Search results for the phrase «Pack of semi-trailers»: 14 matches

MATERIAL
248
61
0
0
22 Oct 2025 at 16:17

5 Map Objects for SpinTires

Some of the objects are dynamic (shown in the video). Converted to the game by: RedPoW. Models taken from the game: 'The Expendables 2'.

MOD
844
99
0
0
11 Apr 2022 at 15:35

Map "DCO Logging" version 1.0 for SpinTires (v25.12.15)

The map has 1 sawmill and 2 garages.

Have a nice game!

MOD
998
204
0
0
21 Apr 2022 at 19:02

Land Rover Series III + Mini Log Trailer v2.0 for SpinTires (v2014)

The mod has 18 addons, 9 different colors, as well as 2 sets of wheels.

After installation, you need to specify which car to replace the mod: follow the way C:\Program Files\Steam\SteamApps\common\Spintires\Media\classes\trucks and rename the file LandRover*.xml, specifying before .xml name of the standard car. For example, renaming Land Rover III blue.xml in uaz.xml will replace the standard Uaz in the game with a Land Rover in blue coloring.

Attention! When using this mod, it is necessary to delete the Mesh Cache.mc file every time before starting the game (C:\Users\имя_пользователя\AppData\Roaming\Spintires). Otherwise, the game will crash.

MOD
1K 
128
0
0
21 Apr 2022 at 19:07

ZiL 130 MMZ 4502 version 1.0 for SpinTires (v2014)

The mod was tested on version 04.02 of the game. There is animation of suspension, cab, mudguards, gimbal and addons. The mod includes 11 addons and 3 pairs of wheels.

The cargo works only on version 04.02 (you can carry short and medium logs, as well as stones). Multiplayer and achievements are not available.

MOD
1.6K
155
0
0
4 Apr 2022 at 15:26

Mercedes-Benz G63 AMG 6X6 version 1.0 for SpinTires (v2014)

Mercedes-Benz G63 AMG 6X6: luxury American SUV of German origin, redesigned for travel and trial.

There is one standard Uaz addon, stock wheels and off-road option.

MOD
991
195
0
0
26 Jun 2022 at 12:39

Trailer Pack+Tractor version 03.03.17 for SpinTires (v03.03.16)

Adds a new trailer.

MATERIAL
614
177
0
0
27 Mar 2023 at 15:49

Steel structure A version 1.0 for SpinTires (v03.03.16)

Model from the S.T.A.L.K.E.R game.

MATERIAL
469
121
0
0
22 Oct 2025 at 15:44

SpinTiresMod.exe version 1.4.7 alpha for SpinTires (v03.03.16)

What's included:
- mod for Spintires, supported versions: Steam 03.03.16, MailRu 09.11.16;
- built-in version of SpintiresPlus;
- modified SpinTiresEditorMod editor;
- utility for working with map files LevelTools;
- mod manager.

Spintires mod:
- Support for maps larger than 1x1 km.
- Support for tracked vehicles.
- In-game mod manager, ability to enable/disable signed workshop mods.
- New mod support system. Ability to add additional language files. Workshop mod localization.
- Launch normally or via modified exe file (Steam version only, needed only if memory shortage issues occur, it patches the ability to allocate more than 2GB of memory to the application).
- MailRu version now saves settings in its own folder.

Spintires Editor mod:
- Removed map size restrictions.
- Improved height calculation.
- Ability to change maximum height, default is 64m.

Installation:
1. Install anywhere like any program – run it.
2. Click Settings, first field SpinTires Directory – click Install and specify the game folder. It should look something like this: C:\Program Files (x86)\Steam\SteamApps\common\Spintires\
3. Click Ok, the program will show a Launch Spintires button – launch the game through it!

How to add a mod (vehicles, maps, etc.):
1. A mod can be a folder or a ZIP archive.
2. Check the correct mod structure – the mod folder/archive should contain game folders like classes, levels, etc. The Media folder is not needed!
3. All mods can be placed in the program folder "Data\Spintires\Mods"
4. You can also add your own mod folder – in the mod manager on the "Mod Folders" page.
5. If everything is correct – the game should detect the mod.
6. In the mod manager you can manage mods – enable/disable, set priority, specify additional mod tags.

Workshop mod localization. See the example in the screenshots.

Tag String:
- Attribute "Type": can be "assets", "game", "help", "ui"
- Attribute "Replace": if "True" – replaces the previous value. Use carefully, it can overwrite values from any mod!

Tag Language:
- Attribute "Id": two-letter language code, e.g. "ru" or "en"
- Tag value: the text itself
- Attribute "Value": the text itself (better to use the tag value), if the tag value is not empty, the attribute is ignored

Additional localization for any mods.

See example in folder Data\Spintires\ModsExample\ExtraStrings.
"_append_levels_game.txt", "_prepend_std_game.txt" – what it means:
- prefix "_append_", "_prepend_" – defines how the word will be added. "_append_" – if already present, it will not be added. "_prepend_" – if already present, it will be replaced.
- postfix "_game" – word group, can be "assets", "game", "help", "ui".
- in the middle "levels", "std" (between prefix and postfix) can be anything – essentially a unique identifier.

For more details see Readme.ru.txt in the Help folder.
For all setup/installation questions contact the group messages SPINTIRES HARDCORE.

MATERIAL
355
119
0
0
22 Oct 2025 at 14:46

Static Objects from the "Shadow of Chernobyl" Map v0.04 for SpinTires (v03.03.16)

A few objects themed around the game "S.T.A.L.K.E.R." for map makers.

The pack includes:
- Cordon: buildings for the checkpoint, railway bridge (intact and destroyed), railway tunnel, bus stop
- Agroindustrial complex buildings (in pieces), including the famous mural from the DK "Energetik," a smokestack, short staircase
- Dark Valley: unfinished building
- Military warehouses: barrack, hangar, water tower, bridge support, bridge beam
- Red Forest: derrick (Forester’s house), reserve fence (2 pcs)
- Yantar: brick fence, scientists’ bunker, factory workshops (large and small)
- Additionally: two-story brick Khrushchyovka, garage, administrative building, posters for the parade ground (3 pcs)
- Textures of asphalt, asphalt road, as well as construction debris, markings – solid and dashed lines, military parade ground, default two-lane road but with brighter white markings.

Some objects are better slightly rescaled, although they were created in real metric meters and have plausible sizes. Also, the object centers (from where the axes grow) got misplaced during conversion from Max (but usually remained within the object, so it’s not a big deal).

The archive includes a nano-map to drive around and see some objects in their natural habitat.

MATERIAL
203
103
0
0
22 Oct 2025 at 13:00

Ref "Town" version 1.0 for SpinTires (v03.03.16)

Ref approximately 400x400 meters in size. Perfectly suited for 32x32 sized maps.

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