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CancelVersion 2 for Spintires: MudRunner (v25.02.21):
- Works with the latest version of the game, as well as with Atdega Mod Pack;
- Fixed an issue with the display of droplets on the glass in first-person view.
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Version Build VICTOR (v35) for Spintires: MudRunner (v29.01.18):
"Dynamic Summer" includes:
- Dynamic rain generator, from light to heavy downpour with storm effect
- Dynamic wind generator capable of generating strong gusts and turbulent wind
- Dynamic thunder and lightning generator with moving storm fronts
- Dynamic mud generator. Replaces by default with a more complex one, with mud chunks, spraying and splashing
- Dynamic water generator replaces the default for a more complex and realistic water splashing effect
- New mud and water physics for more challenging realistic gameplay
This is a very sophisticated weather generator capable of creating any weather from a sunny day to an extremely strong thunderstorm and a downpour of biblical proportions with strong winds. Storms have a center that moves slowly, and the wind comes from that point along with a potential random crosswind to spice things up. The wind, like any rain that can fall, depends on everything from exhaust gases, leaves, dirt to water particles. The Dynamic Mud system is tied to a weather generator, so that over time the ground becomes soaked, turning what would normally be mud into mud and making the mud smoother. With new features in ST:M, heavy rain affects how slippery the terrain will add a new level of integration!
Dynamic dirt has also improved significantly and, thanks to the included additional graphics in ST:M, chunks and drops of dirt are now produced that fall (or are thrown) onto the wheel and stick to it. The size, color and texture depend on how deep the wheel was in the mud or how much dirt was displaced.
It can be combined with any weather modification mods: fog adjustment, sun brightness, etc.
Together with SpinTiresMod.exe it doesn't work correctly! The author recommends using this weather without SpinTiresMod.exe !
Mod Management:
The mod is activated and deactivated by pressing the "G" button on the keyboard (the signal in the game)
Installation method:
Move the contents of the Media folder to the Media folder of the game, or to the archive Media.zip .
Move the contents of the TextureCache folder to the TextureCache archive.zip games.
Attention! Before installing the mod, make a backup copy of these folders!
Authors: Templar GFX, Draconus.