Search results for the phrase «Taiga 20 Map»: 22 matches

MOD
1.2K
210
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14 Apr 2022 at 14:56

Map "On the water" version 1.0 for SpinTires (v03.03.16)

- 1 garage (open);
- 1 refueling station;
- 1 sawmill;
- 1 slot for machines.

MOD
1.3K
160
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5 Apr 2022 at 13:56

Camera from the cockpit version 1 for SpinTires (v2014)

Camera from the cockpit.
On all cars, a camera is installed from the cab, instead of the roof.
The first trial version.

NEWS
9.5K
0
0
22 Oct 2025 at 12:21

New UAZ in SpinTires

Pavel Zagrebelny (the lead developer of SpinTires) shared a screenshot of the new 3D model of the UAZ and its addons.
This gives confidence that the game's development has not been stopped. We are waiting for the next update.

MOD
972
109
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5 Apr 2022 at 14:34

Koenigsegg one1 Monster truck version 1 for SpinTires (v13.04.15)

Swedish company Koenigsegg has brought to the Geneva Motor Show 2014 hypercar One:1, which should become the fastest road car in the world, leaving behind Bugatti Veyron.

MOD
1.2K
263
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5 Apr 2022 at 14:29

MAN F2000 19414 Tandem and trailers version 1.0 for SpinTires (v2014)

A truck with a trailer for Spin Tires. There are animations of suspension, cab, mudguards and addons. The mod has four addons and trailers. The passability is average. Copy textures to the Texturescache archive or drop a folder with textures into the media folder. Copy sounds to Media/sounds/engine with replacement.

Model, Man textures: unknown.
Model, trawl textures: MX270.
Body model: Werkstattleiter.
Wheels: ETS 2.

MOD
1.2K
140
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0
10 Aug 2022 at 13:16

Map "TO4k-9" version 1.0 for SpinTires (v13.04.15)

TO4k-9 map with a logging point in the center and seven sawmills at the edges. There is also one gas station and one garage.

MOD
929
100
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0
13 Apr 2022 at 11:54

Map «Crawl» version 1 for SpinTires (v03.03.16)

A beautiful and interesting map for the trial. There are 1 garage and two gas stations on the map.

MATERIAL
213
78
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22 Oct 2025 at 14:13

Editor Materials version 2 for SpinTires (v03.03.16)

I decided to systematize materials for Spintires Editor.
So far, only one field plant - Barnyard grass.
I will update (adding 3-4 materials at a time).

Installation: Remove the old version. It is better to install on a clean editor.
Run setup.exe and follow the installer instructions.

Contents: Maps, refs, and tests from the 2014 editor.

Plants by Silent:
- Echinochloa_crus_galli_v1 (Barnyard grass)
- Echinochloa_crus_galli_v2 (Barnyard grass)
- Echinochloa_crus_galli_v3 (Barnyard grass)
- Lamium_purpureum_v1 (Red dead-nettle)
- Lamium_purpureum_v2 (Red dead-nettle)
- Lamium_purpureum_v3 (Red dead-nettle)

Models by Vladislav Sinitsyn (Vladislav):
- mountain with tunnel
- stone bridge
- log stand
- crates on a pallet
- fuel barrel
- admin building
- transformer booth
- abandoned house
- ferry dock
- flat stone
- grassy hill with curved tunnel
- colonnade
- beach lounger with umbrella
- concrete ridge for suspension testing
- admin building
- transformer booth
- abandoned house
- ferry dock
- colonnade
- beach lounger with umbrella
- concrete ridge for suspension testing

Models by Intelpower:
- "Logging" stand
- "Glory to forest workers" stand
- GRP
- Rusty barrel
- Signpost
- Harmonica player statue
- Old booth-shed

Models by Dmitriy Shuleyko (dmitriy1815)
Static objects from the "Shadows of Chernobyl" map
- Cordon: buildings for checkpoint, railway bridge (intact and destroyed), railway tunnel, bus stop
- Agro-industry buildings (in parts), including the famous mural from the "Energetik" cultural center, chimney, short staircase
- Dark Valley: unfinished building
- Military warehouses: barrack, hangar, water tower, bridge support, bridge beam
- Red Forest: derrick (Forester’s house), reserve fence (2 pcs)
- Yantar: brick fence, scientists’ bunker, factory workshops (large and small)
- Additionally: two-story brick Khrushchyovka, garage, administrative building, posters for the parade ground (3 pcs)
- Asphalt texture, asphalt road, as well as construction debris, markings - solid and dashed lines, military parade ground, default two-lane road but with brighter white markings.
- Yantar: brick fence, scientists’ bunker, factory workshops (large and small)
- Additionally: two-story brick Khrushchyovka, garage, administrative building, posters for the parade ground
- Overlays of solid line, dashed line, military parade ground, default two-lane road but with brighter white markings

Update 2 (16.11.17):
Added plants:
- Echinochloa_crus_galli_v2 (Barnyard grass)
- Echinochloa_crus_galli_v3 (Barnyard grass)
- Lamium_purpureum_v1 (Red dead-nettle)
- Lamium_purpureum_v2 (Red dead-nettle)
- Lamium_purpureum_v3 (Red dead-nettle)

NEWS
5.2K
0
0
22 Oct 2025 at 12:37

Checkpoint and Mud Tracks

A new batch of rumors:
Checkpoints (control posts) will be added to the maps. There is no information on how they will work. It is still unknown whether they will be simply impassable objects on the map or if they can be opened (obtain a pass).
Tracks will now be left by mud on the ground (possibly on asphalt and other surfaces as well) (2nd and 3rd pictures).
All these changes are promised to delight us in the upcoming update.

P.S.: Meanwhile, the game on Steam has rolled back to version 17.11.15. The developer does not know the reason. Oovee has not responded yet. Maybe they are already trying to roll out the update, but something went wrong?

UPDATE 24.02.16: The game has updated again to 25.12.15c. Waiting for official statements..

NEWS
5.4K
0
0
22 Oct 2025 at 12:26

Development News: Liquids, Reeds, and Shadows

Demonstration of liquids in vehicle containers (fuel in the tank, etc.) - screenshots 1 and 5.
Maps slightly modified, reeds added to the lake - screenshot 2.
Lighting mode settings - screenshots 3 and 4.
Demonstration of night shadows - screenshot 5.

More screenshots here.

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