Search results for the phrase «Hayes HDX»: 4 matches

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10 Apr 2022 at 17:21

ZIS-5 version 15.11.17 for Spintires: MudRunner (v07.11.17)

It has 2 versions of the truck, 7 of its own addons + 1 standard, its own cargo and its own sound. View from the cabin.

MATERIAL
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22 Oct 2025 at 14:00

Patch for Spintires: MudRunner Editor: 4GB RAM v1.1 for Spintires: MudRunner (v07.11.17)

.dll library expanding RAM usage for the MudRunner editor.

Installation:
1. Unpack the d3dx9_43.dll file into the "Spintires Mudrunner - Editor Beta" folder containing SpinTiresEditor.exe. (Steam or pirated editor)
2. Launch the editor, read the message, close the editor.

Normal usage:
- Run the editor as usual. Now it can use up to 4GB of RAM.
- When you exit the editor, allow the black window (command prompt) to do its job and close itself. This is necessary for the files to be renamed for the subsequent launch of the editor.

However, sometimes on Windows 10, after closing the editor, the black window does not appear. And when you launch the editor again, you see the message about the first launch after installing the library into the editor folder. I don’t know why this happens – but that’s the reality.

For this, the archive includes a .bat file "MudrunnerEditor.bat". If you encounter this problem (the first launch message appears every time you start the editor with the library) – use "MudrunnerEditor.bat" to launch the editor.

I hope this will be useful to many, as I myself faced memory shortage issues with the editor.

Author of the original dll library for Spintires Editor: Localhost.

MATERIAL
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22 Oct 2025 at 13:52

MudRunner MP Mod Loader version 0.1 for Spintires: MudRunner (v30.11.17)

A batch file made for convenience, so you don't have to constantly move files from folder to folder if you want to play with mods in multiplayer.

How it works:
1. Before launching the game, all files from the media and texturecache folders are moved to temporary folders
2. The game launches, the script waits 10 seconds for it to load successfully
3. Then the script continues and moves all files from the temporary folders back to the working ones

I recommend making backups of all your mods!

Installation and use: place the .bat file in the root folder of the game and run it exclusively from there, you can also create a shortcut separately and choose the icon from the game's .exe file

MATERIAL
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22 Oct 2025 at 12:58

Self-Propelled Ferry version 1.0 for Spintires: MudRunner (v18/03/06)

Recommendations for using the ferry:
1. The media.xml file (in the archive) is necessary to keep the ferry afloat (cars sink).

2. To load a car onto the ferry, drive it into the port all the way,
lower the ramp (key 4),
at the same time the ramp’s protrusion must fit into the red rectangle of the port.
It is not recommended to transport 2 heavy (loaded) cars at once – there may be problems controlling the ferry!

3. The safe sailing zone is limited by buoys,
I do not recommend "landing" on the shore in an unauthorized place –
you will lose both the car and possibly the ferry!

4. For mappers: place the port slightly above the water level (the ferry ramp with a loaded car can catch on the concrete of the port, and the ferry will not move).

5. I recommend making vertical, fairly high shores on the map – contact with a gentle shore causes the ferry to flood!

6. When placing the ferry on the map in the editor (trucks), you need to disable ground snapping and place the ferry on the water surface (so it does not float up from the bottom of the reservoir)!

In the archive: ferry (in X-files – it might be possible to put it in WS for someone).
port (in X-files)
buoy (in X-files)
+ the Media.xml file is extremely necessary to keep the ferry on the water surface!

The ferry model is from the internet, modified in 3ds Max and exported to the game – Vlad_sve

It will not be on Steam due to some additional files required for the ferry!

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