Search results for the phrase «International Harvester Scout 800»: 8 matches

MOD
800
155
1
0
14 Apr 2022 at 22:14

Steel Cable Texture for Spintires: MudRunner (v26.10.17)

There is a default texture in the archive, in case someone doesn't like it.

MOD
727
177
0
0
11 Apr 2022 at 18:18

Map «Morning Walk» version 21.07.19 for Spintires: MudRunner (v22.03.19)

- 1 garage (open);
- 1 gas station;
- 1 sawmill;
- 2 loading points;
- 3 sawmills;
- 3 points of exploration;
- 4 starting slots (can be replaced);
- Map size: 512m x 512 m.

MOD
UPDATE
780
259
0
0
15 Apr 2022 at 13:13

Map «Gornaya» version 15.04.22 for Spintires: MudRunner (v25.02.21)

- Updated, autumn has been added.
- Other corrections and adjustments on the map.
- Garage: 1 (closed);
- Refueling stations: 1
- Sawmills 6;
- Manual loading: 2;
- AutoLoading: 1;
- Exploration points: 8;
- Slots 4 (replaceable).

MOD
529
142
0
0
12 Sep 2022 at 14:08

Map "X66 13" version 06.06.18 for Spintires: MudRunner (v18/05/21)

- 12 sawmills;
- 1 garage (closed);
- 1 refill station;
- 4 loading points;
- 13 intelligence points;
- 4 cars at the start.

Map size: 1024x1024 meters.

NEWS
4.9K
0
0
22 Oct 2025 at 11:48

MudRunner News: Week 41, 2017

News about water in Spintires MudRunner
Question: Does the new water have a physical impact on vehicles, for example, can a very raging river overturn a vehicle with water currents or carry away a light vehicle, etc.?
Answer: Water has always had a physical impact, but its behavior has noticeably improved in MudRunner! The old water applied its impulses to the base of the physics bodies, so vehicles never overturned. Vehicles will now be much easier to overturn (by underwater currents when you are fully submerged). In short, the water flow now affects physics more naturally (the visual flow model has also been improved).
Trailers now have cables and air hoses: Unlike earlier versions, cables and air hoses have been improved.
Question: Will MudRunner have full controller support on PC (Steam)?
Answer: Of course!
Question: Will there be more options to customize each wheelset on vehicles?
Answer: This is one of the reasons why the "Change vehicle wheelset" feature was removed in MudRunner.
Question: Will it be possible to install addons on trailers, or attach a trailer to another trailer (if there are multiple)?
Answer: Possibly in updates.
Question: Have lighting issues been fixed?
Answer: Many improvements and fixes have been made to lighting.
Introducing the C-256 truck!

Vehicle description:
The C-256 is at its best when pulling logs. It is one of the only vehicles in the game capable of transporting long logs, making it your favorite carrier. With a jeep for scouting the map and a fuel tanker, the C-256 is an invaluable worker.

Technical specifications:
The C-256 has a 330-liter tank and a differential lock. It can take up to 600 damage units in the game. It has one garage point; after unlocking, the C-256 will become your main vehicle for transporting logs.

Strengths:
The C-256 is one of the few vehicles capable of transporting long logs in the game.

Weaknesses:
The C-256 is not equipped with all-wheel drive and struggles to overcome difficult terrain. Without a scouted route or a dedicated road, it won’t get far.

Addons:
The C-256 is one of the few vehicles capable of attaching an addon for transporting long logs. It can use other addons, but its poor off-road capability will spoil your desire to use it as a support vehicle.

Fuel tank – can transport fuel.
Semi-trailer tank – a trailer that can transport fuel.
Garage cart – a trailer that carries one garage point.
Garage parts – can carry two garage points.
Garage semi-trailer – a trailer that transports four garage points.
Garage trailer – a trailer with two garage points.
Logging platform – allows transporting medium/long logs.
Flatbed platform – allows transporting short logs.
Logging semi-trailer – a trailer that allows transporting medium/long logs.
Flatbed trailer – a trailer that allows transporting short logs.
Spare wheel – for vehicle repairs.
Coupling – allows attaching semi-trailers.
Repair parts – allows repairing other vehicles.
Semi-trailer cart – can repair other vehicles.
Service cart – can repair other vehicles.
Original

MATERIAL
154
55
0
0
22 Oct 2025 at 13:50

Spintires MudRunner Mod On version 0.5 for Spintires: MudRunner (v29.01.18)

Spintires MudRunner Mod On — performs the same function as spmmm, namely enabling mods in the game + delayed mod loading, cache clearing, Media folder cleaning, Config.xml patching.

Place the file in the root folder of the game.
Run as administrator.
On the first launch, the following folders will be created: Media_mod, Media, and Config.xml will be patched.
Media_mod - this is where mod files should be placed.
If you already have files in the Media folder, they should be moved to the Media_mod folder, because after enabling mods, the original Media folder with all its contents will be renamed to Media_original and mods will become unavailable in the game.

To work in delayed mod launch mode, go to the settings section, then specify the game file and the delay time in seconds. The delay time is the time after which the Media_mod folder is renamed to Media and mods become available.

Why is delayed launch needed? In some cases, when adding third-party mods, in multiplayer mode you may see the message "files differ from the original," the server does not search and does not create a room. This problem is often solved by enabling mods after the game starts.

Program on the author's website

NEWS
14.5K
0
0
22 Oct 2025 at 11:27

Update 11.12.17 for Spintires: MudRunner

Today a small update was released, fixing a serious stability issue reported after last week's update, as well as adding some improvements.
The console update release is expected next week, as previously planned.

List of changes:

Camera:
- Camera zoom out when using the steering wheel
- Cabin camera is now assigned to the "3" key by default (on first game launch)
- Cabin camera can be activated with the right mouse button, but only when "move camera" mode is active (without hovering over the truck)
- Reduced sensitivity of the vertically oriented camera.

Audio:
- New and improved repair sounds
- Minor sound improvements

Fixes:
- Assigned the "3" key as a hotkey for the cabin camera for players launching the game for the first time
- Changed the label for exiting the cabin camera
- Restored missing labels "Engine stalled" and "Turn off differential lock"
- Trailer socket can now be activated with a gamepad when looking back in the cabin
- Fixed mod sorting by date/rank in the "Manage Mods" section

Other improvements:
- Vehicles are divided into three groups: stock | certified mods | uncertified mods
- Minor visual effects improvements (semi-transparent engine)
- Added headlight light projection textures (a slight improvement to headlight visual characteristics at night)

As always, please continue to let us know what you think about the game and report any issues or feedback you have. It all goes towards making Spintires: MudRunner the best game it can be!

Source

MATERIAL
347
91
0
0
22 Oct 2025 at 13:55

Mesh Converter version 1.0.0 for Spintires: MudRunner

MeshConvert - a mesh editor for the Spintires format (those in MeshCache or _m)
MeshConvert saves ST game meshes for different game versions.
But not all meshes can be converted correctly; it is preferable to use the original X-meshes (with the .x file extension).
Also, MeshConvert can be used to edit the mesh XML.

Usage:
With this program, you can convert vehicles from the 03.03.16 version, specifically cached mesh files, to MudRunner.
Important! Don’t forget to then distribute all texture and model files into the necessary folders (which should be created beforehand): meshes go into the _m folder, and textures into the _t folder, accordingly. And provided the vehicle config in classes/trucks is correct, taking into account the new requirements for wheels and steering response. Also, the correct config for the wheels themselves in classes/wheels. The vehicle will appear in the game, though without drive shafts, as mentioned by the user above. Difficult? Possibly for some. But those familiar with the subject will figure it out.
How to use: unpack the downloaded executable into any folder. Double-click it, and in the window that appears, at the very bottom above the Load and Save buttons, select the path to the desired model (vehicle, addon), open the mesh, then click Load, and after that Save. A file with the _converted suffix will appear next to the model in the folder. This will be the finished mesh. Delete the old one, remove the suffix from the filename. That’s it.
Thanks for the instructions: Denis Korolev.

Source: SPINTIRES HARDCORE group

by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
Updates every hour

Go Up
How do I add to exceptions?

You have an ad blocker enabled. Please, add this site to the exceptions. We don't have annoying ads, but we need it to continue to please you with the publication of the best mods :)

We would like to inform you that in some cases blockers block not only ads. (There are cases when the drop-down menus did not work for users: "Mods", etc.)