Mods from the «Other» category 484

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7 Dec 2025 at 16:50

Liftable Bales Pack version 1.1.1.0 for Farming Simulator 2022

- Added Fendt and Massey Ferguson balers from patch 1.9.1.0;
- Added new bale options.
The mod changes all balers/wrappers in the game, making them produce bales that weigh exactly 100 kg. Thanks to this, all basic bales can be transported manually. Additionally, the mod adds a large number of trailers for transporting the new bales.

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7 Dec 2025 at 16:19

Production Revamp version 1.4.3.0 for Farming Simulator 2022 (v1.13.1.0)

- Adaptation for game version 1.13.1.0.
Production Revamp is a global mod for FS22 that reworks many aspects of productions to add new features and make productions more engaging.

- Colors have been added that have specific meanings in recipes. For example, red means the required item is missing, so production cannot continue. Orange means the item is not present but not required at the moment, and white means everything is fine;
- Added the ability to purchase required ingredients directly in the production menu, but at double the market price;
- Added the ability to set priorities. For example, if priority 1 is set, the needed materials will be delivered there first until the storage is full, then priority 2, 3, and so on;
- New functions added: the finished product can be sold, exchanged, or saved immediately;
- Delivery is now accounted for separately; the delivery cost is no longer included in the production cost;
- Added the ability to sort products alphabetically;
- More information in the production menu;
- Settings menu.

This is far from the full functionality of the Production Revamp mod. For example, you can separately configure the following features:

- You can combine several production lines into one;
- You can create your own recipes;
- Ability to upgrade basic productions, increase storage capacity, and other parameters;
- Dependence on weather conditions;
- Other customization options.

Other features:

- You can install special displays that show the current fill level of the production storage;
- You can configure pallet spawning depending on the current fill level of the storage;
- Ability to configure hidden productions with auto-start functionality;
- Multiplayer support;
- Much more!

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7 Dec 2025 at 15:40

Map Objects Hider version 1.0.2.0 for Farming Simulator 2022 (v1.12x)

- Fixed a bug in the menu where, upon closing, all objects that had only their collisions removed were completely hidden until restart;
- Added translations from Czech;
- Fixed for very large groups to hide them completely;
- Fixed loading errors with certain map changes.
This mod allows you to hide objects on the map, such as buildings, trees, protective barriers, fences, and much more.

Not all types of objects and not all objects can be removed.
If you change the hierarchy of objects on the map (for example, by making changes in the GIANTS editor), some objects may reappear and will need to be removed again.
If the mod map is positioned incorrectly, removing some trees may cause the issue mentioned above.
If buildings are incorrectly defined on the map, this may lead to problems.

Authors: Royal Modding, Achimobil.

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7 Dec 2025 at 15:39

MaizePlus version 1.2.0.0 for Farming Simulator 2022 (v1.12x)

- Maize Plus now deactivates itself when loading the TerraLife map;
- The function for leveling blades, etc., now automatically disables in the silo when a silo is present;
- Fixed an error in the mixer wagon when unloading invalid mixtures;
- The mower converter now saves its settings;
- Bunker storage now ignores non-existent file types;
- Added the ability to add converters for productions;
- Fixed an error with the movement trajectory in the OXBOW Pack.
Maize Plus is a comprehensive mod with various changes and additions. The main focus is on silage preparation and feeding.

Among other things, this mod adds distinctions between grass silage and corn silage, as well as other types of silage:
- Grass silage;
- Corn silage;
- CCM and CCM silage;
- Brewer’s grain and brewer’s silage;
- Beet pulp and beet pulp silage;
- Whole grain silage.

You can also add chopped potatoes to grass silage and chopped beets to corn silage. Luprosil can be added to CCM silage.

In addition to this, you can of course make grass silage in bales, but you can also make corn silage and whole crop silage.
For this, chopped corn or fresh whole crop must be collected into bales and wrapped; this works globally for all balers and wrappers using standard bale sizes.

Bunker silos have also been expanded with a small feature: you can store potatoes and sugar beets in them and cover them, of course, without compacting or fermenting them.

Another addition that comes with this mod is changes to the grass drying stages. Currently, there are 4 different grass growth stages: wet grass (mown without conditioner), conditioned grass (mown with conditioner or once tedded wet grass), semi-dry grass (+1 tedding), hay (+1 tedding).
The stage that the tedder transitions to can be set via key binding, so you can choose which stage the tedder should produce regardless of input. This way, people who don’t want to ted multiple times can simply set it to the last or desired step.
This system is also implemented in mowers, where you can choose whether the mower has a conditioner or not. If you want to play realistically, you can select the "conditioner" function only for mowers equipped with a conditioner.
But if you don’t want these additional stages in hay/silage production, you can simply skip the wet stage and so on. This means you decide whether you want to play like the standard/base game or a more detailed version, and how detailed/many steps you want. Of course, this is globally present in all mowers and tedders.

A small additional feature of mowers is the ability to mow grain into windrows for whole crop collection, which can then be baled or collected with a forage wagon and delivered to a bunker silo.

Another part of this mod is the expansion and adjustment of the feeding system.

Not only are new types of silage and related value types added to feeding, but this mod also adds a bunch of new branded feeds to the shop:
- Roughage from Hartog, NATURE green, and Eifel-Heu;
- Compound feed, mineral feed, and feed additives from deluca (individual bags, pallets, big bags, and folding stations for purchase);
- Molasses (KSGMG container);
- CCM silage in bales;
- Filtered water (KSGMG container);
- Water (KSGMG container);
- Clover hay and clover silage in bales;
- Alfalfa hay and alfalfa silage in bales;
- Carrots (in pallet boxes);
- Potatoes (in pallets);
- Chopped beets and potatoes (purchase location).

Additionally, Maize Plus adds the ability to switch between multiple recipes for mixed rations in mixer wagons. Of course, this works via key binding and is added globally to all mixer wagons.
Besides the standard recipe, this mod adds 4 new recipes for cows and 1 standard feed recipe for pigs.
With this mod, not only the feeding components but also the amount animals consume are adjustable. Both recipes and the amount animals eat can be individually adjusted in the XML file inside MaizePlus_animalFoodAdditions.zip. For more information, please refer to the PDF file.

Another small feature that comes with MaizePlus is the ability of straw harvesters to dissolve not only straw bales but also hay, silage, and other bales, again globally for all straw harvesters.

Now, moving on to the technical equipment included with MaizePlus:
- Stade ZW4010 CCM mill: this mill is used to grind corn into CCM; it can also grind grain to grist;
- MAN TGS18.500 4x4 tractor;
- MK-Silo trailer in deuka livery: ideal for transporting deuka bulk feeds;
- Roller: can be used for pasture treatment. This eliminates the need for plowing and adds a fertilizing stage. Meadows are not plowed/damaged;
- Small mulcher: Cutter-roll functions from the base game.

And finally, placeable objects added by this mod:
- deuka purchase station (small and large purchase station);
- Small and large deuka storage bunker;
- Brewer’s grain purchase station;
- Beet pulp purchase station;
- 3 smaller bunker silos.

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7 Dec 2025 at 15:08

Time Saving Stock Check version 1.0.0.6 for Farming Simulator 2022

- Added color blindness mode.
The mod adds a menu with a large amount of useful information.

- Where and in what quantity a specific product is stored;
- Current price;
- Best place to sell;
- Potentially the best price;
- Other.

In addition, tabs are colored differently depending on the value:

- White: nothing noteworthy;
- Yellow: worth considering selling, as the price is favorable;
- Dark green: good price;
- Bright green: best price.

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7 Dec 2025 at 15:06

Clear Traffic Jams version 1.0.1.0 for Farming Simulator 2022

- Now employees turn on flashing beacons;
- Minor improvements.
If you play with road traffic enabled but sometimes get stuck on narrow roads, this mod will come in handy. With this mod, pressing Ctrl + T will refresh/reset the road traffic, freeing up the road so you can pass through. In multiplayer, only the administrator can use it.

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7 Dec 2025 at 14:02

Placeable Decoration Chainsaws version 1.2.0.0 for Farming Simulator 2022

- Added a new decoration - garden shop;
- The mod name has been changed.
The mod adds a pack of decorative chainsaws priced from $900 to $1100.

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