Mods from the «Other» category 484

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7 Dec 2025 at 7:57

Reduced Engine Braking Force version 1.0.0.4 for Farming Simulator 2022

- Adaptation for 1.13.1.x.
A small script that reduces the engine braking effectiveness of all vehicles with continuously variable transmissions (CVT) by 55%.

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178
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7 Dec 2025 at 7:47

Decrease Reverse Beep version 1.0.0.4 for Farming Simulator 2022 (v1.13.1.0)

- Adaptation for 1.13.1.0.
The mod allows you to adjust the reverse sound for all machinery and vehicles (using a potentiometer) that have a reverse warning sound. The volume level can be changed in the settings.

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7 Dec 2025 at 7:44

Production Info Hud version 1.4.0.0 for Farming Simulator 2022 (v1.13.x)

Improved compatibility with the "Animal system" mod:

- Overflow is now displayed with the remaining time until health decreases in the barn (the quantity display in MultiOverlayV4 Hud shows the overflow number as a negative value);
- Overflow is no longer displayed if overflow is allowed in the barn.

Compatibility with "Production revamp":

- Fully hidden productions and hidden production lines are no longer displayed in the Hud and in the production overview;
- Additional output data is now also displayed in the production overview if correctly entered for accelerators;
- Additional parameters of accelerators are now taken into account if they are also considered when calculating the remaining time.

Other:

- Quantity for grouped products is now also counted correctly;
- The position of the production overview menu should now always be above the production menu item, as originally intended, regardless of whether other mods add pages or not;
- Support for the VariableOpeningTime mod, displaying the time of the next opening or closing;
- Improved icon;
- The custom Hud display with production information is now hidden when the Hud is hidden;
- Inputs that are also outputs should now be calculated correctly and also displayed in the Hud;
- Fixed a bug where animal barns were displayed on the custom display even if the fill level was still above 50%;
- Productions that are always enabled according to the GTX production scenario and therefore cannot be turned off are no longer displayed when they are full.
Display of active productions with the remaining time indicated.
Production is displayed only if:
- less than 2 months remain;
- fill level is less than 50%.

- The display is sorted by remaining time, with empty or no time first or at the top.
- Completed production is at the top of the list.

MOD
UPDATE
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7 Dec 2025 at 7:11

Pallet Autoload Specialization version 1.11.0.0 for Farming Simulator 2022 (v1.10x)

- Improved translations into various languages;
- Added height offset for loading pallets whose origin point is not under the pallet;
- Using a custom key (default CTRL+ALT+Y), the load can be automatically selected depending on what is within the loading range;
- Selection of loadable objects is displayed in the purchase menu;
- When loading on AL, loaded objects are also removed from the loading list for others (fixed Giants launch error).
Basic script for using mods with autoloading.

You can find an example of how the specialization should be integrated in Strautmann SEK 802 Pallet Autoload or Kögel Trailer.
Currently, only standard Euro pallets, liquid tanks, MCR pallets, square and round bales, and cotton round bales are supported.

Usage:

Move next to the pallets, then press R to load the pallets. But make sure you have selected the correct type of pallets. After that, the pallets will be placed on the loading platform as if they were loaded manually. Before moving, secure the pallets with straps, otherwise they will slip off. You can choose the unloading side and unload.

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UPDATE
192
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6 Dec 2025 at 17:19

Pick Your Starting Farm version 1.0.0.1 for Farming Simulator 2022

- Fixed a bug with train rental;
- Added more information to the selection menu;
- Other improvements/innovations.
The mod allows map makers to independently choose the farmer's starting assets: money, equipment, and more. Map creators can change the values themselves to define the starting farm, money, and other resources according to their economic system. This version is made for the Elmcreek map to demonstrate the mod's functionality. Intended for singleplayer.

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183
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6 Dec 2025 at 17:18

Fuel Usage HUD version 1.0.0.2 for Farming Simulator 2022

- Fixed a bug with vehicles that do not consume fuel.
A small plugin that displays the current fuel consumption.

MOD
UPDATE
654
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6 Dec 2025 at 16:38

Better Contracts version 1.2.8.7 for Farming Simulator 2022 (v1.13.x)

- NPC should not work until noon on the first day of the month;
- New setting: limit on the number of tasks per farm and per month;
- Added console command bcPrintVehicles;
- Fixed compatibility with the FS22_Field Lease mod.
The mod significantly reworks and improves the contract system. A popular mod converted from FS19.

- The maximum number of contracts and the total amount automatically change depending on the number of fields on the map;
- You can update the contract list at any time, add new ones, and remove unnecessary ones;
- Sorting of contracts by various parameters has been added;
- You can take more than three contracts simultaneously;
- Increases the number of machinery and vehicles used in contracts;
- Ability to customize various contract information, enable/disable the display of different information.

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