Files for the game SpinTires 243

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22 Oct 2025 at 14:56

Editor Material: Reed for SpinTires (v03.03.16)

Reeds! So the pike has a place to stand on your map!
Dump the contents into the Media FOLDER of your EDITOR!
into the "brushes" file? which is located at D:\steam\steamapps\common\Spintires Combine Tools\Media\prebuild\common

Add these lines:

Into the grass block as shown in the screenshot.
Then in the editor, in brushes, find GrassReed (grass). That is the pike reed. Paint it thickly to red in the editor.

Source: Spintires Maps 19rus

MATERIAL
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22 Oct 2025 at 14:55

Cliff Reference for Editor for SpinTires (v03.03.16)

Cliffy cliff.
Dump the contents into the Media folder of your editor

Source: Spintires Maps 19rus

MATERIAL
140
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22 Oct 2025 at 14:54

Materials: Old Damaged Asphalt version 1 for SpinTires (v03.03.16)

A material pack for the map editor, which includes roads and terrain. The surface is old damaged asphalt.
The pack allows you to create smooth intersections and exits from the main road to country roads. The base for the road is the default two-lane road.

This pack does not replace the game's standard textures.

MATERIAL
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22 Oct 2025 at 14:53

SpintiresModsLoader Mod Manager version 0.0.7 for SpinTires (v03.03.16)

Mod manager for the game Spintires

Does not use the Media folder, but uses a config file, keeping the game clean when many mods are installed.
Features:
- Enable/Disable game mods
- Change mod priority. (Mods sometimes have the same files; the higher the mod in the list, the higher its priority)
- Recognition of downloaded mods in 7z, zip, rar archives
- Ability to assign a mod name, author, version when adding (if the mod file does not contain a file with this information)
- Repacked mod files are located in AppData\Roaming\SpintiresModsLoader\Mods

MATERIAL
228
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22 Oct 2025 at 14:50

Wheels: Waystone Mudster Tire version 1.0 for SpinTires (v03.03.16)

New wheel model. Standard size tire.

This is one of my newest tire models. The Waystone Mudster! Standard size tire.
Enjoy!! Happy Mudding BigDubz420

MATERIAL
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22 Oct 2025 at 14:47

Spintires Editor Advanced Brush Pack for SpinTires

Greetings to all. Here are brushes for the editor.
Installation: Place them in the editor folder, agreeing to overwrite.
Paint on the map and enjoy.

When creating Distributions, new brushes will appear in the Brushes line.
FirSmall - Small fir trees as a separate brush (those with a winch attachment point).
StumpsBirch - Birch stumps.

Set "Autumn/Swamp":
Birches Swamp - Birches with yellowed and fallen leaves. Suitable for swamps or autumn maps.
Birches Swamp Long - Tall birches with yellow and fallen leaves.
Birches Twigs - Broken birch branches.
GrassReed - Reeds.
LyingSprucesDry - Dried and yellowed, sawed-off tops of fir trees.

Set "Forest with Fireflies":
The fireflies' light color has been changed to green.
CropsIllum - Fern glowing at night.
FernsIllum - Fern and burdock glowing at night.
FlowersIllum - Includes all flowers in the brush (Replaces the standard flower brush).
FlowerBlyeIllum - Blue flowers.
FlowerPinkIllum - Pink flowers.
FlowerRedIllum - Red flowers.
FlowerYellowIllum - Yellow flowers.

Set "Burnt Forest":
Fire - The brush includes several firs and shrubs.
GrassFire - Burnt grass.
LyingSprucesFire - Sawed-off tops of fir trees after the fire.

When building a map using these brushes, you need to include in the map archive:
dds files from the billboards folder.
hml files from the classes folder (then the grass and/or plants folder).
dds textures and mesh from the Media folder.

Source: Spintires Карты 19rus\ Spintires 19rus Maps

MATERIAL
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22 Oct 2025 at 14:46

Static Objects from the "Shadow of Chernobyl" Map v0.04 for SpinTires (v03.03.16)

A few objects themed around the game "S.T.A.L.K.E.R." for map makers.

The pack includes:
- Cordon: buildings for the checkpoint, railway bridge (intact and destroyed), railway tunnel, bus stop
- Agroindustrial complex buildings (in pieces), including the famous mural from the DK "Energetik," a smokestack, short staircase
- Dark Valley: unfinished building
- Military warehouses: barrack, hangar, water tower, bridge support, bridge beam
- Red Forest: derrick (Forester’s house), reserve fence (2 pcs)
- Yantar: brick fence, scientists’ bunker, factory workshops (large and small)
- Additionally: two-story brick Khrushchyovka, garage, administrative building, posters for the parade ground (3 pcs)
- Textures of asphalt, asphalt road, as well as construction debris, markings – solid and dashed lines, military parade ground, default two-lane road but with brighter white markings.

Some objects are better slightly rescaled, although they were created in real metric meters and have plausible sizes. Also, the object centers (from where the axes grow) got misplaced during conversion from Max (but usually remained within the object, so it’s not a big deal).

The archive includes a nano-map to drive around and see some objects in their natural habitat.

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