkpoint;
- 2 garages (closed);
- 4 sawmills;
- 2 collection points (+1 logging site);
- 4 starting vehicles;
- 5 vehicles on the map.

The map was tested on standard non-all-wheel-drive vehicles (Russian and American).
Original map author: Ivan Mikhaylovich. Many thanks to him for the map!

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17 Oct 2025 at 6:02

Map Split version 1.0 for Spintires: MudRunner (v14.08.19)

A small forest map with a spawn point.

On the map:
- 1 garage (open);
- 2 sawmills;
- 1 gas station;
- 1 logging site;
- 1 spawn point;
- 4 vehicles at the start.

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16 Oct 2025 at 16:23

Dark Valley Map version 1.0 for Spintires: MudRunner (v10.06.19)

The map is inspired by the "Dark Valley" location from the game S.T.A.L.K.E.R (mainly designed for single-player gameplay).

Thanks to Andrey Kotenok for releasing the map to the public.

More screenshots can be found in the preview video below.

On the map:
1 - gas station
2 - sawmills
4 - hero with his own quests
9 - reconnaissance point
1 - boat at the start (non-replaceable)
7 - vehicles on the map

Technical details about the cargo: (see video below)
1) Artifact - 1 piece - deliver to the bandit (load only on UAZ)
2) Vodka crates - 4 pieces - deliver to the dealer (attach trailer to UAZ)
3) Weapon crates - 4 pieces - deliver to Ashot (ZIL-130)
4) Cage with a pseudowolf - 1 piece - deliver to scientist Sakharov (GAZ-66)
5) Logs from the loading point - deliver to two sawmills (Kraz-255B)
6) Pontoon crossing assembled by boat

For full immersion in the "Stalker" atmosphere, you can download the pack with instructions. The archive includes (an animated desktop screensaver, a Stalker-style compass, new "Day and Night" cycle, as well as ambient sounds).

In the Dark Valley, everything has changed; the military controls most of the valley. Military posts are set up everywhere, making it hard for the "Freedom" faction to live peacefully—they have to trade with bandits just to survive. The only hope is "Marked One," who remains neutral in the conflict. Using an old boat to bypass the checkpoints, Marked One enters this territory. He must retrieve his old "UAZ" from the bandits, who have established a new base near an abandoned pigsty. But the bandit leader Shram won’t give it up easily; Marked One will have to work for him and obtain the valuable artifact "Gravel." As a token of gratitude, Shram will return the vehicle and load it with equipment much needed by the "Freedom" faction, and of course, won’t forget his small business with the dealer (contraband booze), which must be transported across the drawbridge for a small fee. To supply the faction with weapons, the old ZIL must be repaired and brought from another base, bypassing military checkpoints. The trader "Ashot" is already waiting... But that’s not all; Professor "Sakharov" has asked the commandant for help. For three weeks, they have had no contact with colleagues stationed in the mountains, and they need to capture and bring a pseudowolf to the base for further study (the journey will be long, so it’s better to take the GAZ-66 from the garage). To do this, fuel must be delivered to the "Freedom" base. Marked One repeatedly passes military checkpoints—he’ll have to work for them as well to avoid suspicion. Fortunately, they have a task for Marked One: to clear the forest where logging is underway for a new military base.

Special thanks to the authors of these mods:
Kraz 255B - Chekhrack
Boat BKM, PMP, TMM, Tanker Trailer TZ-22 - Maxim Pioneer
ZIL130 - HUNTER__1991
GAZ-66 - VASIL KYPATSA
AP-4045 - D.Alexandrovich, Ilya_Ilya.

Say thanks to the author: 410011971846472

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16 Oct 2025 at 16:04

Conquest of the Taiga Map version 1.0 for Spintires: MudRunner (v10.06.19)

The map is designed for team play, but you can also try to complete it solo. It has been completed by a team on default settings. In some places, the default settings make it a bit challenging, but it is doable.

On the map:
2 - Garages (closed)
1 - Gas station
1 - Log loading area
3 - Loading points
8 - Sawmills
4 - Vehicles at the start
4 - Vehicles on the map
18 - Recon points, and not all are in accessible locations

Enjoy your rides, friends!

If you liked my work, you can show your appreciation by sending support to my QIWI Wallet +79520041124

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16 Oct 2025 at 15:57

Map "Through Valleys and Hills" version 1.0 for Spintires: MudRunner (v10.06.19)

Hello everyone! Another little job.

So, two truckers were delivering spare parts to garages and ran into some adventures. You will need to help the comrades in trouble, and then together deliver the timber to the nearest sawmills!

On the map you will find:

- 2 garages (closed);
- 6 sawmills;
- 2 loading points;
- 11 scouting points;
- 1 gas station;
- 1 vehicle at the start + 4 around the map;

Size: 32x32 (1024x1024).
Good luck with this challenging task!

Cover author: Dobryy Drovosee, many thanks to him.
To thank the author - map code: 4276 4900 2797 8578

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16 Oct 2025 at 15:51

Map "What Goes Down Must Come Up" version 1.0 for Spintires: MudRunner (v14.08.19)

A map with mountainous terrain and many bridges.

On the map:
- 1 garage (open);
- 4 sawmills;
- 1 gas station;
- 1 logging site + 1 loading point;
- 4 vehicles at the start.

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16 Oct 2025 at 15:49

Tiantang Mausoleum Map version 1.0 for Spintires: MudRunner (v14.08.19)

A map of the "for an hour" category.

On the map:
- 1 garage (closed);
- 4 sawmills;
- 1 gas station;
- 1 logging area + 1 loading point;
- 9 scouting points;
- 1 vehicle at the start.

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