Meshchera Object Pack for Map Editor for SpinTires (v03.03.16)

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Views302
Downloads110
Comments0
Authorpokemone
Uploaded By
Published3 April 2022 at 12:00
Last Updated 22 October 2025 at 15:10
Version: Download (45,1 MB)
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Meshchera Object Pack for Map Editor for SpinTires (v03.03.16)Meshchera Object Pack for Map Editor for SpinTires (v03.03.16)Meshchera Object Pack for Map Editor for SpinTires (v03.03.16)Meshchera Object Pack for Map Editor for SpinTires (v03.03.16)

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Files for the game

Description

Friends!
In the archive, you will find a set of models prepared by me for the "Meshchera" map.

The map itself can be downloaded here: Map "Meshchera"

Some of the models were converted for adaptation to the map (mainly with corrected cdt), while others were modeled specifically for this map.

House and building models with the letter l in parentheses have a shared mesh that features high-quality window lighting integrated into the window openings at the model level. The differences from the base model are in the xml mesh (_l or _la), where you can specify which windows glow at night, their color, and so on.

The s10 models (insulators for connecting houses to poles) and pole_new (concrete poles) have properly set pivots and allow connecting corresponding wire overlays to them (with automatic snapping).

The road overlays used in the map are not included in the pack, as they are fully contained in the map archive itself.

Fence element models (used in overlays) are also not included in the pack because their use can significantly affect performance, and working with them requires fine-tuning. Careless and frequent use can lead to a sharp drop in fps. For this reason, most fences were modeled in MAX as a single object, following the terrain of a specific area, and are not of interest within the general pack.

Below is a list of objects divided into sections (houses, outdoor furniture and small items, lighting and electricity, utility buildings, and others), totaling 78 models.

I hope these models will help map authors diversify their works and make them more realistic and beautiful. Good luck and success in your creativity!

Houses:
h0, h2(l), h3(l), h4(l), h5(l), h6(l), h7(l), h8(l), h9, h10(l), h11, h12, h14, h15, h16(l, la), h16a, h17, h18, h19, h19a, h20(l, la), h21(l, la)

Outdoors:
s2a, s2b, s2c, s2d, s8, s9, s12, s14, s18, sw1, sw2, k1, k2, k3, bench1, bench2, bench3, bench4, bench5

Light + electrical:
s10 (for 2wire overlay), s11, s16, s17, s19, pole_new (for 3wire overlay)

Buildings:
s0(l), s0a(l), s1, s1a, s1b, s2e, s2f, s3, s3a, s4(l), s4a(l), s5, s6, s7, wc

Other:
t_model (branch heap), r_model (roots model)

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