Search results for the phrase «Trailer for 5 and 8 Points»: 12 matches

NEWS
4.8K
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22 Oct 2025 at 12:36

Ural-375, Checkpoints, and Steam Controller Support in Upcoming Update

"Yeah, the game doesn’t work at all, and they’re busy with checkpoints" © SPINTIRES Hardcore.

A fresh batch of screenshots from the developers.

Yes, despite the game crashing issues and the unclear situation with user maps, the developers are pretending everything is fine and are working on improving the game.

In the upcoming update, we can expect a new Ural-375 (screenshots 1-3), checkpoints (blockposts), which we have already written about and will actually be openable (screenshot 4). The screenshot shows that you will only be able to pass through this checkpoint with an empty vehicle (no cargo).
Additionally, judging by the last (5th) screenshot, there will be support for the Steam Controller (according to other sources, the Xbox controller).

Well, we wait... We wait almost as much as for the crash fixes!

P.S.: As always, not a word about the update release date.

MATERIAL
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22 Oct 2025 at 15:13

Spin Tires - Updater version 1.4.0 for SpinTires (v03.03.16)

Updater functions:
- Car characteristic editor.
- Ability to make a backup (Buckup) of SpinTires Saves/Settings.
- Ability to monitor update releases.
- Ability to launch the game through the updater.

Editor functions:
- Suspension.
- Suspension-2.
- Front wheel steering angle.
- Max wheel steering angle.
- Steering speed.
- All-wheel drive On/Off.
- Fuel tank capacity.
- Vehicle weight.
- Maximum damage.

Installation:
1. Unpack the .exe file into the game folder.
2. Run and select the functions you need.

To edit the source, you need Cheat Engine 6.5.

NEWS
20.6K
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22 Oct 2025 at 12:19

SpinTires Plus Patch Usage and Setup Guide

Instructions are relevant for Spintires Plus 7

Instruction author: Sashok Sempyat

Open the SpintiresPlus_config file with any text editor (Notepad, Notepad++, etc.) and configure it as you need, save, and continue with the instructions

Config DebugMode="false" WireframeMode="false
BugFixes
DPIIndependentCursorSize="-1" -
FixSunkenMud="true" fixes the invisible mud bug (true-on, false-off everywhere below)

WheelmassBug
SuspensionFix="true" - (following sections with dashes for modders)
TireDeformationFix="true" -
MudSinkingFix="true" vehicle sinking into soil or mud (if you stand still for a long time on soft ground, the vehicle sinks)
MaxDeformationPressure="25e6" -

Camera
CabinCameraMaxAngle="-1" -
DetachCameraFromSteering="true" prevents the camera from moving together with the steering wheels.
NoCabinCameraReset="true" prevents the cabin camera from automatically zooming in when the truck is moving.
NoAutoZoom="true" prevents the camera from automatically zooming during driving
NoAdvancedAutoZoom="true" prevents the camera from automatically zooming when entering/exiting advanced mode
NoAutoZoomOnStations="true" prevents the camera from automatically zooming when stopping at gas stations, sawmills, garages
RightSideCameraKey="160" -
UncapZoom="true" free camera (disable if it significantly reduces FPS)
UncapX360Zoom="false" free camera for X360 controller.

ExternalMinimap
EnableMinimap="false" -
MinimapPositionX="-1280" -
MinimapPositionY="0" -
MinimapWidth="1280" -
MinimapHeight="1024" -
MinimapMarkerSize="16" -
MinimapAdapter="1" -

Gameplay
AlternateDifflockDamage="false" difflock damage in simulator mode is slightly more realistic than default, as it is based on the difference in angular wheel speed and is less forgiving.
AlwaysShowDevMenu="false" cheat shows the polygon menu on maps (with respawn, reload, refuel options)
AlwaysAllowSpawnLocators="false" -
HardcoreAutoLogs="true" logging in simulator mode is enabled
LegacyCloaks="true" overlapping scout points do not reveal each other's territories
LoadPointsPerObjective="-1" -
NoDamage="false" cheat no damage
UnlimitedFuel="false" cheat infinite fuel

Graphics
DisableDOF="true" disables depth of field (blur of objects very close or very far from the camera).
IncreaseTerrainLOD="false" -
NoVisualDamage="false" disables visual damage; effects such as sparks, oil leaks trigger when your truck is sufficiently damaged.
RenderDistanceIncrease="128" increases the rendering distance of mud by this number; some other objects are also affected. Default value: 0, maximum 255, 0 disables the feature, values in the last 18 numbers are practically meaningless due to additional engine limitations. For your information, the default rendering distance is 6 units, this will be 6+RenderDistanceIncrease.
AspectRatio="-1" -
FOV="-1" -

HUD
HideHUD_SteamInfo="false" -
HideHUD_3dUI="false" -

Misc
AllowCustomObjectsInMP="false" prevents the "game files differ from original..." error when playing MP maps with custom objects.
DisableSuspensionDamage="true" disables damage received when driving at moderate speed over rough terrain and disables speed damage (damage received when driving on any terrain, even perfectly flat).
HavokBufferSize="5000000" size in bytes of the Havok buffer used to store temporary data (e.g., collisions). Try increasing this if the game crashes when too many objects or two vehicles approach each other. By default, the game uses 500000. 0 disables the feature.
ShifterReleaseFix="true" -
TrailerLoadFix="true" allows forcibly loading logs onto trailers even if your truck is "incorrectly positioned". The further from the correct position, the higher the chance to trigger a glitch with spinning and scattering everything around (recommended to enable as many people struggle with this)

Modding
ExtraAddonProperties="true" -
MapsCanOverrideCloakMesh="true" -
OrientableShafts="true" -
SupportCustomShafts="true" -
SupportSkidSteering="true" -
SupportAdditionalConstraints="true" -
SupportSilentLinkedSteering="true" -
SuspensionTunableInWheelsSets="true" -
UnclampedXML="true" -
UnclampedManualLoads="true" -
UnpresetWheels="true" -
WheelsetsCanRequireAddons="true" -

NewGameOptions
DisableCloaks="false" cheat map is unlocked
ScrollableMapMenu="true" the map can now be scrolled using the mouse wheel or page up/down. No scrollbar, but the menu responds correctly.
SelectStartupAddons="false" allows selecting which addons are installed on your truck when starting a new game. Takes the form of a new menu that appears on the loading screen. Tip: you can enter * in the search bar to see which addons are currently available. Addons of locked trucks can also be configured independently of the author.
ShowLockedTrucksAtSelectionScreen="false" locked trucks also appear in the selection list and can be configured. Warning: there is no way to know if a truck is locked or not on this map.

TimeCycle
FreezeTimeOfDayAt="-1" freezes the time of day at a specific hour. Valid range: 0-24. For example, 14.5 locks time at 2:30 PM. Negative value disables the feature.
GameDayDurationInRealSeconds="-1" duration of the game day in real-life seconds. This does not affect fuel consumption if expressed in liters per real-life minute. The original game uses 1 day = 2700s. Negative or 0 values disable the feature.

Winch
BatteryPoweredWinch="false" electric winch works with the engine off (even if no fuel or maximum damage is received)
ReleaseWinchKey="88"
WinchRange="-1" length of the winch cable in meters. Due to engine limitations, you cannot set more than 40m. Default value is 14m. Any negative value disables the feature

OtherDlls
LoadDll="SpintiresPlusPlugin.dll"
LoadDll="Plugin2.dll"
d3d9DllOverride=""

MOD
844
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11 Apr 2022 at 15:35

Map "DCO Logging" version 1.0 for SpinTires (v25.12.15)

The map has 1 sawmill and 2 garages.

Have a nice game!

MATERIAL
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22 Oct 2025 at 14:07

Winter Tale Object and Texture Pack version 0.01 for SpinTires (v03.03.16)

Objects, plants, and textures from the "Winter Tale" map.

Attention! To work with the plants, you need to modify the files prebuild/common/brushes.xml and _templates/plants.xml. If you are afraid of breaking/cluttering the editor, make a backup. The necessary changes in these files are provided in a separate txt file in the media folder – copy the text from there. If desired and skilled, you can also create your own brushes.

The pack includes both custom-made objects and several retextured objects by other authors (for example, 2 items from the "Meshchera" map).

Objects: 3 village houses, 2 sheds, a two-story Khrushchyovka, a garage, two more buildings, sewage treatment facilities, a gas station, and more.

Also included:
4 overlays (asphalt with slush, snowy road, two types of cliffs),
3 snow textures (clean snow, dirt with snow, grass under snow),
vegetation: fir trees, birches, small trees, bushes, "snow chunks," two types of grass.

MOD
UPDATE
361
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8 Dec 2025 at 11:37

Kamaz 44108-91910-10 version 1 for SpinTires (v2024)

Test description

MATERIAL
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22 Oct 2025 at 14:47

Spintires Editor Advanced Brush Pack for SpinTires

Greetings to all. Here are brushes for the editor.
Installation: Place them in the editor folder, agreeing to overwrite.
Paint on the map and enjoy.

When creating Distributions, new brushes will appear in the Brushes line.
FirSmall - Small fir trees as a separate brush (those with a winch attachment point).
StumpsBirch - Birch stumps.

Set "Autumn/Swamp":
Birches Swamp - Birches with yellowed and fallen leaves. Suitable for swamps or autumn maps.
Birches Swamp Long - Tall birches with yellow and fallen leaves.
Birches Twigs - Broken birch branches.
GrassReed - Reeds.
LyingSprucesDry - Dried and yellowed, sawed-off tops of fir trees.

Set "Forest with Fireflies":
The fireflies' light color has been changed to green.
CropsIllum - Fern glowing at night.
FernsIllum - Fern and burdock glowing at night.
FlowersIllum - Includes all flowers in the brush (Replaces the standard flower brush).
FlowerBlyeIllum - Blue flowers.
FlowerPinkIllum - Pink flowers.
FlowerRedIllum - Red flowers.
FlowerYellowIllum - Yellow flowers.

Set "Burnt Forest":
Fire - The brush includes several firs and shrubs.
GrassFire - Burnt grass.
LyingSprucesFire - Sawed-off tops of fir trees after the fire.

When building a map using these brushes, you need to include in the map archive:
dds files from the billboards folder.
hml files from the classes folder (then the grass and/or plants folder).
dds textures and mesh from the Media folder.

Source: Spintires Карты 19rus\ Spintires 19rus Maps

MATERIAL
203
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22 Oct 2025 at 13:00

Ref "Town" version 1.0 for SpinTires (v03.03.16)

Ref approximately 400x400 meters in size. Perfectly suited for 32x32 sized maps.

NEWS
11.6K
0
0
22 Oct 2025 at 12:27

Tracks in SpinTires

And yet they rotate... I'm talking about the tracks! The tracks in SpinTires, CARL!

It so happened that in the game SpinTires everything is different from the rest: here we have a unique physics engine that allows for the most realistic off-road vehicle movement to date; and the game was essentially created by one person - that's an enormous effort! Unfortunately, the game is now being "polished" by the players themselves, although the developer continues to work, but people are tired of waiting.

Okay, releasing patches that prevent game crashes and add extra features (like with the camera, etc.). But here are the tracks! Just look at them! By the way, the cannon seems to rotate along with the camera.
Of course, this is only a test sample and everything works not quite well: only one track rotates, and its grip on the surface seems to be small. But still, this is a step forward, let's see what happens next and wait for a mod for general testing :)

The author of this marvel is a foreign modder with the nickname Bad Noob.

MATERIAL
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22 Oct 2025 at 15:19

Coast Map Source Files version 1.0 for SpinTires (v03.03.16)

The source files will allow you to edit the "Coastline" map to your liking – add locations, change their positions, transport, objects, etc.
See the installation method in the video.
For questions and suggestions, write here

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