Mods from the «Other» category 484

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7 Dec 2025 at 12:54

AutoDrive version 2.0.1.6 for Farming Simulator 2022 (v1.13.x)

Fixes and improvements:

- Fixed warning for the console command "restartMySavegame";
- Mouse wheel turns are now also possible when using two routes (blue/brown lines);
- Optimized collision sensor to prevent unnecessary braking maneuvers, e.g., on steep roads;
- Maximum distance between bunkers can be set globally, and now also for specific vehicles;
- Experimental "Fold Implements" feature is set to "Yes" by default but currently ignored;
- Number of repeats increased from max. 9 to 99;
- Number of repeats can be set using the mouse wheel (even faster with LShift);
- Entries in the F1 menu were still displayed despite being deactivated;
- After switching from one load to Multiselect, the previously individually selected load was still active;
- Customizable background color for the text field and line display scale increased up to 1000%;
- AD stops under the bridge when a train passes over it;
- Distributed unloading at the field exit with the "Nearest" strategy does not work;
- Bug in 'currentDischargeNode' (null value);
- The angle of change (behind the waypoint) that AD still controls/uses for turning reduced from 90 to 80°;
- Improved recognition of vehicles on two-way routes (vehicles traveling in the same direction were recognized incorrectly);
- Fixed approach to the combine from the Premium extension.

New features:

- Vehicle manager for bunker silo to detect vehicles in bunkers: applies only to vehicles unloading into one bunker (distributed unloading, destinations in one folder). Detection distance can be adjusted in global settings, does not affect CoursePlay bunkers;
- Creating an additional waypoint by mouse click: two-way routes are already created using LCTRL + LALT, then LMB. New: with LCTRL + LShift, then LMB you can create branches;
- Debugging waypoints outside the map (in single player): move the vehicle closer to the waypoints, activate editor mode, then activate route network debugging. If developer debugging is then activated, waypoints move to the vehicle. Note: works only for waypoints outside the map. For example, standard map size 1,024 x 1,024: waypoint coordinates must be greater than 1,024 or less than -1,024.
This mod can be used to create a network of routes for vehicles for autonomous driving. After setup, you can instruct a tractor standing anywhere near the network to drive to any point, such as the shop, field #1, or the selling point.

Settings: L Ctrl + L Alt + NUMPAD 0

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7 Dec 2025 at 10:50

Manual Wipers version 1.0.0.1 for Farming Simulator 2022 (v1.12x)

- Added 3 levels with different intervals: Level 1: interval 2.0 seconds. Level 2: interval 0.6 seconds. Level 3: interval 0 seconds;
- Updated description.
This script allows you to manually activate or deactivate the windshield wipers at any time, regardless of the weather.

3 levels with different intervals:

- Level 1: interval 2.0 seconds.
- Level 2: interval 0.6 seconds.
- Level 3: interval 0 seconds.

Hotkey: "Ctrl+ P"

Fully compatible with local multiplayer and dedicated server.

MOD
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7 Dec 2025 at 9:09

Crop Rotation version 2.5.0.0 for Farming Simulator 2022

- Fixed a bug with synchronization in multiplayer (after installing the update, all old information about cultures will be deleted!).
The Crop Rotation mod introduces an incentive to grow different crops rather than repeatedly planting potatoes.

Try yourself in a reality where nitrogen and lime are not the only nutrients consumed by plants during growth.

Gain up to 15% additional yield if you do everything right.
Suffer even more if you neglect the soil!

Key features:
- Return period for a specific crop to mitigate monoculture
- Fallow support, up to two years (only with seasonal growth enabled)
- Crop rotation information added to the player's HUD info panel
- Detailed in-game help menu (with pictures!)
- Crop rotation planner to visualize potential yields.

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7 Dec 2025 at 9:08

Power Tools version 1.3.0.0 от 11.08.23 for Farming Simulator 2022 (v1.12x)

- The last command can be repeated using a hotkey (experimental feature);
- Added the "Restart saved game" command (different from exiting to the menu);
- Added new console commands (see notes);
- Modified the exit/restart function for faster restarting.
With Power Tools, you have quick and easy access to some "quality of life" features. Especially useful if you are a modder or making mod reviews.
Using a single key (default F12), you activate the Power Tools menu. From there, you can quickly jump to various functions without using the mouse or navigating through multiple menus.

Main features:

- Refuel a vehicle;
- Add/remove money;
- Create pallets of any type (including production materials such as sugar and clothing);
- Create bales of any type – supports round/square, all sizes, and all types (straw, silage, cotton, etc.);
- Quickly exit the current game and go to the main menu (or restart the save, see below);
- Toggle "Flight Mode" (then use J to activate flight mode, and Q/E to ascend/descend in the air);
- Enable/disable HUD (user interface);
- Toggle "Superpower" mode.

Notes:

- To reset your money (or set a specific amount), use '=' as a prefix, for example, '= 100' will set your bank account to 100.
- If you select the "Exit to menu" option when you started the game with launch parameters '-restart -autoStartSavegameId 1', the game will automatically restart your save.
- You also have the console command 'ee' to exit the game (to the Main Menu).
- Filling and/or refueling vehicles and filling trailers and creating bales/pallets currently only works if you are the host of the game (e.g., single player or standalone multiplayer) and does not work on dedicated servers.

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7 Dec 2025 at 9:07

Manual Attach version 2.3.0.0 for Farming Simulator 2022 (v1.12x)

- Added an xml attribute for forced automatic or manual attachment to attacherjoints connections;
- Fixed attachment/detachment interaction when AI is active;
- Fixed a bug where the target vehicle did not support all types of connecting hoses.
This mod forces you to attach/detach tools and trailers manually.

Attach/detach equipment:

When attaching, the equipment remains in the lowered position. There are some exceptions for front loaders, skid steers, buckets, telehandlers, combines, and hook loaders. You can still attach and detach these implements without leaving your vehicle.

Note. Connecting hoses and the power take-off shaft for these units still need to be connected manually. *
To detach equipment, it must first be lowered! Also, make sure the power take-off shaft and connecting hoses are disconnected before detaching the equipment.

Attach/detach power take-off shaft:

- Press Z to attach/detach the power take-off shaft.

Keep in mind that without the power take-off shaft, the equipment cannot be operated!

Attach/detach connecting hoses:

- Hold Z (briefly) to attach/detach the connecting hoses.

Without connected hoses, the following may occur:

- You will not be able to control hydraulics (e.g., moving parts, folding, using markers, etc.)
- You will not be able to turn on the lights on the equipment.
- The brakes will be locked.

MOD
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7 Dec 2025 at 8:39

Anti-AFK version 1.0.1.0 for Farming Simulator 2022

- Fixes and improvements.
The anti-AFK system automatically disconnects players who do nothing for 15 minutes. The mod is designed for servers and multiplayer. It is configurable.

MOD
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7 Dec 2025 at 8:17

Headland Management version 2.3.1.0 for Farming Simulator 2022

- Minor improvements and fixes.
Turn Management for tractors, sprayers, mowers, and combines.

Thanks to Headland Management, vehicle functions can be combined and activated together with a single button press to simplify turning maneuvers when working in the field. All functions can be individually activated and deactivated for each vehicle through the graphical user interface to achieve perfect adaptation to the task at hand.

The turn management system must be added once to the respective vehicle in the shop or workshop as a configuration before it can be used. The cost for this is $3000. After installation, the system can be activated and deactivated in the vehicle using the Shift-X key combination. Alternatively, different buttons can be configured for activation and deactivation. The graphical interface is called up by default using Shift+Ctrl+X.

Available functions:

- Decrease and increase speed (cruise control), reactivation of cruise control if it was previously active;
- Raising and lowering equipment;
- Plow turn, single-stage or two-stage (via center position);
- Raising and switching the side of the seeder marker;
- Changing the steering mode;
- Turning PTO (power take-off) and hydraulics on and off;
- Sound signal when turn management is activated.

If the VCA mod (FS22_VehicleControlAddon) is present:

- Deactivation and reactivation of GPS track guidance;
- Disabling and re-enabling active differential locks;
- VCA trigger turn function.

If the Guidance Steering mod (FS22_guidanceSteering) is present:

- Deactivation and reactivation of GPS guidance;
- Automatic turn management: automatically activate turn management when reaching the headland.

Prepared and provided by one of the following updates when the SpeedControl mod (FS22_zzzSpeedControl) is available:

- Speed adjustment is also possible by changing the cruise control level.

Authors: Jason06, Glowins Modschmiede

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