Mods from the «Other» category 360

MOD
UPDATE
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23 Apr 2023 at 11:15

MaizePlus version 1.1.2.0 for Farming Simulator 2022 (v1.9x)

- Fixed bug with mower;
- Added support for silage additives;
- Optional foil colors.
MaizePlus is a global Mod with various changes and additions. The main focus is on the making of silage and feeding.

Amongst other things this Mod adds the differentiation between grass-silage and maize-silage as well as other silage-types:
- grass-silage
- maize-silage
- ccm and ccm-silage
- brewers grain and brewers grain silage
- beetcut and beetcut silage
- wholecrop silage

You can also add potatocut to grass-silage and beetcut to maize-silage. Luprosil can be added to CCM-silage.

In addition to that you can make grass-silage in bales of course, but also maize-silage and whole crop silage can also be made.
For that the chopped maize or fresh whole crop needs to be baled and wrapped, this works globally on all balers and wrappers that use default bale sizes.

Bunkersilos have also been extended with a little feature, you can store and cover potatos and sugarbeet in them, of course without compacting and fermenting them.


Another addition that comes with this Mod are changes to the drying steps/stages for grass. There are now 4 different stages of grass:
- wet grass (mowed without conditioner)
- conditioned grass (mowed with conditioner or wet grass tedded 1x)
- semidry grass (+1 tedding)
- hay (+1 tedding)
The stage of which the tedder tedds to can be set with a key-binding, thus you can select which stage the tedder should output no matter the input. Therefor people who don't want to tedd multiple times can simply set it to the final or desired step.
This system is also implemented into mowers where you can select whether the mower has a conditioner or not. If you want to play realistically you can select the "conditioner" feature only for mowers that have a conditioner.
But if you don't want those extra steps in hay/silage production you can simply skip the wet step this way also.
That means that you decide if you want to play like vanilla/basegame or the more detailed version, and how detailed/many steps you want.
Of course that is globally present in all mowers and tedders.

A little additional feature for mowers is the ability to mow grains into whole crop windrows, those can then be baled or collected with a forage wagon and driven to a bunker silo.


Another part of this mod is the extension and adjustment of the feeding system.

Not only the new silage types and related bale-types are added to the feeding, this mod also adds a bunch of branded new feeds into the store:
- roughage by Hartog, NATUREgreen and Eifel-Heu
- power-feed, mineral-feed and feed-suppliments by deuka (single sacks, pallets, bigBags and placeable buying stations)
- molasses (IBC container)
- CCM-silage in bales
- filtered water (IBC container)
- water (IBC container)
- clover-hay and clover-silage in bales
- alfalfa-hay and alfalfa-silage in bales
- carrots (in pallet-boxes)
- potatos (in pallet-boxes)
- beetcut and potatocut (placeable buying station)


Additionally MaizePlus adds the ability to switch between multiple recipes for the mixed rations in the mixer wagons. Of course this works via key-binding and is globally added to all mixer-wagons.
Aside the vanilla recipe this mod adds 4 new recipes for cows and 1 recipe for vanilla pig food.
Not only the components for feeding but also the amount animals eat is adjusted with this mod.
Both the recipes and the amount animals eat can be adjusted individually in an XML file within the MaizePlus_animalFoodAdditions.zip. For more info about that please refer to the PDF file.

Another little feature that comes with MaizePlus is the ability for Straw-blowers to not only dissolve straw-bales but also hay, silage and other bales, of course again globally for all strawblowers.


Now to the vehicles that come with MaizePlus:
- Stade ZW4010 CCM Mill:
This Mill is used to mill maize to CCM, it can also mill grain to graingrist

- MAN TGS18.500 4x4 in Stade livery:
For example to pull or power the Stade Mill

- MAN TGS18.500 4x4 with MK-Silo Trailer in deuka livery: (thanks to Kastor)
Ideal for transporting deuka feeds in bulk

- Grassland-subsoiler:
This can be used to subsoil grassland. It removes the need to plough and adds a fertilizer stage. The grassland does not get plowed/damaged.

- Small cutter-roll 3m:
Cutter-roll functions from basegame


And lastly the placeables added by this mod:
+ deuka buying station (small and big buying station)
+ Small and big deuka storage silo
+ Brewers grain buying station
+ Beetcut buying station
+ 3 smaller bunker silos


You can find a detailed explanation for everything here: README



Permissions for Textures or other Content of MaizePlus can only be optained through Farming Agency.

MOD
91
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23 Apr 2023 at 11:11

Manual Wipers version 1.0.0.0 for Farming Simulator 2022 (v1.9x)

This script allows you to manually activate or deactivate the windshield wipers at any time, regardless of the weather. Hotkey: Ctrl + P. Full compatibility with local multiplayer and dedicated server.

MOD
UPDATE
254
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7 Apr 2023 at 17:02

Realistic Animal Losses version 1.0.1 for Farming Simulator 2022

- Fixes for multiplayer compatibility.
Modification adds a bit of realism. Now the number of your animals may decrease due to various factors.

- If the animals are too old: about 60 months;
- If you do not feed them for several hours (high probability);
- If health is below 25 for a long time.

MOD
UPDATE
399
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7 Apr 2023 at 17:02

Filllevel Warning version 1.0.0.2 for Farming Simulator 2022

- Now the list of vehicle manufacturers will be requested once, and not at each start.
A simple script adds a sound signal when the filling level of the combine reaches 50% and 80%. When the level reaches up to 80%, in addition to the sound signal, the warning lights are activated.

MOD
212
24
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4 Apr 2023 at 15:31

Recovery Rope version 1.0.0.0 for Farming Simulator 2022 (v1.9x)

Attach the mount to the vehicle to pull it out with a cable.

- Cable price: 500 €;
- Mounting price: 700 €.

MOD
170
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4 Apr 2023 at 15:29

Nitro Boost version 1.0.0.0 for Farming Simulator 2022

The script adds nitro acceleration (boost) to the game. To activate the feature, press Left Ctrl + Num Enter.

- Space: use nitro;
- Left Shift + Space: reverse nitro boost;
- Delete: stop the vehicle instantly.

MOD
UPDATE
347
77
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4 Apr 2023 at 15:29

Real Dirt Particles version 1.0.4.0 for Farming Simulator 2022 (v1.9x)

- Dry particles now mix with dirt particles if "Mod System" is installed and enabled.
Mod "Real Dirt Particles" adds both dry and wet particles to car tires. Works with "Real Dirt Color". Tested on dedicated servers.

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