Total files: 44559
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1 Oct 2025 at 8:54

See Bales with Russian Translation version 2.1.0.0 for Farming Simulator 2019 (v1.7.1.0)

With this mod, small markers for bales and pallets will be displayed both on the PDA map and the in-game menu map, no matter where they are located. The markers will show icons representing various objects, whether bales or pallets, or small colored markers. The icons will look like the object itself, while the markers will represent objects with different colors, for example:

- Straw bales ~ light brown;
- Hay bales ~ light green;
- Grass bales ~ dark green;
- Silage bales ~ pink;
- Wool pallets ~ light gray.

The display type and size of the map markers can be configured in the SeeBales menu (Shift-b to open the menu, only outside the vehicle).

WARNING:

When the size is set to "small," the icons/markers are very tiny and only appear at a fairly high map zoom level (they do not appear at the default zoom). These settings are saved to the file "BaleSee.xml" in the /modsSettings directory each time the game is saved. If this file is present when loading a saved game, the initial configuration parameter values will be read. The SeeBales menu also displays some statistics about all the game’s bales and pallets. Rows with count = 0 are not shown in the statistics tables.

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1 Oct 2025 at 8:53

FIX map RusMap 2.41 version 1.41 for Euro Truck Simulator 2

This is a temporary adaptation of the RusMap 2.41 map for 1.41
Until the author releases a new version.

Tested only on the Russian build.


Installation: replace the original map.


Enjoy the game everyone.






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1 Oct 2025 at 8:52

Taiga 3 Map version 1.0.0 for Spintires: MudRunner (v22.03.19)

- Mud and a long road;
- At the start Ural 4320 and Kraz 255;
- Garage: 1;
- Gas stations: 2;
- Sawmills: 2;
- Scout points: 4;
- Logging sites: 2.

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1 Oct 2025 at 8:51

Passenger Transportation version 1.6 for Euro Truck Simulator 2 (v1.49.x)

- Updated the base mod for 1.49.
This mod activates stops and bus stations in cities. One station per city. Now you can fully immerse yourself in the atmosphere of passenger transportation in ETS. To make transportation available, you need to purchase a special so-called "Invisible Trailer," available from the dealer. Passengers act as cargo, and the network of stops and bus stations act as companies. After selecting the appropriate trailer, drive to the station to receive your first trip.

Trailer modes:

1) Intercity. This trailer (mode) allows us to transport passengers over short distances. All long distances are excluded here. Orders will be generated within a range of up to 350 km. Thus, orders are formed from the departure city to the nearest cities. The number of outgoing orders ranges from 8 to 10 options;

2) Tourist. This mode is the opposite. It excludes short distances. This is a direct route from point A to point B with a long distance (from 500 km and above without limitation). Everything is classic.

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1 Oct 2025 at 8:50

DT-75 Conversion for Farming Simulator 2019

Tracked tractor DT-75M. Mod features:

- Manufacturer: VTZ;
- Model: DT-75M;
- Engine: A-41;
- Price: €16000;
- Engine power: 75 hp;
- Maximum speed: 12 km/h;
- Color selection;
- UDIM textures;
- Functional dashboard;
- Functional lighting;
- Ages and gets dirty;
- Clean log.

Changes:

- Replaced front end;
- Added different paint colors.

NEWS
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1 Oct 2025 at 8:49

Production Chains in Farming Simulator 2022

It's time to delve a little deeper into the topic of production. Many already know that in the game, crops can be processed into more expensive and useful products. For example, grape juice can be made from grapes, olive oil from olives, and so on. If you haven't watched FarmCon – we highly recommend watching the video demonstration where they showcase production chains. 


Starting Production
Let's take a regular mill as an example. In Farming Simulator 22, it's not just a place where you can sell wheat. Now it’s a full-fledged production point where you can deliver wheat and receive flour. Grain mills can be located on maps by default, or you can place them yourself.
Fortunately, this small-scale processing doesn’t end there. You can use the flour further. The most obvious example is simply taking the flour to a bakery, where they will make bread or some tasty treats from it. So, from ordinary wheat, we get a final product – say, bread – which we can sell for maximum profit. Agree, this is much more enjoyable and interesting than just selling wheat.
Most crops have several options for further production, which adds variety to the game. You can decide who to deliver your products to and at what stage to sell them. For example, if you get raisins from grapes, you can either sell the raisins directly or start producing raisin flakes. All production chains will be available in the game as recipes. This is done for ease of use.
Let’s Bake a Cake!
It sounds simple in theory, but you’ll have to work hard and gather a number of ingredients to start production. Take a basic cake as an example – just having flour won’t be enough. You’ll need to obtain eggs, flour, sugar, milk, butter, and strawberries, and deliver all of these to the right place to make a standard cake. 
Of course, you’ll either have to source all these ingredients somewhere or produce them yourself. For example, you can build a butter churn and get butter from milk – this way you get two cake ingredients at once: milk and butter, which is definitely worth it. Don’t worry, you’ll quickly get used to managing several productions at once. 
Selling, Production, and Storage
Of course, no one forbids you from taking the classic route and just selling your entire harvest. However, there are advantages here too. You can choose who to sell your goods to. Maybe you want to sell something directly to a supermarket? You have that option. Or maybe it’s better to sell to other factories so they can produce other products? That’s a good option too – the choice is yours!
Remember, if you decide to start your own production, you’ll need plenty of storage space for ingredients, so don’t forget to build warehouses. And if you feel you can’t handle it alone – you can always start a multiplayer game and invite your friends to help!
 

NEWS
3.2K
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1 Oct 2025 at 8:48

Seasons in Farming Simulator 2022

We all know the Seasons mod for FS19, which adds seasonal change mechanics to the game. According to the developers, this system will be automatically integrated into FS22. Don’t worry—if you don’t like seasons, you can easily turn them off in the settings. However, if you decide to play with the setting enabled, be prepared for a more realistic and hardcore experience. 
If for some reason you missed the gameplay demonstration at FarmCon, there is a video demo just below. In any case, this is a highly demanded and cool mechanic that adds a lot of interesting features to the game. Let’s take a closer look.


Visual Component
Of course, besides gameplay changes, the seasons will also affect the game’s visual aspect. There are 4 seasons in the game, each with its own visual impact on the maps. Nature looks more natural, there will be snow in winter, and so on. In spring, beautiful bright leaves start to grow on the trees. 
In autumn, the entire color palette changes significantly, and then the harsh winter arrives. Many objects are covered with a thick layer of snow, and in some places, you can find ice and icicles. The developers recommend visiting the waterfall first thing in winter. 
Gameplay Component
We’ve covered the visuals, now it’s time to look at the gameplay aspect and decide whether to play with seasonal cycles enabled or not. If you want to avoid gameplay changes but still enjoy the visual component, no problem—that can be set in the settings.
In FS22, seasonal cycles are divided by months. A year in the game lasts 12 in-game days, meaning one day equals one month. Yes, you can adjust the time factor yourself and change the length of days. 
If you do decide to play with gameplay changes from seasonal cycles, your trusty companion will be the seasonal calendar, which displays useful information about which crops to grow in which seasons and when to harvest them. 
For example, new crops like grapes and olives. These two crops need to be planted between March and June. Grape harvesting starts in September and lasts at most until October. Olive harvesting has slightly different timing—it begins in August and lasts one month, until September. 
Don’t forget that selling prices and demand are directly determined by the season. That is, at certain times, the harvest will be worth more, and later the price will drop depending on the seasonal cycle and consumer demand. 
More Work, More Effort
Besides the seasonal calendar, other factors must be considered. The most obvious example is winter, when snow falls, requiring extra effort to maintain your farm. Snow must be cleared, and that’s the least of your problems. If you run livestock on your farm, you’ll need to prepare your supplies in advance.
 

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