Files for the game Spintires: MudRunner 145

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22 Oct 2025 at 9:35

DLC American Wilds - Free! (Proper Installation) vx32/x64 for Spintires: MudRunner (v25.02.21)

The method is old, but not everyone, as I see, still knows about it! (and that's somewhat good).

Installation:
Copy the contents into the game folder with replacement! (not into the Media folder or System32 folder, but where the game's .EXE is located)
(In the Steam library\ in the DLC list - it will not appear for you, but Steam will think it is purchased).

If anyone is interested in how this works - google the words: CreamApi Steam

!!!Please - do not shout about this on all forums!!!

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22 Oct 2025 at 9:34

Graphics Mod version 1.0 for Spintires: MudRunner (v18.10.18)

This modification changes the textures in the game and the color of day and night.

Installation:
1. Go to the root folder of the game (D:\Games\Steam\steamapps\common\Spintires MudRunner) the path may be different depending on where you have Steam installed.
2. Open the archive Media.zip in the root folder of the game.
3. Open the folder mods\classes\daytimes from the downloaded archive.
4. Copy the contents of the daytimes folder (6 files) into the previously opened Media.zip archive, classes/daytimes.
5. Copy the contents of the downloaded TextureCache.zip archive into TextureCache.zip in the root folder of the game.

If you have the DLC American Wilds installed and want the sky there to be blue:
1. Copy the contents of the mods\American Wilds folder from the downloaded archive (3 files) into the _dlc_usa.zip\classes\daytimes archive located in the root folder of the game.

Author of "Blue Sky" and "White Nights": Den Huan
Textures: SpinTires
Fog assembly and settings: Vitargan177

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22 Oct 2025 at 9:32

Winter for Mapmakers version 3.1 for Spintires: MudRunner (v14.08.19)

Greetings, gentlemen, this texture and configuration pack is intended for map makers. I got tired of slogging through the mud and decided to try changing the textures for myself. I showed it to people, they liked it, I tried it myself and really enjoyed it. It felt something unusual yet familiar, since I live in the central part of Russia. I shared it with a friend, and he said, "Let's try to make better textures." He helped with the textures, and here is the result.

1) First of all, I changed the textures of the material and extruder, and many other textures responsible for mud in the game. (Snow)

2) I changed the exhaust, added more delay time for exhaust gases, made the exhaust emit white smoke at idle, and more white smoke when the vehicle is moving—after all, it’s freezing. I had the idea to implement warming up over time, but haven’t found a solution yet; for example, the longer the vehicle runs, the less white smoke there is.

3) Added materials for map makers—various overlays, etc... (Winter)

4) Removed clumps (mud and snow chunks). They were taken from here. They are included in the archive and can be left unchanged; the look is a matter of personal taste.

5) Vehicles get dirtier with snow.

6) Added ambient sounds for day and night, including creaking trees, singing winter birds, wind, wolves, dogs, etc. The mud sounds were redone to snow creaking. I’m not a pro, but it looks pretty good.

7) Slightly reworked the physics, specifically for the mud))) Yes, yes, don’t be too harsh on me for it, since you can choose not to install it and not offer it to players along with your map. Believe me, it won’t worsen the experience without it; in fact, I’d say it’s even more hardcore. I lightened it by reducing resistance and adding depth to the mud, which is now snow, plus other minor tweaks. Snow is lighter than mud, so I made that decision. This is still being tested. You can skip installing the file responsible for mud physics—again, it won’t harm you. The file is "media.xml".

8) Added falling snow. To activate the snowfall, simply send a signal to the engine when it’s off, and then turn it off again.

9) There is an installer for the client exe, author - evgen70 rus.
Example path: C:\Program Files (x86)\Steam\steamapps\common\Spintires MudRunner
It replaces Config, replaces cache, backs up the config, creates a "mod removal" folder on the desktop, and restores everything to its original state!

You can download the auto-installer here.

I recommend using this mod together with the pack from Dmitry Chesnokov (Dimon64rus).

Regarding the extruder, gentlemen, I would like to hear your opinion, as it was very difficult to select and balance the color. How would you have done it? And what do you feel is missing? I’m ready to discuss it here with you. There are many options, but one thing interferes with another logically, so you have to find the golden mean.

Installation:
Add TextureCache.zip in the editor for visibility.
Replace Media with the material for maps if you already have an older version.
Installation: On a clean game client, add the contents of the "Winter Mod" folder to the game directory! Replace Config.xml.
Remember, everything depends only on you. Do it as you want, don’t be afraid to raise the landscape, make snowdrifts, smear snowdrifts—really go all out however you want. I’m making a map myself; yes, it’s harder now, no doubt, but it’s rewarding )))) GOOD LUCK!!!

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22 Oct 2025 at 9:21

Sawmill for Map Makers and Manual Export v1.0.2 for Spintires: MudRunner (v18/05/21)

Sawmill Object for manual unloading, intended for map makers to create story maps. Logs must be transported only in bulk.

Agree that transporting logs in bulk is more realistic, interesting, and challenging, just like in real life.

The object is placed on the map as a vehicle (trucks_Pilorama), an addon is installed (Addon), and a location is inserted inside (Lumber).

Set the number of delivered logs at your discretion in the xml (Logs Short, Logs Medium, Logs Long); the sawmill's operating principle can be seen in the video, hopefully map makers will understand.

Wishing everyone enjoyable gameplay and success in creativity.

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22 Oct 2025 at 9:16

Realistic Graphics + ReShade & ST Mod Fix v3.1 for Spintires: MudRunner (v22.03.19)

Attention!

This version of the mod is no longer supported! Delete this version and forget about it!

The mod is now released in a new form with author support on this page Realistic Graphics Adega Mod Pack



The graphic mod was primarily made for myself and friends.

Improvements:
- Replaces the original game loot maps to restore natural colors.
- Removes noise at night.
- Removes spots on the camera.
- Changes the weather, making the game atmosphere pleasant.
- Headlights, parking lights, brake lights, and reverse lights look much better.
- Turns off additional headlights during the day.
- Turns off street lamps during the day.
- Fixed blue water in rivers and slightly green water.
- Improved log texture (3 variants available).
- Enhances: tree bark, rocks, buildings, grass, soil, etc.
- Added the moon in the night sky (New!), with an option to remove the moon.
- Improves fir trees and vegetation.
- Improves the appearance of the winch cable.
- Option - Vehicles include: added extra fuel tanks on most vehicles, long exhaust and autonomous power added to many, restored 5 vehicles in the game menu,
original grilles (Ural 4320, Ural 432010, GAZ 66, UAZ 3151, KAMAZ 65111, KAMAZ 65115, KAMAZ 4310, MAZ 6317, KRAZ 255, ZIL 131).
- Option - Orange reconnaissance point.
- Option - Logs variant 1, 2, 3.
- Option - Restore mud chunks on wheels.
- Option - New sounds (winch, gearbox, reverse gear, addon installation and removal, engine malfunction, etc.).
- Option - Structural logs variant 1, 2, 3.
- Option - Full moon.
- ReShade - Allows you to customize the game to your liking.
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Requirements:
For version *v3.1 for SpinTiresMod* you need to have SpinTiresMod 1.9.0 or other versions of SpinTiresMod installed.
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Installation:
1. Download *Realistic Graphics + ReShade & ST mod fix*.
2. Delete the old mod. Items to delete: the *reshade-shaders* pack, *Adega_mod* folder, *MeshCache* folder, *TextureCache* folder, dxgi.dll if present.
3. Extract the archive anywhere.
3. Copy all files from the folder of the desired version (Main mod or Almost White Nights) to the root directory of the game. Agree to replace files.
4. Run the file *Clear Cache (without resetting game settings).bat* to clear the cache. Mandatory!!!
5. For multiplayer with the *v3.1 for SpinTiresMod* mod, it is recommended to launch through the SpinTiresMod dialog and in the additional SpinTiresMod menu check *Disable file verification*. In SpinTiresMod, click *Game Settings* and then the *Settings* tab, check both *Enable built-in ReShade* and *Custom ReShade configuration file:*. Then use the *Browse* button to find the game folder and select our ReShade.ini file, click *Apply*.
6. Launch the game and enjoy!
By default, the new log texture #2 is installed, but there are two variants to choose from, and you can also restore the original log texture. The desired texture can simply be placed in the TextureCache folder. You can also install various add-ons to your taste from the *Add-ons and demonstration* folder.

No need to put anything into the archives, all folders are already linked in my Config.xml file.

The *Home* key opens ReShade settings. Renamed "Home" key description to "Home / Pos 1" to make it clearer for users with a German keyboard layout.
The *Print Screen* key saves a screenshot to the Screenshot folder in the game root.
The *F4* key toggles ReShade effects on and off.
That's all!

Also posted a detailed video tutorial on YouTube.
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Explanation:
The *v3.1 for SpinTiresMod* folder contains the version for the game with SpinTiresMod 1.9.0 or other SpinTiresMod versions.
The *Main mod* folder contains the mod with a more realistic night.
The *Almost White Nights* folder contains the mod with a brighter night.
The *Add-ons and demonstration* folder contains additional options: new log textures, restore mud chunks on wheels, Vehicles - original grilles and vehicles removed by the game author, remove the moon, new sounds, Orange reconnaissance point, Structural logs variant 1, Structural logs variant 2, Structural logs variant 3, Full moon, and screenshots of new changes.
The *All-Shaders-additional shaders* folder contains additional shaders for ReShade.
P.S. Remember that you can always customize colors, brightness, contrast, saturation, and other settings to your liking. You can also add additional shaders, but keep in mind that the more shaders you use, the more resources are consumed.
For those with below-average computers, use the mod * Realistic Graphics Without Losses *!
All vehicles display correctly in multiplayer, and you can even play with those who do not have my mod installed!
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Those who wish to thank can donate any amount to USD: Z283537524847 EUR: E371831979750 RUB: R157416240474
Thanks for the help evgen70rus!
Hope you enjoy the mod.

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22 Oct 2025 at 9:12

Railroad Perks version 0.01 for Spintires: MudRunner (v18.10.18)

Refined switches and diesel locomotives with wagons, as well as railway objects from the "Yanov" and "Manpupuner" maps
Two diesel locomotives - TEP-70 and TGM-3, wagons - reserved seat carriage (4 points garage), flatcar with drop sides, dumpcar, flatcar without sides, tanks (10000 l and 6000+repair), hopper (repair), open wagon (medium and short, 8 points each), railway bridge, ramp for placement after derailment, and more.

Based on the RZD pack.

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22 Oct 2025 at 9:05

Residence Registration Guide version 1 for Spintires: MudRunner (v18.10.18)

References on registering gusli and trucks (from the wiki, which no longer exists). English language (I don't remember from where).

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