Search results for the phrase «BigBags As Default»: 194 matches

MOD
134
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12 Jul 2022 at 13:50

BigBags As Default version 1.0.0.0 for Farming Simulator 2022

Prefer to use big bags rather than pallets? With this mod, when unloading seeds, fertilizers, lime, salt or pig feed, big bags will be used by default, not pallets. This applies to all tools, and even production.

MOD
289
34
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4 Apr 2022 at 16:01

Reisch RTWK 200 AS 700 version 1.0.0.0 for Farming Simulator 2022

Reisch RTWK 200 AS 700:

- Cost: $46,000;
- Capacity: 25000-38800 liters;
- Color selection;
- Other configurations.

Suitable for many types of work, transports most FS22 materials.

MOD
167
29
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5 May 2022 at 12:37

Bigbag Lifter version 1.0.0.0 for Farming Simulator 2022 (v1.4x)

Loader for BigBags.

- Price: 1500 €;
- Selection of the main primary color;
- Choice of design color;
- Dynamic hoses;
- Gets dirty and washes;
- The effect of aging.

Authors: [PolyCount]Taz, FS22: z7Cola.

MOD
UPDATE
526
132
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23 Apr 2023 at 11:15

MaizePlus version 1.1.2.0 for Farming Simulator 2022 (v1.9x)

- Fixed bug with mower;
- Added support for silage additives;
- Optional foil colors.
MaizePlus is a global Mod with various changes and additions. The main focus is on the making of silage and feeding.

Amongst other things this Mod adds the differentiation between grass-silage and maize-silage as well as other silage-types:
- grass-silage
- maize-silage
- ccm and ccm-silage
- brewers grain and brewers grain silage
- beetcut and beetcut silage
- wholecrop silage

You can also add potatocut to grass-silage and beetcut to maize-silage. Luprosil can be added to CCM-silage.

In addition to that you can make grass-silage in bales of course, but also maize-silage and whole crop silage can also be made.
For that the chopped maize or fresh whole crop needs to be baled and wrapped, this works globally on all balers and wrappers that use default bale sizes.

Bunkersilos have also been extended with a little feature, you can store and cover potatos and sugarbeet in them, of course without compacting and fermenting them.


Another addition that comes with this Mod are changes to the drying steps/stages for grass. There are now 4 different stages of grass:
- wet grass (mowed without conditioner)
- conditioned grass (mowed with conditioner or wet grass tedded 1x)
- semidry grass (+1 tedding)
- hay (+1 tedding)
The stage of which the tedder tedds to can be set with a key-binding, thus you can select which stage the tedder should output no matter the input. Therefor people who don't want to tedd multiple times can simply set it to the final or desired step.
This system is also implemented into mowers where you can select whether the mower has a conditioner or not. If you want to play realistically you can select the "conditioner" feature only for mowers that have a conditioner.
But if you don't want those extra steps in hay/silage production you can simply skip the wet step this way also.
That means that you decide if you want to play like vanilla/basegame or the more detailed version, and how detailed/many steps you want.
Of course that is globally present in all mowers and tedders.

A little additional feature for mowers is the ability to mow grains into whole crop windrows, those can then be baled or collected with a forage wagon and driven to a bunker silo.


Another part of this mod is the extension and adjustment of the feeding system.

Not only the new silage types and related bale-types are added to the feeding, this mod also adds a bunch of branded new feeds into the store:
- roughage by Hartog, NATUREgreen and Eifel-Heu
- power-feed, mineral-feed and feed-suppliments by deuka (single sacks, pallets, bigBags and placeable buying stations)
- molasses (IBC container)
- CCM-silage in bales
- filtered water (IBC container)
- water (IBC container)
- clover-hay and clover-silage in bales
- alfalfa-hay and alfalfa-silage in bales
- carrots (in pallet-boxes)
- potatos (in pallet-boxes)
- beetcut and potatocut (placeable buying station)


Additionally MaizePlus adds the ability to switch between multiple recipes for the mixed rations in the mixer wagons. Of course this works via key-binding and is globally added to all mixer-wagons.
Aside the vanilla recipe this mod adds 4 new recipes for cows and 1 recipe for vanilla pig food.
Not only the components for feeding but also the amount animals eat is adjusted with this mod.
Both the recipes and the amount animals eat can be adjusted individually in an XML file within the MaizePlus_animalFoodAdditions.zip. For more info about that please refer to the PDF file.

Another little feature that comes with MaizePlus is the ability for Straw-blowers to not only dissolve straw-bales but also hay, silage and other bales, of course again globally for all strawblowers.


Now to the vehicles that come with MaizePlus:
- Stade ZW4010 CCM Mill:
This Mill is used to mill maize to CCM, it can also mill grain to graingrist

- MAN TGS18.500 4x4 in Stade livery:
For example to pull or power the Stade Mill

- MAN TGS18.500 4x4 with MK-Silo Trailer in deuka livery: (thanks to Kastor)
Ideal for transporting deuka feeds in bulk

- Grassland-subsoiler:
This can be used to subsoil grassland. It removes the need to plough and adds a fertilizer stage. The grassland does not get plowed/damaged.

- Small cutter-roll 3m:
Cutter-roll functions from basegame


And lastly the placeables added by this mod:
+ deuka buying station (small and big buying station)
+ Small and big deuka storage silo
+ Brewers grain buying station
+ Beetcut buying station
+ 3 smaller bunker silos


You can find a detailed explanation for everything here: README



Permissions for Textures or other Content of MaizePlus can only be optained through Farming Agency.

MOD
236
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7 Dec 2022 at 16:15

Long BigBag Lifter version 1.0.0.0 for Farming Simulator 2022

Device for transporting big bags.

- Capacity: 4-7 bigbags;
- Price: 1950 $.

MOD
UPDATE
336
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9 Apr 2022 at 14:44

Fertilizer BigBags Pack version 1.0.0.1 for Farming Simulator 2022

- The name of the mod has been changed;
- Added big bags with lime;
- Updated ModDesc;
- Added Zaksan, Saletrzak, Fosfarm bigbags;
- New icon in the store.
Pack of big bags with fertilizers:

- Price: 1020, 1120 euros;
- Capacity: 500-600 liters.

MOD
UPDATE
568
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20 Dec 2022 at 23:04

Animal Food BigBags version 1.0.0.1 for Farming Simulator 2022

- Added 2 new bigbags (for cows and sheep).
Big bags with feed for pigs, chicken, horses.

- Price: £600;
- Capacity: 600 l.

MOD
451
38
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5 Apr 2022 at 20:13

Refresh Contracts version 1.0.0.1 for Farming Simulator 2022

Refresh Contacts is a mod for FS 22, which has been known since FS19. It works as simply as possible, allowing you to update the list of available contracts at any time, without waiting for a timer. By default, contracts are updated with the X key.

MOD
UPDATE
432
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17 Jan 2023 at 19:02

Power Tools version 1.3.0.0 for Farming Simulator 2022 (v1.8.2.0)

- The last command to create objects/products can be repeated using a hot key (experimental feature).
With the Power Tools you have quick and easy access to some "quality of life" features. Especially useful if you are a modder or do mod reviews.

Using a single key/button (configurable, default F12) you activate the Power Tools menu. From there you can quikly navigate to the different functions without the need for a mouse or navigating through multiple menus.

Main features:

- Add/remove money to your farm
- Fill vehicle - supports vehicles with multiple tanks/storage units and accepts any filltype supported by the vehicle *
- Spawn any type of pallet (including production materials like sugar and clothes) *
- Spawn any type of bale - supports round/square, all sizes and all types (straw, silage, cotton etc) *
- Spawn tree logs - currently only supports birch, spruce and pine (in a limited number of lengths) *
- Quickly save the current game, ether via hotkey or the menu *
- Quickly exit current game and go to the main menu (or restart the savegame, see below)
- Toggle "Flight mode" (then use J to activate flight mode and Q/E to ascend/descend in the air)
- Toggle HUD/interface on/off
- Toggle "Super strength" mode

IMPORTANT: Features marked with an asterisk (*) isn't available on dedicated servers, only in singleplayer and self-hosted multiplayer.

NOTES:

- To reset your money (or set to a specific amount) use '=' as a prefix, e.g. '=100' would set your bank account to 100
- If you choose the "Exit to menu" option when also have started the game with the '-restart -autoStartSavegameId 1' startup flags, the game will automagically restart your savegame
- You also have the console command 'ee' to exit the game (to main menu)
- Many of the features requires that you have admin access (to prevent cheating in multiplayer) - in single player everyone is admin though :)
- Filling vehicles, saving the game and spawning bales/pallets/trees currently only work if you are the host of the game (i.e. single player or self-hosted multiplayer) and does not work on dedicated servers

MOD
188
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7 Apr 2022 at 20:03

Belagrofert BigBag version 1.0.0 for Farming Simulator 2022 (v1.1.1.0)

Big Bag with mineral fertilizers from the company "Belagrofert" LLC (Belarus).

- Price: 600;
- Capacity: 500 liters.

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