Mods from the «Other» category 484

MOD
UPDATE
2.5K
1.8K
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6 Dec 2025 at 15:48

CoursePlay version 7.4.0.2 for Farming Simulator 2022 (v1.13.x)

- Code improvements;
- Improved recognition of root crop harvesters;
- Fixed driver parking position;
- Fixed bale collection and packing;
- Fixed issue with loader during bunker silo unloading;
- Fixed issue where the unloading combine got stuck outside the field;
- Fixed issue where mowing stops when the snow blower is turned off;
- Added a food mixer wagon, fertilizer/lime/manure sprayer, and Göweil LT Master as valid targets for the shovel model. 3-point hitch tools and Göweil will be used from the rear for filling.
Courseplay allows you to create field courses with additional features, such as headland turns.
It also enables running balers and forage trailers along the same path as a mower or combine.
Another important feature is collecting or wrapping bales in the field.
New in this iteration of Courseplay is fieldwork with grapevines.
Fieldwork courses can be configured in multi-tool mode, allowing up to 5 workers to operate on the same field.
Automatic unloading of the combine into a trailer on or near the field is also possible.
Custom field boundaries can be assigned for use in a course, for example: in the case of a meadow that is not recognized as a regular field.
Finally, Courseplay has an interface for Autodrive, which allows refueling the seeder at the nearest purchase point or unloading the forage trailer, and so on.

CoursePlay does not replace the in-game worker system; it creates a new AI worker that can work alongside your regular farm workers.

Multiplayer support from version 7.0.1.0 and above!

What currently works
- Course generation;
- Fieldwork on a generated course;
- Fieldwork in vineyards on a generated course;
- Refueling or unloading using AutoDrive;
- Combine self-unloading;
- Wrapping and collecting bales with or without a course;
- Saving/loading/renaming/moving courses;
- Creating custom fields by recording or drawing on the AI map;
- Vehicle convoys.

Mod usage:
In the main menu under the AI Helper section (steering wheel icon), the task "CP: Fieldwork" is available. After selecting it, choose the target position where you want to work and the button "CP: Open/Close Course Generator." Create a course and start working.
The Mini GUI can be opened with the Delete key combination.

MOD
UPDATE
101
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6 Dec 2025 at 15:41

Extended Game Infodisplay version 1.2.0.0 for Farming Simulator 2022

- Added localization;
- Fixed bugs;
- Various improvements.
Extends the standard GameInfoDisplay, adds new information:

- Current year;
- Minimum/maximum temperature for the day.

MOD
UPDATE
287
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6 Dec 2025 at 15:26

Simple Inspector version 1.0.2.4 for Farming Simulator 2022 (v1.13.x)

- Added movement direction to the speed display;
- Added an option to display even when the HUD is hidden.
An add-on that displays a lot of useful information about your vehicles.

- Ability to place the menu in different parts of the interface (a total of 4 locations);
- You can get information either about the current vehicle or about all vehicles at once;
- Displays the speed of vehicles (including those not currently under your control, used by AI);
- Fuel level;
- Who is using the vehicle (you, AI, AutoDrive, Courseplay, etc.);
- Fill level of the vehicle (for example, a combine harvester) and attached equipment;
- Vehicle damage;
- Other features.

Everything is customizable; certain options can be turned off in the settings. Configuration reload is done using the keys Left Ctrl + Left Alt + Num Pad 9.

MOD
UPDATE
1K 
595
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6 Dec 2025 at 15:06

LumberJack version 1.5.1.0 for Farming Simulator 2022

- Added support for FS22_PlayerSpeed and FS22_QuickCamera.
This mod adds some improvements to make chainsaw tree clearing a bit easier while still maintaining enough realism to justify the wood sale price. The chainsaw can now grind stumps, and the "superpower" mode also allows you to completely remove trees.

Control method for toggling superpower:
- Hold the ALT key for a temporary power boost;
- Double-tap the ALT key to toggle superpower on/off.

Features:
- A targeting marker for constant chainsaw aiming point identification;
- Easily grind small pieces of wood as if removing upper branches;
- Chainsaw cutting speed doubled;
- Chainsaw range increased 3 times;
- Item pickup range increased 4 times (only when superpower is active);
- Chop trees anywhere on the map, even on land that cannot be purchased (e.g., in the shop);
- Display the mass of viewed objects in the F1 menu;
- Activate "superpower" mode with ALT and increase hand marker brightness to indicate when it is active;
- Chainsaw can remove stumps (grind for 3 seconds).

MOD
UPDATE
321
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6 Dec 2025 at 15:02

Info Display Extension version 1.7.1.0 for Farming Simulator 2022 (v1.13.x)

- Display of the food buffer when using the Animal Grazing Mod. (Single player only);
- For production, fill types are now displayed separated only into input or output data or both;
- Improved PL translations, added BR and FR translations.
A small mod to expand the information display and show productions by available capacity.
This works for all warehouses, as well as for production in the Info Trigger.
It also works for displays in the production menu.

MOD
UPDATE
308
190
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6 Dec 2025 at 14:59

Manual Discharge version 1.0.0.6 for Farming Simulator 2022

- Fixed a bug causing loading to hang at 99% in multiplayer;
- Code optimization;
- Fixes and improvements.
Thanks to this modification, you can manually unload combines and trailers with an auger conveyor by pressing the corresponding button (default key I). The mod can be configured in the game settings to enable/disable manual unloading for different devices.

MOD
UPDATE
201
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6 Dec 2025 at 14:13

No More Auto Lift version 1.0.0.6 for Farming Simulator 2022

- New mod icon;
- Updated ModDesc version;
- Improved code.
A simple gameplay mod makes it so that tools remain in their original position when attached and do not automatically lift.

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