Search results for the phrase «Crosetto SPL Pack Additional Features»: 215 matches

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12 Jun 2023 at 17:01

Crosetto SPL Pack Additional Features version 2.0.0.1 for Farming Simulator 2022

- Added new configurations.
Addon for Crosetto SPL Pack.

- Added Italian license plates (including square ones);
- Added support for the Lubricating Grease mod.

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9 Jun 2023 at 19:36

Crosetto SPL Pack version 2.0.0.1 for Farming Simulator 2022

- Added support for Pumps N' Hoses Pack;
- Minor fixes.
The pack includes trailers for transporting crops, and manure spreaders. There are two and three axle options. In addition, there are some configurations (color, etc.).

- SPL181 and SPL189 (two-axle). Starting price: 56.000 $, capacity: 20.800;
- SPL201 and SPL202 (triaxial). Starting price: 81.000 $, capacity: 27.000-32.000 l;
- SPL703 and SPL707 (triaxial). Starting price: 105.000 $, capacity: 33.800-43.800 l;
- SPL712 and SPL713 (three-axle). Starting price: 112.000 $, capacity: 40.000-50.000 l;
- Price of manure spreaders: 15000-18000 $.

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12 Jun 2023 at 16:20

Pallet Additional Features version 1.0.0.1 for Farming Simulator 2022

- A number of visual improvements/fixes.
The modification adds new features related to pallets. Automatically applied to all base pallets.

- Now all pallets are available in the game store;
- New pallets have been added, which will be produced at production points that are somehow related to animals;
- Added new pallets for all base production points;
- Pallets can be sold directly without transportation;
- Products that previously did not support pallets now have them;
- Now pallets can be transported with telehandlers, skid steer loaders, front loaders and wheel loaders using only the loaders themselves, without additional equipment;
- Added the ability to transport pallets, load / unload them using different vehicles that support this function (for example, Lizard Rumbler Van);
- Other small innovations/improvements regarding pallets.

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15 May 2023 at 18:15

Lizard Rumbler Van Additional Features version 2.0.0.1 for Farming Simulator 2022

- Fixes and improvements.
The modification adds new features to the Lizard Rumbler Van mod.

- The filling capacity changes automatically depending on the type of filling material.

Requires Lizard Rumbler Van to work.

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12 Jun 2023 at 16:59

Crosetto PC Pack version 2.0.0.1 for Farming Simulator 2022

- Fixed bugs with DLC Pumps N' Hoses;
- Minor fixes.
Pack of trailers for transporting bales, logs, and even vehicles.

- 2-4 axles;
- Price: 30000-50000 $;
- Models: PC14082, PC240850, PC240970, PC320970.

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27 May 2023 at 12:02

Crosetto CMD Pack version 2.0.0.1 for Farming Simulator 2022

- A number of small fixes.
Models CMD181, CMD183, CMD190, CMD192:

- Length: 6.5 m;
- 3 axes;
- Price: from $81,000;
- Capacity: 24000-36000 l.

Models CMD184, CMD186, CMD193, CMD195:

- Length: 7.0 m;
- 3 axes;
- Price: from $82,000;
- Capacity: 26000-39000 l.

Models CMD187, CMD189, CMD196, CMD198:

- Length: 8.0 m;
- 3 axes;
- Price: from 83000 $;
- Capacity: 29000-44000 l.

Trailers have different configurations.

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5 Mar 2023 at 19:48

Forigo Roteritalia DT25 Additional Features v1.0.0.0 for Farming Simulator 2022

Addon for "Forigo DT25" mod.

- Added support for the lubricating grease mod;
- Now the activation of the speed limit is only when cutting and mulching.

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23 Apr 2023 at 11:15

MaizePlus version 1.1.2.0 for Farming Simulator 2022 (v1.9x)

- Fixed bug with mower;
- Added support for silage additives;
- Optional foil colors.
MaizePlus is a global Mod with various changes and additions. The main focus is on the making of silage and feeding.

Amongst other things this Mod adds the differentiation between grass-silage and maize-silage as well as other silage-types:
- grass-silage
- maize-silage
- ccm and ccm-silage
- brewers grain and brewers grain silage
- beetcut and beetcut silage
- wholecrop silage

You can also add potatocut to grass-silage and beetcut to maize-silage. Luprosil can be added to CCM-silage.

In addition to that you can make grass-silage in bales of course, but also maize-silage and whole crop silage can also be made.
For that the chopped maize or fresh whole crop needs to be baled and wrapped, this works globally on all balers and wrappers that use default bale sizes.

Bunkersilos have also been extended with a little feature, you can store and cover potatos and sugarbeet in them, of course without compacting and fermenting them.


Another addition that comes with this Mod are changes to the drying steps/stages for grass. There are now 4 different stages of grass:
- wet grass (mowed without conditioner)
- conditioned grass (mowed with conditioner or wet grass tedded 1x)
- semidry grass (+1 tedding)
- hay (+1 tedding)
The stage of which the tedder tedds to can be set with a key-binding, thus you can select which stage the tedder should output no matter the input. Therefor people who don't want to tedd multiple times can simply set it to the final or desired step.
This system is also implemented into mowers where you can select whether the mower has a conditioner or not. If you want to play realistically you can select the "conditioner" feature only for mowers that have a conditioner.
But if you don't want those extra steps in hay/silage production you can simply skip the wet step this way also.
That means that you decide if you want to play like vanilla/basegame or the more detailed version, and how detailed/many steps you want.
Of course that is globally present in all mowers and tedders.

A little additional feature for mowers is the ability to mow grains into whole crop windrows, those can then be baled or collected with a forage wagon and driven to a bunker silo.


Another part of this mod is the extension and adjustment of the feeding system.

Not only the new silage types and related bale-types are added to the feeding, this mod also adds a bunch of branded new feeds into the store:
- roughage by Hartog, NATUREgreen and Eifel-Heu
- power-feed, mineral-feed and feed-suppliments by deuka (single sacks, pallets, bigBags and placeable buying stations)
- molasses (IBC container)
- CCM-silage in bales
- filtered water (IBC container)
- water (IBC container)
- clover-hay and clover-silage in bales
- alfalfa-hay and alfalfa-silage in bales
- carrots (in pallet-boxes)
- potatos (in pallet-boxes)
- beetcut and potatocut (placeable buying station)


Additionally MaizePlus adds the ability to switch between multiple recipes for the mixed rations in the mixer wagons. Of course this works via key-binding and is globally added to all mixer-wagons.
Aside the vanilla recipe this mod adds 4 new recipes for cows and 1 recipe for vanilla pig food.
Not only the components for feeding but also the amount animals eat is adjusted with this mod.
Both the recipes and the amount animals eat can be adjusted individually in an XML file within the MaizePlus_animalFoodAdditions.zip. For more info about that please refer to the PDF file.

Another little feature that comes with MaizePlus is the ability for Straw-blowers to not only dissolve straw-bales but also hay, silage and other bales, of course again globally for all strawblowers.


Now to the vehicles that come with MaizePlus:
- Stade ZW4010 CCM Mill:
This Mill is used to mill maize to CCM, it can also mill grain to graingrist

- MAN TGS18.500 4x4 in Stade livery:
For example to pull or power the Stade Mill

- MAN TGS18.500 4x4 with MK-Silo Trailer in deuka livery: (thanks to Kastor)
Ideal for transporting deuka feeds in bulk

- Grassland-subsoiler:
This can be used to subsoil grassland. It removes the need to plough and adds a fertilizer stage. The grassland does not get plowed/damaged.

- Small cutter-roll 3m:
Cutter-roll functions from basegame


And lastly the placeables added by this mod:
+ deuka buying station (small and big buying station)
+ Small and big deuka storage silo
+ Brewers grain buying station
+ Beetcut buying station
+ 3 smaller bunker silos


You can find a detailed explanation for everything here: README



Permissions for Textures or other Content of MaizePlus can only be optained through Farming Agency.

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14 Jul 2022 at 13:23

AI Vehicle Extension version 1.0 for Farming Simulator 2022 (v22)

AIVehicleExtension contains an alternative hired worker that can work on fields with irregular edges. It has some additional features like a circular mode and headland support. This mod automatically inserts itself into all vehicles if they already support the normal hired worker. Only exception are vehicles with articulated axis.

When starting this alternative helper it briefly scans the field at the current vehicle position. But apart from this, the alternative hired worker has only a little idea of where it is on the field. Instead, this mod looks, starting from the current position, for the border between untouched and already worked area is.

On beautiful rectangular fields with lots of free space around you can better use the normal hired worker. If you want to follow a certain path on the field then I recommend using CoursePlay. The mod FollowMe is great for simple following tasks. I have the two mods together with AIVehicleExtension in my mods folder.
Many thanks to Gonimy-Vetrom for the nice reworked icons and to all other contributors on Github

Here are the most important input bindings:

- H: Start or stop the hired worker;
- Left control + H: Open the settings dialog;
- Left shift + H: Open the head up display;
- Left alt. + H: Toggle automatic steering;
- Left alt. + V: Raise or lower all tools;
- Left alt. + 5: Toggle circular mode;
- Left alt. + 6: Swap side.

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16 Aug 2022 at 16:54

SimpleIC - Easy Interactive Control version 0.9.1.0 for Farming Simulator 2022 (v1.6x)

- Settings can be changed without administrator rights;
- Some changes in examples.xml;
- Fixed Czech translation erroneously added as English.
Well-known SimpleIC, simple interactive control! With the first release in FS22, a lot has changed! Now there are different modes of interaction with TriggerPoints, these modes can be set in the Ingame-Settins-Menu FS in the “SimpleIC” section. Not only can you choose how trigger points are displayed (always, never, hover only), you can also change whether you want to click on trigger points or activate them by hovering over them. The hover-timer method is mainly intended for hands-free use with head tracking.

All additional features such as Attacher-Control are deactivated for the first version of FS22, while only animations and attachment balls are active. More features will be added in the future, but later.

This is a global script, which means that it does not need to be added to each mod separately, no additional changes to modDesc.xml, such as l10n texts, etc. are required.

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