Files for the game Spintires: MudRunner 145

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22 Oct 2025 at 9:01

LCAC-27 version 1.0 for Spintires: MudRunner (v18.10.18)

The Landing Craft Air Cushion (LCAC) is a high-speed landing craft used for deploying troops from large amphibious dock ships. It can carry about 68 tons of payload (up to 75 tons when overloaded). The craft is used to transport weapon systems, equipment, cargo, and personnel from ship to shore or along the coastline. The main advantage of air-cushion landing craft is that LCACs can move across swamps and other coastal obstacles at high speed while carrying heavy loads, such as the M-1 Abrams tank, and can be equipped to transport up to 180 personnel.

The mod was made for a map that there was no time to finish. It might be useful to someone. The craft has animations for the propellers, loading ramp, rotating blades, as well as its own sounds. The archive includes a media.xml file that changes the water resistance in the game. It can be used without it, but the craft will move more quietly and the payload capacity will be reduced. The archive also contains a test map for refining or adjusting the craft’s settings. The mod is intended as material for map makers—it should not be simply added to the standard game maps!

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22 Oct 2025 at 8:59

Refs from the Villages Map: Summer and Autumn +Bonus v1.0 for Spintires: MudRunner (v18.10.18)

The archive includes house refs from the map "Villages. Summer and Autumn," namely 10 houses and 1 shop. There are also additional refs that I made myself, just because.
To use the refs, you need objects (Only refs are in the archive)
You may have seen the refs on maps and this one (Only houses with the shop)

Also, if you make a map with these refs, please credit the author of these refs!

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22 Oct 2025 at 8:57

Lossless Realistic Graphics version 2.5 for Spintires: MudRunner (v22.03.19)

Attention!

This version of the mod is no longer supported! Delete this version and forget about it!

The mod is now released in a new form with author support on this page Realistic Graphics Adega Mod Pack



The graphics mod enhances the game's atmosphere and vehicles.

Improvements:
- Replaces the original game loot maps to restore natural colors.
- Removes noise at night.
- Removes spots on the camera.
- Changes the weather, making the game atmosphere pleasant.
- Headlights, parking lights, brake lights, and reverse lights look significantly better.
- Turns off additional lights during the day.
- Turns off street lamps during the day.
- Fixed blue water in rivers and slightly green water.
- Improved log textures (3 variants available).
- Enhances: tree bark, stones, buildings, grass, soil, etc.
- Added the moon to the night sky (New!), with an option to remove the moon.
- Improves fir trees and vegetation.
- Improves the appearance of the winch cable.
- Option - Vehicles include: added extra fuel tanks to most vehicles, extended exhausts and autonomous power added to many, 5 vehicles restored to the game menu, original grilles (Ural 4320, Ural 432010, GAZ 66, UAZ 3151, KAMAZ 65111, KAMAZ 65115, KAMAZ 4310, MAZ 6317, KRAZ 255, ZIL 131).
- Option - Orange reconnaissance dot.
- Option - Logs variant 1, 2, 3.
- Option - Restore mud chunks on wheels.
- Option - New sounds (winch, gearbox, reverse, addon installation/removal, engine malfunction, etc.).
- Option - Structural logs variant 1, 2, 3.
- Option - Full moon.
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Installation:
1. Download *Realistic Graphics Lossless*.
2. Extract the archive to any location.
3. Delete folders from the previous version: *Adega_mod* folder, *MeshCache* folder, *TextureCache* folder.
4. Copy all files from the desired version folder (with *Main mod* or *Almost White Nights* mod) into the game's root directory. Agree to overwrite files.
5. Run the file *Clear cache (without resetting game settings).bat* to clear the cache. Mandatory!!!
6. Launch the game and enjoy!
7. For multiplayer with the *v2.5 for MudRunner* mod, it is recommended to launch via the SpintiresMod dialog and in the SpintiresMod additional menu check *Disable file verification*.
By default, log texture #2 is installed, but there are two variants to choose from, and you can also restore the original log texture. You can simply drop the desired texture into the TextureCache folder. Various add-ons from the *Add-ons and demonstration* folder can also be installed to your liking.

No need to pack anything into archives; all folders are already linked in my Config.xml file.
That's all!
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Requirements for multiplayer:
For version *v2.5 for MudRunner*, you need to install SpinTiresMod 1.9.0 or other SpinTiresMod versions!
Requirements for single-player: Nothing else needed besides the game!
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Explanation:
The *v2.5 for MudRunner* folder contains the version for playing with SpinTiresMod 1.9.0 or other SpinTiresMod versions.
The *Main mod* folder contains the mod with a more realistic night.
The *Almost White Nights* folder contains the mod with a brighter night.
The *Add-ons and demonstration* folder contains additional options: new log textures, restore mud chunks on wheels, Vehicles - original grilles and vehicles removed by the game author, remove the moon, new sounds, Orange reconnaissance dot, Structural logs variant 1, Structural logs variant 2, Structural logs variant 3, Full moon, and screenshots of new changes.
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P.S. FPS is not affected at all. The mod is a copy of the *Realistic Graphics + ReShade & ST mod fix* version, but without configured ReShade.
If you have a GTX 550 or higher video card, you can use the version with additional shaders that improve graphics several times and allow customization to your taste.*Realistic Graphics + ReShade & ST mod fix*
All vehicles display correctly in multiplayer, and you can even play with those who do not have my mod installed!
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More details can be found in the Instructions.txt file.
I also uploaded a video on YouTube.
Those who wish to thank can donate any amount in USD: Z283537524847 EUR: E371831979750 RUB: R157416240474
Thanks for the help evgen70rus!
Hope you enjoy the mod.

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22 Oct 2025 at 8:52

Backup mods version 1 for Spintires: MudRunner (vALL)

Batch file for backing up the _mods folder in the Spintires Mudrunner - Editor.
saves to the D drive in the Backup_mods folder (The folder will be created automatically) and deletes the old backup after a new one is made.
Place the batch file in the root of the editor ....................\steamapps\common\Spintires Mudrunner - Editor.
Change the encoding of the batch file to oem866 (image 2).

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22 Oct 2025 at 8:48

Guide to Changing Water Physics and Floating Mod Basics v1.0 for Spintires: MudRunner (v18.10.18)

The instructions are provided as an XML file and in the video. The archive also contains an already modified media file. Do not place the file in the root folder, but in the mods folder (the yellow Media folder).

The main principles of a floating mod. The lighter the body (PhysicsModel), the easier it is for the mod to stay afloat. And the larger the volume and the lighter the wheels, the better they will keep the mod above water. This is the basic principle. Almost the same as in real life.

Here are the nuances. The wheels should not be lighter than 50 (less wobbling), but preferably not heavier than 100. The larger the volume, the better, regardless of how it is achieved. You can make the size 1.0 radius and 1.0 width. Or you can make it 0.4 radius and 5.0 width, for example, if these wheels are under the bottom of some barge. Or 2.0 radius and 0.7 width. In short, the total volume is important. And the more of these wheels the mod has, the better it stays on the water.
The body of jeeps and buggies should be light, 600-1000 game kg, if they have 4 wheels, for example, sized 0.8 by 0.8. With the default media, such a mod will already float on water. But to make it actually move (drive on water), you need to increase the wheel friction. If offroad wheels by default have friction BodyFriction="1.0" SubstanceFriction="1.2", then to make the mod float, you need to increase it to at least BodyFriction="9.0" SubstanceFriction="9.2". Better to set it to 20.0. But with such friction values on the wheels, the mod will jerk a lot on mud. Also, a mod that is too light bounces unnaturally and unrealistically. It’s immediately obvious that it is very light. That’s why you need to modify the media file. With the modified file, the weight of jeeps can remain default, which is usually 1600-2500 game kilograms. And the wheel friction can remain default. Then the mod bounces normally and doesn’t jerk on different surfaces. If everything is done as in the video, the physics, in my opinion, do not suffer.

Then add invisible wheels everywhere you can hide them. Then the mod can weigh 6000 or 15000. And at the same time, it can carry default loaded cars on board, if this mod is a ship or some kind of barge.

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22 Oct 2025 at 8:35

Expanses of Villages 2 Map Reworks version 16.03.19 for Spintires: MudRunner (v18.10.18)

A pack of 9 refs from the Expanses of Villages 2 map, might be useful to someone)

Say thanks: WebMoney R658983344153

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22 Oct 2025 at 8:32

Graphics Enhancement by evgen70rus version 1.0 for Spintires: MudRunner (v19.11.18)

For everyone who doesn't like installing manually, this will come in handy.
The video below shows how to enhance the graphics in the game MudRunner, making them richer with just a couple of mouse clicks.
It is not recommended to remove the graphics using the uninstaller, as it may delete the game itself.

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